Instead, the emphasis will be on everything that happens during the race, from the starting grid to the crashes to the finish line. Codemasters are aiming to create a strong sense of 'race day atmosphere' - exactly how they will do so is unknown at this point. Race Driver: GRID will use an enhanced version of the Colin Mcrae: DiRT engine, which featured accurate damage modelling, realistic physics and striking graphics.
The races will be hosted on three different continents - Europe, the US and Japan - and will take place in a wide variety of locations, including official race tracks, road events and urban street races. The cars available will also vary considerably, from new to classic, and from circuit to drift.
Race Driver: GRID is set to get the green light on PlayStation 3, Xbox 360 and PC in mid-2008.


Loading...

