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Anthony Capone
18 Dec, 2007

Kane & Lynch: Dead Men Review

360 Review | Dead or Alive?
Probably best known for the Hitman series, developer IO Interactive's Kane & Lynch: Dead Men is the first title in what may be their next big franchise. Kane & Lynch is a third-person shooter that puts players in control of ex-mercenary Adam Marcus, aka Kane. What stands out about the game is the storyline, which is very memorable, and comparable to something that you might expect from a Hollywood Blockbuster. Despite some gameplay issues, Kane & Lynch is still a decent squad-based shooter.

As soon as you delve into Kane & Lynch, expect do be shelled immediately over and over by the f-bomb - the deluge of swear words continues unwaveringly over course of the game. Indeed, the story and accompanying cut scenes are extremely violent and orientated towards an 'adult' audience. However, despite the script's shameless nature, it is very engaging and entertaining. The story starts as Kane & Lynch are being transported to death row, when their prison bus is intercepted by a group of thugs under the direction of 'The7' – the most powerful mercenary organisation in the world. After a bloody fire-fight with police, Kane is informed that unless he recovers the loot he stole, his family will be killed. To ensure Kane's compliance, The7 dispatch Lynch along to keep watch. As events continue to unfold, you are progressively drawn into the story and even start to empathise with Kane's predicament. Kane & Lynch's storyline is a very strong one and the locations that it takes players to are always interesting and unyielding.

Unfortunately, the cover system is far from perfect.

Unfortunately, the cover system is far from perfect.
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Kane & Lynch is a conventional third-person shooter that gives players control over a four-man team, generally comprised of Lynch and three other mercenaries. The controls for managing the squad are simple, but nonetheless allow for a high degree of tactical gameplay. Players can order their counterparts to move to a particular position, fall in, or shoot at a specific target, either individually or as a squad. Team members carry out orders efficiently, ducking behind cover when necessary and throwing grenades. The enemy AI is also mostly competent, working as a team and retreating when injured. However, tangos usually leave part of their body exposed when hiding behind cover, meaning skirmishes are seldom a lengthy affair.

There is decent selection of weapons to choose from in the game, but some of them seem more inaccurate then is necessary, meaning headshots cannot often be executed when firing from a distance. Players can swap weapons with their team-mates by clicking the right thumbstick. When standing in the middle of the squad though, swapping weapons with team-mates becomes a little problematic. Another problem with Kane & Lynch is the cover mechanic. Theoretically, it is supposed to work the same way as in Ghost Recon: Advanced Warfighter. However, you can never really attach yourself to a cover object with any degree of ease – it will either take you a few goes to assume cover, or you will give up trying in frustration. When the system works, there is really no problem – players can blind fire or pop out of cover to shoot at an enemy. Ultimately though, the cover system is so flawed that will probably play though Kane & Lynch just standing behind cover rather then attempting to become attached to it.

Should you take too many bullets, a team-mate will patch you up – if they get there in time!

Should you take too many bullets, a team-mate will patch you up – if they get there in time!
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Levels in Kane & Lynch are never boring or the same. Missions range from breaking into a bank, to stalking though a crowded nightclub while protecting Lynch and his hostage. Level design is one of the highlights of the game, and for the most part, all episodes play fantastically and will keep you glued to the screen. Nonetheless, stealth portions the game have not been developed fully and boss battles are sometimes overly challenging. The stage that pits players against a dump truck, though a good concept is probably the most technically flawed part of the entire game – to beat the level, you have to stand in a particular position, which is in no way obvious, to shoot. Some of the later boss battles are also equally difficult to discern.

Players take damage in Kane & Lynch the same as most games these days – if you are hit by too many bullets, you have to avoid losing any health for the next few moments. If your character dies, he can be revived via a quick adrenaline shot from a team-mate, but more then one treatment per area will result in an overdose. Thankfully, checkpoints are well placed, so large portions of the game do not have to be replayed in the event that you meet with death. Load times are reasonable, but that voiceovers the play over them save boredom from setting in.

The graphics in Kane & Lynch are on par with what you would expect from a decent next-gen game these days. Though the visuals aren't necessarily revolutionary, all of the environments look good, especially in the prison break and worn-torn city levels. Rain, lighting and trace-fire add a level of depth to the game, and the cut scenes, are all of which are done in-game, are rendered quite well. Facial models and character actions are animated competently, but the actions of the more generic NPC's look a little mechanic.

The person who steals the most loot wins in Fragile Alliance.

The person who steals the most loot wins in Fragile Alliance.
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The soundtrack to the game is above average and sets the mood of each level adequately. Explosions and gunfire also help convey the often chaotic nature of the different stages. Voice-overs are believable, conveying genuine emotion. Indeed, Lynch's sociopathic tendencies are expressed well by the dialogue.

Kane & Lynch will likely take players around ten hours to complete. There are two endings to experience and three difficulty levels to help extend playtime. In the multiplayer campaign players can a have friend assume the role of Lynch, revealing as-yet unseen portions of each level in the process. Unfortunately, Kane & Lynch only supports offline co-op, which is very disappointing, given the nature of the game. In the other (online) multiplayer gametype, known as 'fragile alliance', players have to team together to pull of heists, and the person with the most money at the end of the match wins. The twist to fragile alliance is that players can turn on their team-mates, who will then re-spawn as police officers. Cops can earn money in order to win each round by taking out the robbers.

Kane & Lynch: Dead Men is a slightly above-average third-person shooter that stands out because of its engrossing story, and the decent graphics and fantastic level design add to its credentials. However, the terrible cover system and other broken gameplay elements detract from otherwise could have been one of the better Christmas releases. Despite its flaws, Kane & Lynch: Dead Men is a decent title – it's just a little unpolished, like the game's two main antiheroes.
The Score
An engrossing story and above-average presentation. However, flawed gameplay elements make the game less enjoyable then it should be.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Kane & Lynch: Dead Men Content

Kane & Lynch: Dead Men Preview
22 Nov, 2007 We spend an afternoon with a troubled mercenary and medicated psychopath.
Win one of five copies of Kane & Lynch: Dead Men
16 Oct, 2007 We wouldn't be caught dead without it.
360 trio make the leap to PS3
25 Apr, 2007 Including next game from the Hitman team.
17 Comments
5 years ago
Hey why is Anthony fired? icon_razz.gif
5 years ago
^ +1'd because I was thinking the same thing when I saw the 6.5

It's a shame really. I was looking forward to K & L.
5 years ago
slapshakle wrote
^ +1'd because I was thinking the same thing when I saw the 6.5

It's a shame really. I was looking forward to K & L.
Agreed the trailers looked promising. Too many other games around at the moment to even consider trying this.
5 years ago
I actually love the game tbh. I had a great time with it but the story was only about 5 hours.. mind you i was playing on aspirin. But in co-op it would be a blast and the online multiplayer is really fun. Its a shame more people dont get this game as if you can look past the few flaws, you will have a great time with this game.
5 years ago
^

yeah i thought this was going to be the beez, but all these scores are scaring me off......
5 years ago
B3NBO wrote
I actually love the game tbh. I had a great time with it but the story was only about 5 hours.. mind you i was playing on aspirin. But in co-op it would be a blast and the online multiplayer is really fun. Its a shame more people dont get this game as if you can look past the few flaws, you will have a great time with this game.
Exact same opinion here mate. Make sure you finish both endings rather than just escaping in the helicopter at the end like a pussy. icon_smile.gif Fragile Alliance is fun as hell. I also watched an interview with someone from IO Interactive who says future maps will be added via download later on.

I still think this game deserves at the very least a 7.5/10
5 years ago
I think you guys are jumping the gun a bit, 6.5 is still a good score from us. Here's what it means from our scoring guidelines:
Quote
6.5 – 7: Above average. Here we're getting into games that you may actually want to play even if they're not from your preferred genre. Games of these scores or above would be described as 'good' by most gamers. Most people should be able to enjoy this title to some degree if they like the gameplay type or property at all.
5 years ago
Is the occassional visitor going to read those? Most visitors will most likely just scroll to the bottom and say "OMFG!!!!!11, crap rating... game prolly sucks". icon_biggrin.gif I guess I'm just used to a 6.5 being a pretty bland score for a game when considering other sites and magazines.

I've never read the rating descriptions before, maybe because I'm blind and just yesterday the doctor diagnosed me with something called "stuipd".
5 years ago
El Taco wrote
Hey why is Anthony fired? icon_razz.gif
No, still here! icon_biggrin.gif

Hmm...should I + 1 or - 1? icon_razz.gif
5 years ago
Any reason why you haven't mastered the covering technique?

"However, you can never really attach yourself to a cover object with any degree of ease – it will either take you a few goes to assume cover, or you will give up trying in frustration."

It really is easy for me, always get it on the first go. It's more of a camera problem rather than a position problem. As long as you go near the corner of something, just swing the camera around slightly and they'll hide behind the object. Works better than aimlessly trying to position yourself until it works.

Sorry for being a bit negative nancy on the subject but a lot of reviewers complain about it while it's never been an issue for me... except for maybe the first 30 mins I started playing the game before I figured it out.
5 years ago
probably worth a rental icon_smile.gif
5 years ago
brad_sickness wrote
Is the occassional visitor going to read those? Most visitors will most likely just scroll to the bottom and say "OMFG!!!!!11, crap rating... game prolly sucks".
If by 'occasional visitor' you mean a reader who has been conditioned by the video game media in general to believe anything under 8 a bad score. Remember, taking the film five-star rating into account, a 6 is a three star game. I don't know about you, but a three star film is something I'd go and see if I were anticipating it's release. The rating system should be intelligently used - there is no point at all in having a rating system out of ten if you have 8 different ratings of badness, but only 2 ways of differentiating a good, or even great game.
5 years ago
By that reckoning, top gun is around a 2.5 star rated game icon_wink.gif

Not many games get below 5 so I'd say that is why people class 6.5 as a not so good score.
5 years ago
Daniel Golding wrote
brad_sickness wrote
Is the occassional visitor going to read those? Most visitors will most likely just scroll to the bottom and say "OMFG!!!!!11, crap rating... game prolly sucks".
If by 'occasional visitor' you mean a reader who has been conditioned by the video game media in general to believe anything under 8 a bad score. Remember, taking the film five-star rating into account, a 6 is a three star game. I don't know about you, but a three star film is something I'd go and see if I were anticipating it's release. The rating system should be intelligently used - there is no point at all in having a rating system out of ten if you have 8 different ratings of badness, but only 2 ways of differentiating a good, or even great game.
Granted, I agree with what you are saying in theory but look how many people have avoided this game because of these supposedly "decent" ratings. Hmmm, it's a shame because a lot of people could have enjoyed this game if they had only tried it out. There's plenty of people saying "look at the crap scores this game is getting" and such. I'm not saying PALGN's review is saying it's a bad game, I'm just saying that's what a lot of user comments have on other review sites for this game. I would never personally avoid a game from a 6.5/10 if I had an interest in it but I don't think you can deny that there's the usual bunch of people out there who just don't bother with games rated under something like a 7/10. I never used to bother with games under 7/10 like 10 years ago when I had my OAPSM subscription, heh.

See though, that's why this is the only gaming site I am registered at because people here seem to be a lot more in check. There aren't so many stupid people who just say stuff like this...
brad_sickness wrote
Is the occassional visitor going to read those? Most visitors will most likely just scroll to the bottom and say "OMFG!!!!!11, crap rating... game prolly sucks".
5 years ago
^

I would if it cost $109, thats what i'm saying, to much of a gamble for me and most sites agree, i'd look at it at like the $70 price range though.
5 years ago
Yeah but I'm talking about just trying, not buying. Even though I bought my copy before the Australian version even came out for $70 AUD incl shipping. $109 is too much for pretty much anything as far as I'm concerned.

Nice Re-Animator quote, by the way.
5 years ago
Mate i'm from Toowoomba originally also, not much else to do but watch horror films icon_smile.gif

Yeah EB prices suck in the main

"I never try anything, I just do it" Tura Satana - Faster Pussycat, Kill! Kill! icon_biggrin.gif

Edit: i suck at taking things back to video stores so i usually don't bother
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  Eidos Interactive
Developer:
  IO Interactive

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