Home
Twitter
RSS
Newsletter
Matt Keller
01 Oct, 2003

Conflict: Desert Storm II Review

Xbox Review | Back to Baghdad, or back to the drawing board? PALGN delivers its verdict on the sequel to last year's popular squad based shooter.
Last year, SCI and Atari released Conflict: Desert Storm, a team based shooter with missions based on those that took place in the Gulf War in 1991. The game was a big success with players, though most critics (myself included) would tell you that Conflict: Desert Storm was not worthy of the fanfare it received. In the tradition of all mildly successful games, a sequel, aptly titled Conflict: Desert Storm II - Back to Baghdad, has been released and from the looks of the sales charts and our opinions on the game, history looks to be repeating (take that, Split Enz!).

There's something about oil

Back to Baghdad seems much more like an update to Conflict: Desert Storm than a fully fledged sequel, almost like an EA Sports annual release. Virtually nothing has changed from the original game, excusing a few new missions, new weapons and a greatly improved AI system, meaning that most of the flaws within the first game still remain. This would be all well and good if no new problems had been introduced along the way, but unfortunately, this isn't the case.

Weapons of mass distraction

Conflict: Desert Storm II - Back to Baghdad allows you to assume a place in the UN Intervention Force as either a squad of American Delta Force soldiers or a squad of British SAS troopers. The two teams are the same for the most part, with the main variances occurring in the objectives they are required to complete and the accents, of course. Each four man squad consists of a team leader, who''s essentially an all rounder, a sniper, a heavy weapons expert and a demolitions expert.

Missions in Back to Baghdad require you and your team to work together to accomplish a series of horribly linear goals without dying. You can hand out all sorts of orders for your teammates to follow, such as covering you, defending an area, moving to a point and so on. You can also swap between players on the fly should you not trust machines to get the job done. Issuing orders is one of the more intuitive portions of the game, as even the most amateurish players will have the system sussed in a matter of minutes. Limited saves and a somewhat unforgiving checkpoint system lead into making these missions a little longer and harder than they should be. In order to counteract the difficulty increase, you're able to heal any of your wounded men as many times as you want, so basically so long as one man is alive, your entire squad can be brought back, cheapening some of the realism that SCI was looking to achieve.

As was mentioned earlier, AI in Back to Baghdad has been significantly improved for both your teammates and the opposition. The newly enhanced enemy AI provides more interesting firefights, while the teammate AI knows when to fire and when to move, rather than sitting around like a bunch of dummy targets. This would all be great if Back to Baghdad was an exciting game to play, but unfortunately it's a bland lot of crap whacked together to cash in on the success of the last game and the recent war in Iraq. The game engine doesn't really handle in a way that would cause the player an amount of excitement that's significant enough to encourage continuing the gaming experience. The general fighting experience is hampered by a clumsy auto aiming system, which can be defeated by using the first person mode, which is rather poorly implemented. Handling of the vehicles is also quite problematic, with steering being more akin to directing a cement block as opposed to a jeep or a Bradley.

Back to Baghdad isn't a lengthy experience, with only 14 missions (including training) to complete. Multiplayer should add a few extra hours to the experience should you have friends willing to play the game with you, as the co-operative play may help you take your mind off how bad the mechanics of the game generally are.

Grotesque and blocky

Another aspect of Back to Baghdad that gives it that "update rather than sequel" feeling is the visual presentation. The menus have been cleaned up significantly, and are much more intuitive than before, but the overall look of the graphics in the game is horrible. When stacked up against other games this generation, Back to Baghdad fails miserably, due to its poor texturing, bad choice of colour, inconsistent frame rate, bumbling animation, blocky architecture and other dodgy mishaps such as disappearing bodies. On a positive note, Back to Baghdad supports both 60 Hz and widescreen modes, so you can watch the entire horrid presentation at the speed the developers intended it to be played at.

The aural experience of Back to Baghdad is considerably cheap, with the same cheap soundtrack playing throughout the piece, although Xbox owners can play to the sound of their custom soundtracks (The Matrix Reloaded's highway chase sequence does nicely). Voiceovers consist of cheap accents (though a lot better than some efforts we've played recently) and are at a seemingly low volume, making it a little trying to understand the whole story. Finally, those with surround sound systems will be able to utilise their gear, as Back to Baghdad boasts full support for surround sound systems.

Bugger off

Conflict: Desert Storm II - Back to Baghdad is a testament to one of the things that aggravates us most about videogames today - sequels which are bumped out in quick succession to capitalize on the wallets of unsuspecting casual gaming fans or on a current event, such as the ongoing war in Iraq. Perhaps if the original Conflict: Desert Storm were a quality title, we might have looked the other way a bit, but as it stands, Back to Baghdad is a below average effort, and therefore one for die hard fans of the original only - and those fans might have to consider the fact that they're going to be paying $AU99.95 for a game that's almost identical to last years effort.
The Score
An ugly bland shooter that will only appeal to fans of the first game, which, funnily enough, was also an ugly bland shooter. And that's provided that those fans are up for more of the same game that they were treated to last year. Below average. 4
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Content

Deus Ex 2: Invisible War Preview
30 Jan, 2003 Are you among those who loved and adored the immense and beautifully crafted Deus Ex? Did you enjoy the nicely balanced and fresh mix of RPG and FPS elements as much as I did? Your dreams will be fulfilled - Deus Ex 2: Invisible War is due for release in late 2003 on PS2, Xbox and PC.
Wave Race: Blue Storm Review
28 Jan, 2003 As the sequel to one of the N64's most popular games, Wave Race: Blue Storm had high expectations to live up to. How does it fare against the original?
2 Comments
6 years ago
bland icon_shifty.gif
6 years ago
that was so CRAP game.. i played the demo first of all there wasnt anything to show wich key does what.. i had to guess wich button does something, and the graphics are crap gameplay is crap too... thats a crappy from console to pc game.... i mean afther you have played the demo you can say "this game sucks badly" well it has its good sides too.. afther playing the stage ill say it was .. pretty funny for playing once but when i started to play it again... jeesh that game is not for me icon_wink.gif
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/1uF

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  SCi Entertainment
Developer:
  Pivotal Games
Players:
  1-4

Read more...
Currently Popular on PALGN
Bioshock 2 Review
Welcome back to Rapture...
Win 1 of 10 Bioshock 2 packs
Includes free stuffs!
PALGN Weekly Releases - 08/02/10
Christmas in February?
Nier Preview
Nierly as dark and twisted as Drakengard.