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Leon McDonald
18 Nov, 2004

Street Fighter Anniversary Collection Review

Xbox Review | Capcom delivers an excellent Street Fighter compilation for the 15th year anniversary of a classic that started it all.
Fifteen years ago Capcom embarked on a journey to create a fighter which would define a generation. The title was called Street Fighter and had one man wearing white pyjamas and his friend, wearing red. Throw into the mix a bald man with an eye patch; you've got grounds to label it as creative genius. Although the game was not as well received as Capcom would have hoped, they knew they were on to something special. Two years later, Capcom learned from mistakes and burst onto the scene with Street Fighter 2. With large, well animated characters and a balanced and tight fighting system, this game became the benchmark for the genre. And also quite possibly breaking all records for the most number of modifications without receiving a real sequel, which is also a good record to hold.

Enter Street Fighter Anniversary Collection which combines all variants and the sequels into a fitting tribute to one of the most influential games of that era. Capcom's latest phase of slapping old school series together continues and cannot be more appropriate as Street Fighter is the granddaddy of the fighting genre. Although this is not the most complete package (where is the original Street Fighter, Capcom?), there is more then enough here to relive those warm fuzzy feelings of the early nineties.

The package contains the already released Hyper Street Fighter 2, which was released on PS2 earlier in the year, and Street Fighter 3: The Third strike. Hyper Street Fighter 2 is basically a compilation of all 5 versions of the once ever-evolving Street Fighter 2. This gives you the ability to select any of 5 variants fighters and duel it out. This is a great idea as it is really interesting to see how the characters evolved through the games, especially our favourites Ken and Ryu. By the Super Street Fighter time frame they were no longer the same body with a different head, they actually had different animations and voices to boot. One note of concern is the insane difficulty of this game. This reviewer once considered himself to be a Street Fighter master, however playing the game on normal difficulty, I felt like a little mouse trying to Sho-Ryu-Ken a fifty foot elephant. The AI is incredibly cruel and leaves no margin for error.


Also included is the brilliant Street Fighter 3, which never received the recognition it deserved. Release in a time dominated by the cross-fighter genre, Street Fighter 3 inspired to recreate the magic of its predecessors, by having a very balanced system with sublime graphics. To this day it plays incredibly well, and after spending a few hours with Street Fighter 2, you appreciate how fantastic Street Fighter 3 is. The only gripe with the game is when the carnage really gets going; the special effects tend to hide the fighters creating a bit of confusion. Not to be outdone by Street Fighter 2’s history, the “Third Strike” included in this package is Capcom’s second update for the fighter.

The graphics have been well ported to Microsoft's black box. Unlike recent ports of classics, the translation to the next generation hardware is not crude and the visuals are very crisp and bright. Street Fighter 2 is certainly beginning to show its age, but it still has the same flare and style that is tried and true. However looking at its successor, you'd think you were looking are a modern day 2-D fighter. Capcom went all out with the sequel and it shows with its brilliant animations and character design. Although it must be said that some of the characters look like they belong on the set of Guilty Gears more than Street Fighter, but regardless there are some truly memorable characters included in the game. Presentation wise, Capcom has its usual set of options, which is as always, as minimal as possible. It certainly would have been nice to have an "auto-save" feature at least.

Sound wise, both ports have made the jump successfully. Capcom have included a nice mix of sounds for Hyper Street Fighter 2, allowing either arranged music selection or picks of a specific version (that is, from the arcade boards CP1 or CPII). Also selecting a specific edition character changes the sounds they make, from the original Ryu’s fireball grunt to the optimistic grunt of Super Street Fighter 2 which is a nice touch. Street Fighter 3’s sound is a somewhat mixed bag however, with the tunes sounding more like a Latin night club than a fighting game. The sound effects however make up for the music, having great crunch sounds when you connect that killer blow.


Perhaps the biggest selling point of this title (apart from reliving that special time with Chun-Li) is the Xbox Live inclusion. Glaringly absent from its PS2 cousin, the idea of fighting the best Street Fighters in the world is "great" at worst. It certainly beats going to a pub and getting into an all out brawl. Playing online is significantly improved from Capcom's other attempts thus far. Online play is smooth in both variants of the game and hardly any lag was present. However the interface and options (or lack of) is very disappointing. Which basically boils down to a SNK vs. Capcom 2 skeleton. Why Capcom didn't implement Xbox Live 3.0 features is particularly upsetting, as tournaments and variations of game modes would have been fantastic and fitting for a 15th anniversary package. But probably worse is the missing friends list. Including only the ability to allow friends to join your game. Despite the lack of options, finding a game is somewhat easier than before, as it shows how many games are available and refreshing in real time when options are changed. It should be noted that the Xbox version of the game will not be released in the states until early 2005, hence Live pickings may be slimmer than normal.

Like its PS2 cousin released only in the states to date, the package comes with the 1994 anime movie "Street Fighter 2" and a host of galleries, which include introductions, endings and music. This is a nice option for Street Fighter buffs, although the movie has been censored (the famous shower scene with Chun-Li) which is disappointing. However in terms of unlockables there isn't much on offer throughout the two versions, so replay value of the single player is hampered a little.

All and all, this is a fantastic package and should not be missed by any Street Fighter fan, especially if you have never had an opportunity to play the brilliant Street Fighter 3. The ports have been professionally done and with Xbox Live support, there are many hours of Ha-Do-Ken-ing to be done here. Thank you for the memories Capcom.
The Score
Fantastic package for Street Fighter buffs. Highly recommended.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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26 Comments
5 years ago
Spot on review. Streetfighter 3 really is the best 2D fighter ever created. Despite using sprites it looks brilliant and is stupidly well animated. The soundtrack certainly grows on you too as I really didn't like it to begin with but now love it. And it's so damn deep. Ive had around 500 fights online now and I still feel i've only scratched the surface of some of the characters.
5 years ago
hopefully without letting the inner-fanboy out too much, i never like the Streetfigher series, i was always more into Mortal Kombat... i think most of the people i hung around were...

i've played SF2 a fair bit on SNES, but i just didn't like it as much...

the thing that really used to annoy me about the series though was the endless updates of the same game... Super Extra Extreme Street Fighter 2 The New Challengers Hyper Warriors Now With Real Chicken... even the people i knew who liked SF were wishing they'd simply release SF3...

i'm glad the Port is well done, but i won't be buying it...
5 years ago
Any one have any idea how good a conversion of 3rd Strike it is? Apparently the PS2 version looks washed out, and some of the priorities have changed (from the arcade).

I've got it for DC, which also has some changes/problems, but is generally considered the better experience to the PS2 one. (at least, on forums I've read).

Oh, and MK boy: Street Fighter is and always has been infinitley superior to MK. And also check my reply to your question about sources stating that M$ has lost US$3,000,000,000 (at least) on the xbox, on the 'cost comparisons' thread.
5 years ago
ObsoletE wrote
the thing that really used to annoy me about the series though was the endless updates of the same game... Super Extra Extreme Street Fighter 2 The New Challengers Hyper Warriors Now With Real Chicken... even the people i knew who liked SF were wishing they'd simply release SF3...
Well Mortal Kombat is just as guilty to be fair.....

Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Ultimate Mortal Kombat 3
Mortal Kombat Trilogy
Mortal Kombat Gold
Mortal Kombat 4
Mortal Kombat: Deadly Alliance
Mortal Kombat: Deception

And Ultimate, Trilogy and Gold are basically the same game 3 times.

D.Lo wrote
Any one have any idea how good a conversion of 3rd Strike it is? Apparently the PS2 version looks washed out, and some of the priorities have changed (from the arcade).

I've got it for DC, which also has some changes/problems, but is generally considered the better experience to the PS2 one. (at least, on forums I've read).
Hmm, i don't know who's said that. The PS2 version is much closer to being Arcade Perfect than the DC version. The DC version has slightly smaller sprites, a few missing frames of animation and the odd missing move. I haven't noticed any differences with the PS2 version and the Xbox version so you can't go wrong with either.
5 years ago
mr_sockochris you seem to know your 2D fighting stuff. What game do you think would be better on Live... Guilty Gear 2 Reloaded, or this? Keeping in mind I have never really got In SF.
5 years ago
Go SF3 (in the SFAC package), Gulity Gears isn't as "user friendly" as SF3. GG is incredibly deep and complex and takes time to learn how the system works, and can be really hard work. Not that SF3 isn't, but you can have a quick bash with SF3 and still enjoy it. I feel anyway.

I've always been a fan of the KOF series also, if you keen to try a fighter, these games they are being re-released shortly on Xbox/PS2 (PS2 already out in the states). I have King of Fighters 00/01 and the 2000 version is pretty special (unlike that 2001 rubbish). Not as good as 98 though =)

Whats your fav KOF socko? (this is always an interesting topic)
5 years ago
Beepos wrote
mr_sockochris you seem to know your 2D fighting stuff. What game do you think would be better on Live... Guilty Gear 2 Reloaded, or this? Keeping in mind I have never really got In SF.
I love them both but i'd have to give SF3 the edge, mainly because i know it's as smooth a silk online while i've heard some lag problems from the USA version. The PAL version is out next week so i'll have a review up very soon after icon_smile.gif

leonmc wrote
Go SF3 (in the SFAC package), Gulity Gears isn't as "user friendly" as SF3. GG is incredibly deep and complex and takes time to learn how the system works, and can be really hard work. Not that SF3 isn't, but you can have a quick bash with SF3 and still enjoy it. I feel anyway.

I've always been a fan of the KOF series also, if you keen to try a fighter, these games they are being re-released shortly on Xbox/PS2 (PS2 already out in the states). I have King of Fighters 00/01 and the 2000 version is pretty special (unlike that 2001 rubbish). Not as good as 98 though =)

Whats your fav KOF socko? (this is always an interesting topic)
Rock Howard

Though Iori and Terry are big favs of mine too. Oh, and Mary & Angel because they're hot icon_wink.gif


edit: I just realised you meant my fav KOF game, not fighter. Well, i'd have to go with 94 for nostalgia though 98 and 2000 are better games.
5 years ago
I meant game in the series, but your right, Terry and Iori are awesome.

Edit - Heh, just saw your comment, agreed 98 and 2k are the best. I still think 98 had the best gague system and just oozed of class (although Terry was too powerfull, which I loved).
5 years ago
D.Lo wrote
Oh, and MK boy: Street Fighter is and always has been infinitley superior to MK.
gee, i was honestly trying not to start a fanboy fight here... icon_rolleyes.gif

you can say that all you like, but opinions differ, i just never really enjoyed SF as much as MK... and from your tone, you're not doing anything to make me want to give this a go...
mr_sockochris wrote
Well Mortal Kombat is just as guilty to be fair.....

Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Ultimate Mortal Kombat 3
Mortal Kombat Trilogy
Mortal Kombat Gold
Mortal Kombat 4
Mortal Kombat: Deadly Alliance
Mortal Kombat: Deception

And Ultimate, Trilogy and Gold are basically the same game 3 times.
heh, yeah i guess you're right... although weren't they released on different formats? Ultimate in arcades, Gold on DC and Trilogy on everything else (console)? there's also Tournament Edition, which is MK:DA on GBA...

it's really only those 3 (plus MK3 i guess) that argues that point with the MK series though, the rest were all fully fledged sequels to the others... i was really saying instead of Capcom releasing minimal extra content and giving it a huge name, why didn't they spend the effort on the next one? so SF3 might've been out a whole lot earlier...

are they still doing that with SF3 now? are they still even making SF games?
5 years ago
mr_sockochris wrote
Hmm, i don't know who's said that. The PS2 version is much closer to being Arcade Perfect than the DC version. The DC version has slightly smaller sprites, a few missing frames of animation and the odd missing move. I haven't noticed any differences with the PS2 version and the Xbox version so you can't go wrong with either.
There are no 'missing' frames or moves in the DC version: from the arcade version it's based on.

The DC version is based on the last revision of Third Strike in Japan. In that version there were some moves that were tweaked (mostly the new characters, and usually just to make cheap unblockables parryable) But none were removed (unless you call reducing the damage on Alex's stun gun or EX stomp by 5% 'removed'). the 'missing' frames were taken out of that arcade version for timing reasons (IE the kick hits 1 frame earlier).

So it's not like the DC got a bad port (at least not in that way), it's just a port of a different game.

Other reigons never got this revision, and so it's not very popular (simply because everyone is used to the older revision in the arcades), although it IS more balanced.

As for the sprite sizes, both DC and PS2 have to approximate the arcade, since like most arcade games, SF3 uses an odd resolutionand is connected to a high quality RGB CRT monitor. It just means the DC scaling is a little more 'zoomed out'.

That said, the DC version kinda looks a bit grainy. By far the best SF3 conversion is the DC conversion of Giant Attack, which looks clearer then either the DC or PS2 versions of 3rd Strike.

What I have heard (I don't have the PS2 version, by the way, I have played it, but not side by side with any other version) is that The PS2 version looks washed out, espescially the backgrounds. Apparently screenshots don't show this, it's the way the PS2 sends to the TV. Maybe a better cable helps?

But worst of all for me, as far as I know there is no adapter to use my Saturn controllers on the PS2! There is for XB, so maybe I'll get that version. The PS d-pad is by far the skin-rippingly worst controller for fighting games ever (Including the DC, GC and XB ones)

Anyone know if those 'street fighter controllers' are anywhere near as good as Saturn controllers (which they are clearly a rip off of)?
5 years ago
ObsoletE wrote
gee, i was honestly trying not to start a fanboy fight here... icon_rolleyes.gif

you can say that all you like, but opinions differ, i just never really enjoyed SF as much as MK... and from your tone, you're not doing anything to make me want to give this a go...
ObsoletE wrote
i'm glad the Port is well done, but i won't be buying it...
And that's not tone?

MK may have it's place, it's just always been a bit of a cheapie fun type thing IMO. From it's beginnings as a sensationalised cheap SF knock off (that was originally to be licenced with Van Damme!) with only one character (all characters were the same with just a different sprite and special moves: eg all had the same sweep, punches kicks), through MK2 and 3 which simply added more and not better stuff IE they confused depth with 'secret and option overload'. With MK4 they moved to ripping off soul edge type games. And what are the latest ones? Tekken with canned combos?

And despite the stregnth of a couple of character designs like Sub Zero and Raiden, most of the characters are cookie cutter 80's movies stock.

I won't go into what makes SF (and SNK) games so good, but as for the naming (Super turbo cheesy fries fighter 4 alpha+ etc), it's just like sports games: they're updates. SNK had the best idea by copying sports games naming system directly, also making it a fictional 'sporting tournament'.
5 years ago
it actually wasn't a tone... i'm genuinely glad the port is well done... i don't have to like a game to be pleased something is done well with it... unlike some people apparently, i am not so petty as to wish a bad version of something i don't like onto everyone else...

i'm well aware that the original MK was based on a silly idea, but it's an idea that worked... and an idea i like... i know the first game is very average in appearance, but i prefer the darker game shade to the bright SF...

i know there are people who like SF, and i know the reason for them, but i am simply not one of them... i also don't like the SNK games... they simply aren't my style... i think the yearly name idea is a good one, but again, aren't these fully fledged sequels rather than a few new characters and a couple of extra arenas? (not liking them, i haven't bothered to keep up...) sports games are an entirely different occurence imo, yearly updates are required as team lineups change, or new cars/drivers are introduced... or even new rules...

i agree that MK4 was a poor attempt to move into the 3D fighter realm, but MK5 has recovered from that and made (IMO... and my opinion only...) one of the best fighters of the current generation...

in addition, personally i prefer the PS controller to any of the others of recent times for fighters... prior to this i've really only liked the SNES controller...

and that includes MD, XB, GC, DC and Saturn...
5 years ago
ObsoletE wrote
it actually wasn't a tone...
Ok, It just sounded weird to be happy about it if you think it's lame: EG do I think a good port of a lame game is good becase the post was good? NO, the game is still lame, only the post team desreves praise. See what I mean?

ObsoletE wrote
in addition, personally i prefer the PS controller to any of the others of recent times for fighters... prior to this i've really only liked the SNES controller...

and that includes MD, XB, GC, DC and Saturn...
Well it's good for Some fighting games, espescially tappy ones like tekken, Basically if you need specific individual directions pressed (eg up up down) PS d-pad is good. But for controller movements (eg rolls like hadokens) it slices your thumb to shreds!

MD is Ok, SNES is the best all round d-pad ever (IMO), DC d-pad is as bad as PS, XB is ok, N64 is OK (it needed breaking in, which most never were, since very few games used it. 100% completing mischief makers did it for me), GCN is too small and in a hard place, but still hurts less then PS.

Saturn is the best one ever for Street fighter! Even better then a joystick for me. the reason is it is actually is a joystick in some of it's design.
5 years ago
D.Lo wrote
Well it's good for Some fighting games, espescially tappy ones like tekken, Basically if you need specific individual directions pressed (eg up up down) PS d-pad is good. But for controller movements (eg rolls like hadokens) it slices your thumb to shreds!
Hint: wrap your thumb with the base of your t-shirt, it makes your thumb glide over the corners of the D-Pad icon_wink.gif

i learnt that a long time ago with the SNES controller after i gave myself blisters...
5 years ago
It's ok, I've got four Saturn controllers and adapters to use them on almost every console!
5 years ago
Can any one vouch for the Live play.. is it laggy?

And welcome to the boards D.Lo, stay awhile and have some fun, guess your one of the guests who decided to join up and has something intelligent to say. (I'm still saying RE: DC has more gore though icon_razz.gif )
5 years ago
As the review states, the online play is very good, and only on a very odd occasion have I noticed a super laggy game. Although most times the network condition states "bad", its still very playable.

The menu options need some work though, I wish Capcom would pull their finger out and modernise it.
4 years ago
Hi everyone, Newbie here obviously. icon_biggrin.gif

Can anyone please tell me whether Street Fighter Anniversary Collection for the PS2 exists in PAL format in Australia? I've looked everywhere and can't find it. icon_sad.gif
4 years ago
Wow talking about bumpage.

I've seen it in parts of Brisbane on PS2.
4 years ago
quite a nostalgia trip, this thread.
4 years ago
Big Pete wrote
Wow talking about bumpage.

I've seen it in parts of Brisbane on PS2.
Hehe yeah sorry about that, but I want this game for my PS2 BAD. icon_biggrin.gif
4 years ago
It does exist on PS2, but it's just Hyper Streetfighter 2. If you want it with Streetfighter3 then it's Xbox only in PAL regions I'm afraid.
4 years ago
Chris wrote
It does exist on PS2, but it's just Hyper Streetfighter 2. If you want it with Streetfighter3 then it's Xbox only in PAL regions I'm afraid.
That's right, so you'll need an Xbox for the best version. icon_wink.gif
I still play this on Xbox Live with some local guys and it plays great on it. No lag.
4 years ago
Chris wrote
It does exist on PS2, but it's just Hyper Streetfighter 2. If you want it with Streetfighter3 then it's Xbox only in PAL regions I'm afraid.
So, just so I'm clear on this, Street Fighter Anniversary Collection with SF3 was never released in Australia for PS2? icon_sad.gif
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
Players:
  1-2

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