In an article published by PSW magazine, the team behind the game revealed that the title is mainly set in the US in the year 2008, twelve months after the events of Chaos Theory. As the first screens demonstrated, poor old Fisher is serving porridge, for actions connected to the death of his daughter Sarah. Yet there's a few questions that have been left unanswered. Questions such as: what are the connections between Fisher and the death of his daughter? Or how did Fisher get the new, odd tattoo that's suddenly appeared on his back? Why the sudden change in his personality? And is Splinter Cell 4 going to follow the current, tiresome trend for sequels with darker, more anguished characters? Actually, we made that last one up. But it's a valid concern.
Anyway, in the article, creative director Daniel Berube confirmed that Splinter Cell 4 would be using the same graphics engine seen in predecessor Chaos Theory, and then boldly claimed that the environments would look more realistic than those on display in Konami's recent Metal Gear Solid 4: Guns of the Patriots trailer, which was shown off at the Tokyo Game Show in September.
Berube also mentioned that there'll be a new gameplay feature that's set to change the whole dynamic of the game, but refused to be any more specific. 'At this early stage we don't want to reveal too much, but this new Splinter Cell is bringing an obvious but as yet unexploited aspect to the genre. We sometimes wonder how come nobody thought about it before,' he told PSW.
Logically enough, the game kicks off with Fisher trying to break out of prison, assisted by another inmate, Jamie Washington, who belongs to a gang of no-gooders called John Brown's Army. Cue lots of stealth tactics, such as studying and avoiding surveillance cameras and minding where your shadow is - apparently guards will be able to locate you by spotting and following your shadow, though you'll also be able to use this to your advantage to work out where guards are positioned. Sadly, Berube wouldn't expand on what later levels would entail, but as soon as we hear something, we'll get back to you.

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