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Matt Bassos
25 Sep, 2004

Unreal Championship 2: The Liandri Conflict Preview

Xbox Preview | PALGN loads the rocket launcher and takes a look at the upcoming Xbox shooter: Unreal Championship 2: The Liandri Conflict
When the original Unreal Championship was released for the Xbox, it was nothing more than a mere port of the popular PC first-person, deathmatching game Unreal Tournament 2003. Unfortunately this port had several problems, including omissions of features its PC counterpart incorporated and terrible frame rate in multiplayer split-screen action. While the PC franchise of Unreal Tournament has continued to grow, (They are currently at Unreal Tournament 2004) it seemed doing another Xbox port was out of the question. Instead Unreal Championship 2: The Liandri Conflict is on its way, and not only is this shooter specifically built for the Xbox, but also breaks the mould on how previous Unreal Tournament games are played.

If you have never played Unreal Championship or any of the Unreal Tournament games, then you would be unaware that the game focuses on the multiplayer style of things, pitting you against human adversaries in game modes such as deathmatch and capture the flag. The games are played in first-person perspective and generally involve you moving around in an arena, picking up weapons and power-ups and blasting anything you see, while trying not to die yourself. Don’t fret if you haven’t played any of the previous games however, as Unreal Championship 2: The Liandri Conflict looks as if it will play completely different to any other title in the series.

While the premise of the game is much of the same – going into a multiplayer arena, (also referred to as “maps”) and using a large array of weaponry to annihilate your competition, many features make it stand out as a brand new game. Unreal Championship 2 is the first game in the series to let you play in third-person perspective. This new feature is needed because of the innovative melee combat involved in the game. Yes now you can run at your opponent with various deadly close combat weapons and try to slice them to pieces, not possible in any previous games in the series. This feature however, isn’t just blindly added for the sake of it, but adds great depth to the gameplay. Furthermore melee combat involves more than simple “button mashing” and your character will be able string combos together and block for a limited amount of time.


Dodge this.

Dodge this.
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But how in the world can close combat work in the Unreal Tournament universe? Like there will be situations were people are using rocket launchers, sniper rifles, and you wouldn’t even get close, some of you might say. Well thankfully the developer, Epic Games have thought about this and implemented ways to make each fight “fairer.” You can deflect enemy fire, straight back at the shooter, and this technique works for all projectiles, even sniper rifle fire. You'll also have the ability to air dash and pounce forward while in melee mode to get to opponents faster and carve them up.

Don’t worry either, if you still want to use guns, as all your old favorites are there, including the famous flak cannon, which primary fire shoots off a shotgun like blast of hot lead, which can bounce of walls and secondary fire launches a devastating impact grenade. Expect all weapons in Unreal Champion 2 to follow suit of its predecessors and be fast and furious. First-person perspective is still available, so you can still play the game like the previous titles.

Players will be able to choose from different set of characters, each with their own strengths and weaknesses. For example the player can choose to be a massive jugganaught, someone who can withstand massive amounts of firepower, but when it comes to speed and mobility makes a tortoise look fast. Every character has a different melee style too and can attack with a light fast attack, or with a slower heavy attack. Characters also have special adrenaline abilities which can be triggered when they achieve enough kills, and bestow offensive and defensive bonuses for short periods of time.

While previous games in the series have included single-player gameplay, it was much in the form of what multiplayer gameplay was, except instead of competing against fellow human players, AI controlled players (also known as bots) would take their positions. The single-player mode in Unreal Championship 2 will be a tournament that allows the player to take on the role of a variety of uniquely-skilled characters, as well as the role of heroic Anubis as he fights to reclaim his people's Rite of Ascension tournament from the omnipotent Liandri Corporation. The bots like other Unreal games are quite smart, and will offer a good challenge to most players.

Multiplayer however, is what this game (and its predecessors) is made for. Unreal Championship 2 will support Xbox Live and system link and also downloadable content. The well known game types are back including deathmatch, team deathmatch and capture the flag while some new unknown game types are being thrown in for good measure and will hopefully work with the new gameplay mechanics.

Not a very good idea to jump into gunfire...

Not a very good idea to jump into gunfire...
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It cannot be stressed how awesome the game looks at the moment. The visuals are very crisp and framerate is excellent at this point, even with the chaotic battles on screen. If you don’t like fast paced games you may want to stay away from this one, as its on-screen action is crazy, with people jumping around, close combat weapons tearing into flesh and weapons being fired off erratically all around the environment.

Unreal Championship 2: The Liandri Conflict looks like one game which will deliver fast-paced shooting action and change the way will play Unreal Tournament games forever. Currently slated for a 2005 release, Unreal Championship 2 looks like it has what it takes to become one of the best online Xbox shooters.
Overall:
Unreal Championship 2: The Liandri Conflict, looks like another reason to get Xbox Live, if you haven't already done so.

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10 Comments
5 years ago
UT2K4 has 3rd person view... i think it's F3 to change to it...

or maybe it was a mod i dled...

hand to hand weapons sound cool, but nothing will beat shieldgun-ing someone to death icon_smile.gif... i have some reservations about it though, i'll wait and see... i bet the servers will eventually be split into h2h and gun servers... i don't see them staying as one for long...

and i prefer the look of the ut2k4 weapons... i don't really know what i'm looking at in the pics...
5 years ago
No, UT2K4 had a working 3rd person view, only it was very hard to aim (your character blocked the crosshair) so most stuck to FPS.

Doesn't look half bad. Hand to hand weapons look awesome, but I hope they're not overpowered/take away the usefulness of a good old fashioned gun.
5 years ago
If this is anything like UT2K3 or 4, I'm not buying it. They are UT's DRIV3R.
5 years ago
Care to elaborate? IMO 2K3 and 2K4 improved on the original UT in every single way. Driv3r had bad controls and bugs.

Or is this another one of your 'GT' things where you just dislike good games? icon_razz.gif icon_wink.gif
5 years ago
Yes it was improved, but it was modernised, to fit modern FPS expectations, with vehicles and massive realistic weapons. UT was such a classic IMO that it was just perfect as it was. It'd be like Pong 2 in first person with racing and lasers. icon_razz.gif
5 years ago
It didn't just fit modern FPS standards, it set them. The Unreal Warfare engine was created for these games and was subsequently lisenced to other developers. I think you're exaggerating. For the UT purist, the essential game formula's still there. The deathmataches are still fast and frantic, and assault mathces just as creative and team-driven as the were in the original. If you dislike the add-ons, you simply don't have to play them (though you'd be crazy not to - the new vehicles in Assault and Onslaught modes rock).

The bulk of UT's improvements came in the new engine (ragdoll physics are now almost commonplace), maps, game modes and vehicles. If you say that UT was such a classic, then how can you dislike its sequels for simply adding to the classic? It's like critisizing Metroid Prime 2 for having multiplayer. Adding something is always better than nothing unless it impacts of the core gameplay IMO, which UT and MP respectively remain relatively untouched.

The only grounds on which you could argue that 2K3 and 2K4 have tampered with the ganeplay from UT was in the weapons. Granted, 2K3 had a sh-tty sniper rifle (but 2K4 resolved this with the return of the classic weapon), but compared to the rest of the features, this is almost trivial. Haviing played both UT and its other two iterations, I believe the formula has been improved, not necessarily modernised for the sake of it (negative connotations ahoy!). They didn't update the graphics so that they can release a new edition each year EA style, but because it was the next logical step in the innovation of the series, and the inclusion of hand-held weapons in UC2 is what seperates the game from UC1 with new maps.

Long story short, DM's still there, it's not like it forcing you into the drivers seat of a Raptor. icon_razz.gif
5 years ago
the classic weapons were also in UT2K3, if you dled one of the patches... people complained so much...

and last i checked, UT2K3 didn't have vehicles...

i do think 2k4 might've been possible as an exapansion pack rather than an entire new game, but considering you could get a rebate if you bought 2k3 and then 2k4 thats not such a bad thing...

it will be interesting to see how hand to hand weapons are implemented, but as i said, i think servers will end up being divided into h2h and gun servers, with only a few for both... admittedly the only other game i can think of with h2h and guns are the Jedi Knights 2 and 3, and these are heavily divided... mostly because of the reflecting ability, and if this has the same feature, its gonna happen again...

then again, lightsaber duels rule icon_smile.gif
5 years ago
Obsolete have you played The Specialists? icon_smile.gif
5 years ago
no i haven't...

i don't have a (working) version of Halflife...
5 years ago
CerebralAssassin wrote
If you say that UT was such a classic, then how can you dislike its sequels for simply adding to the classic?
It's not just like that though, the entire game changed, nothing was added on, it's like a seperate title altogether. At least for me, it's like if Halo was the sequal to Doom.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Midway
Developer:
  Epic Games
Players:
  1-8

Extra:
Online
System link

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