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Luke
02 Feb, 2003

Jet Set Radio Future Review

Xbox Review | JSRF - a futuristic, cel-shaded, rocket-powered, rollerblading grafitti game with a thumping techno soundtrack! Game concepts don't get much better than that!
Justifying Vandalism!

In the future, an underground tyrant called Rokkaku Gouji rules Tokyo. He has complete control of the police force, the people, and the many districts within. There are naturally a few people who rebel against his regime, such as the GG’s - a group of people brought together by a mutual love of graffiti and rocket-powered roller-blades. You play the part of Yoyo, the newcomer to the gang, as he learns the ropes and joins the fight against corruption. Armed with only spray cans and an artistic vision, he sets off to save Tokyo.

Jet Set Radio Future (JSRF) is surprisingly simple to play. Your character’s movement is controlled with the left analog stick, you jump with the ‘A’ button, and you spray graffiti with the ‘R’ trigger. The camera is centred behind you with the ‘L’ trigger, and you can look around from your character’s point-of-view by moving the right analog stick. By pressing ‘Y’ or ‘X’ on a rail or in the air will make you pull of a random trick, and you can create a combo by linking tricks together. Combos can give you incredibly high scores, and build up your speed, so it’s a skill you’ll need to master early on in the game. There are many other skating techniques you can learn to help you out, and the in-game tutor called ‘Roboy’ will take you through an interactive demonstration of each. This makes JSRF simple and easy to learn.

Levels are designed superbly, with sprawling, open areas populated with literally hundreds of people. Hidden areas encourage exploration, and you’ll find new and exciting routes to take long after you’ve finished a level. Since the jumping in the game is very ‘floaty’, taking a leap of faith off a tall building isn’t a big deal – it’s this sense of uninhibited risk taking that makes JSRF so addictive.




Grinding works by locking you to a rail simply by touching it. The rails themselves make travelling through a level easy, as you grind vertically up poles, around the edges of skyscrapers, and up cranes. One later level is a giant dinosaur themed rollercoaster, making for an exciting, intense, looping, corkscrewing, disorientating experience.

The majority of the game involves covering each area in graffiti, or defeating rival gangs. Graffiti can only be sprayed in certain spots, marked by circles with arrows inside. To spray graffiti, you need to find Spray Cans that are scattered throughout levels. Yellow cans give you one spray, and blue give you five. Depending on how many circles there are on a wall, that’s how many sprays you’ll have to use to cover it. This aspect of the game never gets boring, as graffiti spots are put in interesting, out of the way areas as the game progresses.

Other challenges in the game include racing, trying to spray your enemies’ backs before they do yours, chasing down flags before your rivals get to them, and there’s even an interesting ball game that is introduced about half way into the game that requires cooperation with a CPU character to succeed. You’ll also get into battles with the Rokkaku Police Force, who’ll latch onto you and attack you if you get too close!

Smilebit are the undisputed masters of Cel Shading, as proven in Jet Grind Radio, and now Jet Set Radio Future. Textures are vibrant and colourful, characters animate with unbelievable fluidity and realism, effects such as sparks and movement trails look beautiful, and environments look convincingly real, with a set of different textures used in every section of the game. The game runs at a constant 30 fps, with occasional framerate drops as the game’s hub, the GG’s garage, gets increasingly populated with dancing characters. The developers brought in real graffiti experts to design the logos and symbols you cover levels in, but if you don't like them - don't despair! You can make your own graffiti with a simple but effective paint program!




This game’s soundtrack is so good, that you’ll be playing the game just to listen to it. There’s a mix of thirty songs, ranging from Techno, to Hip-Hop, Rap, Alternative, and J-Pop. They’re professionally mixed together by DJ Professor K, the owner of Jet Set Radio, and the transitions between songs are seamless. Sound effects are also great, with grinds and skating sounds never becoming monotonous or irritating. Each one of the characters has it’s own individual voice, saying various “Woohoo!” and “Yeah!” sounds upon successful completion of a trick. JSRF is also presented in Dolby Digital 5.1 sound, topping off one of the most impressive ambient sound scapes ever used in a game.

JSRF is a reasonably long game, taking the average gamer between 14 – 20 hours to complete. There are also incentives to keep playing after you’ve defeated the end boss, such as finding Graffiti Souls by completing objectives in each area, and unlocking new characters by completing Street Challenges, like collecting flags or racing around a specific area in the shortest time. This will take you far longer than you’d expect, as the post-game challenges aren’t as easy as they sound.
The Score
You owe it to yourself to locate the nearest XBOX and give this game a play! It's fun, fast, and stylish - something every game needs. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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16 Comments
6 years ago
Bronzetiger wrote
This is undisputedly one of the best games of 2002 on any console. You owe it to yourself to locate the nearest XBOX and give this game a play!
icon_eek.gif Jesus wept
6 years ago
inquisitor wrote
Bronzetiger wrote
This is undisputedly one of the best games of 2002 on any console. You owe it to yourself to locate the nearest XBOX and give this game a play!
icon_eek.gif Jesus wept
huh
what do u mean by that
6 years ago
I think inquisitor just likes bitching about PALGN's reviews. icon_smile.gif

Meh... JSRF being great is all well and good, but it looks like it bombed. Meaning... there won't be any more Jet Set Radio games. Ever, apparently. Which is kind of a shame, for one of the most refreshing series I've seen hit the '128-bit' (for want of a better phrase) era.
6 years ago
Quote
Meaning... there won't be any more Jet Set Radio games. Ever, apparently.
Apart from on GBA icon_wink.gif

Perhaps Smilebit and Sega will consider porting the game over to PS2 or Gamecube as Sega games seem to sell better on those systems.
6 years ago
GBA one doesn't count because it's a cheap whoring out of the franchise. icon_smile.gif
6 years ago
What exactly suggest that JSRF won't have any follow-ups?
6 years ago
Haarball wrote
What exactly suggest that JSRF won't have any follow-ups?
Poor sales. Before the Xbox deal, JSRF got yanked from the shelves because they stopped producing copies of the game...
6 years ago
Quote
I think inquisitor just likes bitching about PALGN's reviews
No, just this one, he's been at me about it since the site started.
6 years ago
I'm quite surprised that it was taken from the shelves when there are so many crappier games out there. icon_neutral.gif
6 years ago
red_war_machine wrote
I think inquisitor just likes bitching about PALGN's reviews. icon_smile.gif ...
Nah, just this one, your Rez review and The Getaway review...Ohh hang on, you're right icon_wink.gif
6 years ago
Primator wrote
I'm quite surprised that it was taken from the shelves when there are so many crappier games out there. icon_neutral.gif
I agree but it seems the mainstream gamers just didn't buy into the game, the style put them off. Kinda like Rez and Ico, great games but casual gamers don't buy them.

Actually while we're on the subject, who keeps buying Army Men games?! People must buy them for 3D0 to keep making sequels!
6 years ago
urban_monkey wrote
I agree but it seems the mainstream gamers just didn't buy into the game, the style put them off. Kinda like Rez and Ico, great games but casual gamers don't buy them.
The old elitist "casual gamer" tag eh... icon_eek.gif

JSRF is one of the most jaded follow ups going...Ico sold quite well I thought, and Rez (a.k.a shooter on rails) didn't get released here anyway*...

EDIT *on the DC
6 years ago
inquisitor wrote
I agree but it seems the mainstream gamers just didn't buy into the game, the style put them off. Kinda like Rez and Ico, great games but casual gamers don't buy them.

The old elitist "casual gamer" tag eh... icon_eek.gif

JSRF is one of the most jaded follow ups going...Ico sold quite well I thought, and Rez (a.k.a shooter on rails) didn't get released here anyway*...

EDIT *on the DC
The old elitist "casual gamer" tag fits though, it is usually the breaking point for all games. Unfortunatly Sega games were designed to suit those people who admire good games, casual gamers only buy games that recieve mainstream hype or "look cool".

Rez did get released on Dreamcast in Europe so it was released in the PAL region.
6 years ago
inquisitor wrote
The old elitist "casual gamer" tag eh... icon_eek.gif
I wasn't saying casual gamer to mean "I'm hardcore and elitist!" but saying casual gamer is quicker than saying "gamers who tend not to read magazine reviews and make their purchasing decision based on the back of the box, adverts they've seen and how cool the games are to own". Or people who only have a passing interest in the console they own. So basically what I'm trying to say is Ico, Rez and JSR:F only sold to people who knew about them.

That's why labels and stereotypes exist; to save time *clicks fingers for no reason whatsoever*
6 years ago
sonicwired wrote
The old elitist "casual gamer" tag fits though, it is usually the breaking point for all games.
That's not necessarily the case...There are many factors involved rather than just mainstream appeal...Dev costs would have to be one of the most crucial factors...

Look at a dev team like Treasure, only selling 70-80,000 copies of a game yet remaining profitable...Then look at team soho which worked on the prize flop-"The Getaway"...That was surely a game with casual gamer appeal-remember that mainstream approval can be bought, it just depends on the size of your marketing budget....

sonicwired wrote
Unfortunatly Sega games were designed to suit those people who admire good games, casual gamers only buy games that recieve mainstream hype or "look cool".
Really, no wonder they nearly went broke... icon_wink.gif

What is this magic development formula that only allows you to target "people who admire good games", that's very dismissive...

The same people that purchase the Zelda's, Mario's and FF's in huge numbers, the Japanese, don't admire good games? icon_eek.gif


sonicwired wrote
Rez did get released on Dreamcast in Europe so it was released in the PAL region.
My initial statement, "Rez didn't get released here" means exactly that...In Australia it had no official distribution, nor was it sold at any of the major retail stores...Obviously it had to have been released in Europe as that's where I sourced my copy from...
6 years ago
urban_monkey wrote
I wasn't saying casual gamer to mean "I'm hardcore and elitist!" but saying casual gamer is quicker than saying "gamers who tend not to read magazine reviews and make their purchasing decision based on the back of the box, adverts they've seen and how cool the games are to own".
Stop the press...What about those poeple that read Hyper, are you trying to say that they are informed? icon_eek.gif

urban_monkey wrote
Or people who only have a passing interest in the console they own. So basically what I'm trying to say is Ico, Rez and JSR:F only sold to people who knew about them.
I thought Ico sold well...If Sega don't advertise their own products what can you do...

urban_monkey wrote
That's why labels and stereotypes exist; to save time *clicks fingers for no reason whatsoever*
Ahh no that's not why, but anyway...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sega
Developer:
  Smilebit
Players:
  1-4
Memory Blocks:
  Hard Drive Support

Extra:
Dolby Digital

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