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Luke Mitchell
11 Dec, 2007

Eternal Sonata Review

360 Review | Finally, some more JRPG love on the Xbox 360.
A genre that seems to be lacking in force on the Xbox 360 is the RPG - more specifically, the traditional Japanese RPG. Although the genre itself may not always sell the greatest in comparison to the several shooters that are churned out on a regular basis, there is definitely a pocket of gamers that want to get deeply engrossed into a massive storyline while battling evil, levelling up their characters along the way to learn new abilities and skills. Earlier in the year, we finally got to experience Blue Dragon - and now, we have Eternal Sonata. Ladies and gentlemen, this is the Japanese RPG that you've been waiting for, and if you're a fan of the genre, Eternal Sonata will give you tingles in all the right places.

One of the most important aspects of any RPG is of course the storyline; the thing that's going to be holding your interest from the very beginning of the experience all the way up until the finish line. In Eternal Sonata, your characters all exist inside the mind of famous composer Frederic Chopin during the final hours of his life. As he slips away from reality, his mind turns to fantasy, and the events that take place in the game all have relation to the major events of his life. It may sound confusing at first, but it's all told in such an imaginative way that you won't care if it entirely makes sense (not many JRPG's do anyway), as you will just enjoy being taken on the ride. As the game begins, you'll be introduced to two central characters who, at this point, don't know each other and are living seperate lives with different circumstances. Polka, a young girl who has a fatal illness which allows her to use magic powers and Allegretto, a boy who steals bread for the poor and lives on the streets with his friend Beat.

Even the sewers in this place look magical...

Even the sewers in this place look magical...
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At this stage of the game, the concept of the game is introduced along with the rules of combat and an understanding of how the game is actually played. Combat takes place when you actually run into an enemy that's in your way - no random battles here. This means that combat can be easily avoided if you move swiftly, which is handy for avoiding battles that don't garner much experience. That being said, levelling up your characters with these battles is important, as the bosses that you'll face are quite strong and will dominate you if you haven't bothered to battle as much as possible.

The combat system in Eternal Sonata is somewhat unique and works like a charm - focusing on the use of light and dark to create different battle styles. Most of the battle-fields that you are taken to once you run into an enemy are mixed with areas of light and dark, created by shadows of the sunlight or moonlight seperating different scattered parts of the field. The attacks at your disposal change depending on where your character is standing; for example, if you're in the light, using a move like Sun Slash would be good at close range, whilst in darkness, you could use a life-draining mana attack from a distance.

This general rule applies to enemies as well, and some will actually change their form depending on where they are standing. A harmless looking little creature in the light could turn into a humungous monster in the dark. It means that you'll need to apply a little more strategy to your battles rather than just running in and attacking, using the variants of the field to try to shift the advantage in your direction. Battles are turn-based, but you can move around and attack in real time for as long as it is your turn, which means that you're never sitting and waiting for your actions to take effect. This in turn makes the combat much more hands-on.

Wait... weren't you this cute tiny bouncing thing a minute ago?

Wait... weren't you this cute tiny bouncing thing a minute ago?
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It's probably important to mention here that you can't control the camera as you move your characters through the game-world. It's fixed and will follow you from specific angles as you move. To be honest, it didn't bother us that much, but some people may be put off by the fact that they have no real say on where the camera points, just the control over the characters themselves. It does mean however that the environments remain consistently stunning and, well... beautiful throughout the whole experience. There really is no other way to describe them. Everything just looks so magical and the art style of the game is so visually impressive that it's sometimes easy to lose yourself just looking at the surroundings. Even the cut-scenes boast great animation and visuals, with the characters all fitting in with their unusual surroundings perfectly.

The music in the game is very easy on the ears, and features some works from Chopin himself. Being a game based on the dreams of a composer, we'd expect the music in the game to be top quality, and it is, with the score always being nice to listen to and the battle music being equally as well made whilst also putting you into the monster-killing mood. There is even a mini-game where you can find pieces of music throughout the game and then compare them with other pieces of music that NPC's have found, trying to match them up. It's a simple but fun distraction. The voice acting also isn't as terrible as it is in many other games converted to English from Japanese, although there are a couple of characters that get on your nerves. The option to change to the Japanese voices with subtitles has been added though, so if the voices really are bugging you, you can always switch it over.

Every location in the game looks impressive, to say the least.

Every location in the game looks impressive, to say the least.
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There are a couple of problems with what is otherwise a wonderful experience, however. The story drags on at some points, and while RPG fans might not mind, the casual gamer could easily be put off by the amount of sitting and waiting they'll have to do - especially during the opening portions of the game. The game is also a bit shorter than your average RPG, lasting around the 25 hour mark (or a bit longer for those that like to explore every little detail), so those looking for an incredibly long experience won't find it here. The combat is also somewhat easy at times if you level up your characters early enough - only the bosses really become threatening at later points in the game, for example. Some could also argue that it's not entirely original compared to other RPG's available, but given the lack of RPG options so far this generation, we're willing to let it slide.

Eternal Sonata is easily one of the more impressive RPG's that we have seen in recent years. Combining the history of Chopin with a magically far-out narrative and combined with some of the most beautiful visuals and audio we've seen on the console, Namco Bandai have done wonders here. Although it may not draw in anyone who wasn't a fan of RPG's before and it could be a little short or simplistic for the hardcore JRPG fans out there, it's hard to deny the quality of the game when it's been released onto a console whose target audience is usually more interested in blowing up stuff. Eternal Sonata gives us hope for the future of the genre not only on the Xbox 360, but on all current generation consoles, and we recommend this to anyone who has even the faintest interest in this style of game.
The Score
Eternal Sonata offers a unique blend of beautiful scenery and surprisingly tactical combat to create one of the better RPG's that we've seen over the past few years. This is definitely worth a crack for hardcore and casual RPG fans alike.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Eternal Sonata Content

Eternal Sonata demo released
24 Oct, 2007 Available for download now on the 360.
Eternal Sonata PS3 coming in early 2009
08 Oct, 2008 Not too long, now.
PS3 version of Eternal Sonata to include bonuses
06 Nov, 2007 The features keep chopin and changing.
22 Comments
2 years ago
I really want this game, but after seeing the box art, I think I'd have a hard time justifying the purchase to my friends, who aren't as .. open minded as some.
2 years ago
It might be 25 hours on average but it unlocks a lot of stuff on your second playthrough as well as upping the difficulty - the monsters are made a lot stronger - so RPG completionists are going to want to play it through twice. Especially since that should net you the full 1000 achievement points.

One thing not mentioned is the way that when you unlock Party Level 6, the damn thing remaps all your controls, so I assume you didn't bother with the optional dungeon? Or did it not annoy you at all? Because IMO that crap can sod right off.
2 years ago
It didn't really bother me - at least, not enough to warrant mentioning it in the review! I mean, it's an adjustment that you have to make and it is a little awkward at first, but once you get used to the differences it's not really so bad.

But I guess I can see how it may annoy some people.

icon_smile.gif
2 years ago
I have wanted this game for a long time. I might have to add it to the Xmas list!!
2 years ago
Like the premise of this game alot, though I'll probably be playing the PS3 version whenever that comes.
2 years ago
Passa wrote
I really want this game, but after seeing the box art, I think I'd have a hard time justifying the purchase to my friends, who aren't as .. open minded as some.
Why let them dictate what you should buy?
2 years ago
Is this title going to be coming to the PS3? I have never been a big RPG fan in the past, but this might be a good gen to start.
2 years ago
It's been announced that it will also be heading to the PS3 sometime early to mid 2008. icon_smile.gif
2 years ago
NegativeZero wrote
One thing not mentioned is the way that when you unlock Party Level 6, the damn thing remaps all your controls, so I assume you didn't bother with the optional dungeon? Or did it not annoy you at all? Because IMO that crap can sod right off.
This only happens when you initiate a Harmony Combo. Every time you add another special attack into the Combo, the controls will remap. This adds a level of challenge to the combat instead of repeatedly pressing Y when prompted. I found it to be a welcome addition.

I finished Mysterious Unison tonight. I came back to the game after a month and decided to finish it properly. I beat the dungeon's second-last boss at Level 71, and the last boss at Level 73. This made the game's actual end boss laughably weak.

I'm still sitting through the ending right now for the second time. Quite unexpected that they could draw out the random philosophical nonsense to 30+ minutes, but it's definitely a beautiful way to wrap up the game.

I can't forget to mention the phenomenal soundtrack. You'd expect a game thematically tied in with the music of Chopin to sport a grand score, and it doesn't disappoint. The pieces by Chopin and the music of Motoi Sakuraba make a truly wondrous combination.

I'm disappointed that Eternal Sonata will go under the radar of all but niche gamers. It's an enjoyable experience from start to finish. I agree with the final review score, but I'd also place this game amongst the most memorable and charming games I've had the pleasure of playing. The final scene has given me goosebumps both times I've seen it now.
2 years ago
Cerebral wrote
Why let them dictate what you should buy?
Easy enough to say in theory, but they aren't exactly the open minded bunch. God forbid they ever find me on PALGN icon_confused.gif
2 years ago
Seriously, who needs friends like that? >_>
2 years ago
Passa wrote
Cerebral wrote
Why let them dictate what you should buy?
Easy enough to say in theory, but they aren't exactly the open minded bunch. God forbid they ever find me on PALGN icon_confused.gif
Ditch em and get some new friends. If they were to go so down below to give you s**t for buying a prettied up game then they don't deserve friendship.

Eternal Sonata > them.
2 years ago
or just put the game next to a gay porn DVD case, then it'll be the least of your friend's concerns.
2 years ago
Can someone tell me if the camera angle is different to the one in the demo as often I can't even see the enemy and that gave me the **** real hard, besides the unmovable camera.

Also, lmao at worrying about the cover pic in the collection around friends.If you're so worried just scan the insert, alter it in photoshop and put the chick in a bikini holding an AK-47 with the dude in the background with a flagon of ale and a cigar.Then print it out and put it over the insert, then all you have to worry about is that they would want to have a go of that awesome looking game.
In fact.... screw it all.
2 years ago
Zarnoss wrote
If you're so worried just scan the insert, alter it in photoshop and put the chick in a bikini holding an AK-47 with the dude in the background with a flagon of ale and a cigar.Then print it out and put it over the insert, then all you have to worry about is that they would want to have a go of that awesome looking game.
That's an awesome sounding Sonata...
2 years ago
I have been quite tempted to buy this a few times but I have the feeling I won't get around to playing it for a long time.
2 years ago
Zarnoss wrote
Also, lmao at worrying about the cover pic in the collection around friends.If you're so worried just scan the insert, alter it in photoshop and put the chick in a bikini holding an AK-47 with the dude in the background with a flagon of ale and a cigar.Then print it out and put it over the insert, then all you have to worry about is that they would want to have a go of that awesome looking game.
In fact.... screw it all.
Why go to that effort when the steps have already been taken?
You might have to alter the print size a little for a DVD case, but tell me it wouldn't be worth it for 'Memoirs of a Shark ****' icon_razz.gif

Oh yeah, want this game bad.

Edit: Oh, yeah - there is lots of nasty, adult language in that link.
2 years ago
Passa wrote
Cerebral wrote
Why let them dictate what you should buy?
Easy enough to say in theory, but they aren't exactly the open minded bunch. God forbid they ever find me on PALGN icon_confused.gif
So we've established that they're a bunch of dickheads, my original question still stands - why should you let them stop you from buying what you want?
2 years ago
icon_lol.gif "The most thoroughly disenchanting novel of our time. Utterly mature and high-brow....My kids hate this book" icon_lol.gif

thats great
2 years ago
Luke Mitchell wrote
It's been announced that it will also be heading to the PS3 sometime early to mid 2008. icon_smile.gif
And it'll have extra exclusive stuff apparently, I'll be waiting on the PS3 ver icon_smile.gif.
2 years ago
Damn I knew I forgot to download something this month and now I'm capped. I'll have to add the Eternal Sonata demo to my January downloads as the game looks beautiful and like alot of classic gaming fun, I think this game could be even better than Blue Dragon which is quite a feat considering how much I enjoyed Blue Dragon.'

Anyway the game is most certainly on my radar, bring on the JRPGs!
2 years ago
If i am on my deathbed and i start crapping on about Final Fantasy, someone pull the plug.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  9/11/2007 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  Atari
Genre:
  RPG
Year Made:
  2007

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