AFL Live 2005 is scheduled for release in April 2005 (yes that's ten months away) and will hopefully be one of the biggest updates to the AFL Live franchise yet. With the last two AFL Live games recieving 2.0 and 3.0 respectively on this site we are hoping that IR gurus make significant improvements to the title. Some of the details unveiled so far include:
- All New Gaming AI
- New Team and Individual Player tactics
- "Rough Play" with realistic on-field play
- Online multiplayer gaming with Xbox Live (about time)
- Player fatigue
- Refined player collisions
- New ball physics
- Updated high polygon/detailed player models
- Individual player faces for key players
- Heritage jumpers for all 16 teams
- Real time lighting and shadows on players
- Decals such as mud and bandages on players throughout the match
- Expanded motion capture player animations
- Updated 3D Graphics
- 9 realistic football stadiums
- MCG will be updated to reflect the current state
- New weather effects such as improved rain
- Improved animation blending
- User controlled replay system
- Cinematic in-game replays
- Commentary by Dermott Brereton, Denis Commeti and Dipper
- Expanded commentary and sideline comments
- Multiple in-game and out-game production values
- Multiple camera modes
- National Anthem during finals games
- Added cheats, video unlocks and modes
- Dynasty mode - continuous season play up to 10 years
- Full 2005 fixture and player list
- AFL tribunal with reports and suspensions
- Player trading at end of season
- Individual user profiles
- Match statistics.
We must admit that these additions all sound great but will be in vain if the gameplay does not improve. Considering AFL Live: Premiership Edition was released a mere two months ago we are surprised IR Gurus would announce a sequel so quickly.
AFL Live 2005 will be released on the PS2, Xbox and PC in April 2005. PALGN will have more news on it as it comes to hand.

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