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Jeremy Jastrzab
03 Dec, 2007

Assassin's Creed Review

360 Review | Taking the leap of faith.
As 2007 draws to a close, most of the year's big titles have been released by now. Some have been hits and some have been forgotten. Assassin’s Creed, Ubisoft’s gun title for the holidays has met with some mixed receptions but at the same time, some retail success. Having now conquered the Holy Land of 1191, it’s clear that Assassin’s Creed manages to be one of the best experiences of 2007. It's a game that finally provides some things for first time in this ‘next’ generation, and is one of the only truly fresh experiences that were so frequently promised this year.

By now, most will know that you play an assassin named Altair from the year 1191. Altair has been tasked with taking out nine historical figures, however, it’s not as simple as that. All of your targets are connected, and the whole story in general has been expertly crafted around historical happenings. And if you haven’t already found out the ‘twist’, we’re not going to spoil it, except to say it’s a great way to mix things up, and not just to place you in a single protagonist's shoes and let you be on your way. The historical characters have been colourfully portrayed and whole story evolves at a great pace. At times, it can be heavy handed with its morality, but it more or less gives you a situation and asks you to sit back and make your own judgement. Some may not like the eventual direction, but overall, it’s quite a compelling tale.

As Altair, players have a large amount of freedom to go about their business - its really up to the player to make the most of what the game has to offer. At the beginning, Altair is stripped of his rank and required to earn it back through his primary goals. As you eliminate targets, you earn ranks, which in turn will earn weapons and abilities, and his progression is certainly noticeable. Altair will visit three historical cities: Acre, Damascus and Jerusalem. While each city is divided into three districts (poor, middle, rich), access to each is initially restricted, and areas are unlocked as you play.

Catch me if you can.

Catch me if you can.
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The aspect that really opens up the game is the 'free running' system. It’s expertly crafted, runs remarkably smoothly and is on the borderline of flawless. It places Altair in the ilk of Mario and Ryu Hayabusa. The only times that you’re likely to get it wrong or do something stupid is before you’ve gotten a handle for the unique scheme or if you’re not patient enough. Otherwise, it’s one of the most enjoyable mechanics introduced so far on the HD consoles. There are almost no limits to which structures you can climb or rooftops that can be traversed. Scaling the heights of the game and making your way across the top of cities is fluid and intuitive. We had just as much fun simply exploring where was the next thing that we could climb or jump across. The brilliance is that it allows for something that isn’t often seen in games - the ability to improvise.

Before you go and assassinate your victim, you need to find out where they are and what’s a good way to get to them. You do so by investigating the city for clues, by eavesdropping on conversations, pick pocketing, interrogating and liaising with informers, who in turn will give you tasks before handing out hints. There are two ways to go about this. You can either scale the nearest high point and ‘synchronise’ with the area to reveal the nearest objective points on your ‘GPS’, or set out to find them yourself using your ‘eagle vision’. This allows you to distinguish NPC from point of interest. As an aside, you can save citizens, which can be messy but rewarding. You’ll either earn a group of allies that attempt to block guards when you’re being chased, or a group of scholars that will help you sneak into guarded areas. For players after a challenge, we strongly suggest the second method, as it will really test your ability to listen and gather information about the surroundings.

Along with the free running, the other highlights of the game are the assassinations themselves. Players are rewarded for planning their moves, though at the same time, you’ll often need to think on your feet. While the scope of assassination choice isn’t as deep as the Hitman games, it at least assures that players don’t need a degree to pull of any of the moves. After the deed is done, the chase is inevitable. Altair needs to get away by breaking enemy lines of site and hiding either in hay bails, roof structures or within the crowd. The game is assisted by a very intuitive alert system.

Masterful.

Masterful.
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Pulling off stealthy assassinations is easy and the combat has actually turned out much better than we expected. You primary assassination weapon, the hidden blade, is easy to use and takes out a lot of the frustration often found in stealth games. In can also be used in open combat, though unless you’ve mastered the parry and counter system, the short and long swords are the way to go. While not as deep as something like Devil May Cry, the combat is robust enough to allow you to take on several enemies at a time. It’s interesting to watch how guards and enemies relentlessly attack you when your guard is down or how they start to cower as you cut a swathe through them.

It’s not only the free running or the highly accessible stealth that allow the game to feel fresh. You only need three out of the six investigations to progress. However, you will learn much more by going after all six and it can be really helpful to save a lot of citizens. Assassin’s Creed is a game that’s more enjoyable when you relax and really take-in the details that are on show. If you rush through things, you’re unlikely to notice the details that make the game and experience feel organic. While the game is open ended, it's more a matter of action and consequence, rather then aimlessly causing havoc. Finally, while there are times that Altair seems a little too good at what he’s doing, you never feel like you’re anything other than a master assassin.

There are only two real flaws to the game. There is a large open field that connects each of the towns know as the Kingdom. In short, it’s useless, unless you’re playing the Xbox 360 version and are achievement hunting. However, you don’t have to spend much time there at all, so it’s not a big deal. Secondly, during the last third of the game, there are a lot of guards aware that you have a presence in the city. This makes open conflict and getting around difficult, as by the time you’ve finished one battle, another guard is already there and it starts again. It can get annoying and requires you to be much more alert to your actions. We hope that in a potential sequel Ubisoft will be able to perfect the formula, but right now it feels somehow incomplete.

Playing Assassin's is a leap of faith in itself.

Playing Assassin's is a leap of faith in itself.
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The only part of Assassin’s Creed that is a major disappointment is the technical performance, especially after the favourable previews. Issues such as screen tearing and some pop-in take away from what is otherwise a truly magnificent looking game. The level of detail is excellent and the fluidity with which Altair moves is second to none. The game makes use of several visual cues, and each city has its own characteristic look. Across versions, the Xbox 360 version has a more vibrant and better colour, while the PS3 version is more saturated and almost more realistic. The Xbox 360 suffers slightly worse pop-in, while the PS3 version has a marginally lower framerate. Otherwise, both versions are more or less identical.

The audio experience backs up the visual one but without any real flaws. Just about everyone is voiced superbly, backed up with excellent dialogue - even the NPC’s, though they can get rather repetitive. While Altair’s American accent is somewhat out of place, there is a reason for it. The sound effects make excellent use of cues as well, and happen to be very good as well. The music, incidentally is composed by Jesper Kyd, who did the music for Hitman.

Assassin’s Creed is one of those games that will immediately impress anyone, even your non-gaming friends. No other game delivers the same thrills, from pulling off the perfect hit to reaching the top of the cathedral in Acre to dodging the chase with a ‘leap of faith’. As long as you don’t rush things, Assassin’s Creed is one of the best experiences of the year, and it’s one of the few games to genuinely fulfil the promise of providing a new experience, in a year that has seen a crowd of shooters and mascot revivals. It will be fascinating to see if Ubisoft will eventually manage to make the game that they intended.
The Score
Assassin's Creed is one of the better experiences of 2007 and one of the few to genuinely deliver something of a 'new' experience. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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13 Nov, 2007 Now coming on the 21st.
28 Comments
2 years ago
I think a 9 is quite generous for the game, it's an 8 at best.
2 years ago
Yeh I'd say around 8 at the most too, a great game but a bit repetitive or so I thought...
2 years ago
diogenes92 wrote
Yeh I'd say around 8 at the most too, a great game but a bit repetitive or so I thought...
It is a bit repetitive but I think the game benefits from playing it at about an hour at a time like I did. It took me about 10 days to finish it and by splitting it up it became much more enjoyable.

I think more mention should have been made about the combat, I had a lot of fun hacking and slashing through groups of guards and some of those counter attacks are just so brutal and fun to watch.
2 years ago
The 9 is well deserved personally, although I'd only sit down to it for a few hours at a time and not dive into it for more than an hour really. Jeremy that was a masterful review by the way.
2 years ago
I goin to wait untill it's a little bit cheaper. Iv'e got to many other half finsished games that im working through at the moment.
2 years ago
I'd give it a 7. The free running is excellent and it's a very good looking game, but that's where my praise ends.

Poor AI, the bad kind of repetitive gameplay and temperamental combat mechanics really bring this down. I'm only up to the 4th assassination but I'm already doing as little investigation as I can to carry out the kills.

Also some of the voice acting and general dialogue is just drivel.
2 years ago
Id definetely give this game a 9, I finally finished it today, like 2 weeks after getting it lol.

Also, I know you guys reviewed the 360 version but does the 9/10 also apply to the PS3? I know it had some problems that still need to be patched.
2 years ago
I agree with you on the voice-acting but the AI wasn't all bad...
Though despite all this I will definately be getting the sequel which is no doubt coming, be interesting to see what it would be about and what the gameplay would be like in it...
2 years ago
bradc1988 wrote
I'd give it a 7. The free running is excellent and it's a very good looking game, but that's where my praise ends.

Poor AI, the bad kind of repetitive gameplay and temperamental combat mechanics really bring this down. I'm only up to the 4th assassination but I'm already doing as little investigation as I can to carry out the kills.

Also some of the voice acting and general dialogue is just drivel.
The review explained how you will enjoy the game a lot more if you take the time to explore and not try to rush through doing the minimum requirements for the assassinations.

This was one game that I enjoyed from start to finish, except for the water based assassination which showed a lack of testing (or action to issues raised during the water sequence). I didn't experience any bugs or graphic issues and I only have to get a few more flags and templars. Thanks for a great objective review after reading others from other sites that showed a lack of time with the game.
2 years ago
9.5 from me.

I'm an addict. I search the cities for guards to fight with just so I can see the awesome animations and experience the chase over and over again.

Some parts are annoying, and the cutscenes are a little bare. I haven't finished the game yet, but so far it has the best plot I've seen in any game to date.

But that's just my take.
2 years ago
Grah, I hate it when people have mixed opinions on games... I'm just gonna have to wait for Lovefilm to send it (their selection process is awful)...
2 years ago
I loved it, still playing it. I haven't had this much fun with a game since GTA3 was first released.
2 years ago
I wouldn't have regarded the game as highly, personally. To me, it plays like GTA with a huge game environment, fantastic visuals and a highly satisfying combat system, but about four different types of missions you repeat over and over again - and they aren't terribly interesting to begin with, either.

They've created a great template, but really needed to engage the player more during the investigation phase - which makes up most of the game so far.

Oh, and the 'collectathon without reward to artifically lengthen the game' is lame. Did anyone else let out a huge sigh when they found their first flag, and all the game told them was 1/100?
2 years ago
Nice work Jeremy! You make a great case for the exploration side of the game. I've argued this point with friends over the last few weeks and I feel that AC is a slow burn game, it's best played when you take your time to explore and investigate anything and everything that you can.

A true assassin is meticulous in their planning, cautious and thorough in their movements...you won't experience that feeling if you are in a rush to see how it all ends.
2 years ago
After the huge lead-up to the game, I was surprised to find that the Xbox 360 disc didn't contain a continuous loop of Jade Raymond pretending to be a producer.

This game is only big because of Jade, not because it's a good game. You'll see it in the bargain bin in the new year - save your money.
2 years ago
Nice review Jeremy. I wholeheartedly agree, maybe because I am taking my time with it? Only just finished the third assassination, and am enjoying it so far.

Although it is a very glitchy game. I think the climbing mechanic needs a fix, and I hate the clipping issues that Altair's character model has.

Biggest issue is the repeated animations and speech of the NPCs. In the end, AC seems rushed. If they took an extra month to fix, fix and polish, it would be a 10/10 title for me, easily.
2 years ago
Great review, and really enjoyed the game. Completed it about a week after purchase without rushing through it and found that it wasn't really to repetitive since I personally enjoyed killing every single guard which looked at me the wrong way.

The only problem I had with the game was the fact that guards who wore armor were able to climb and jump buildings while chasing me, and here I thought I could sit back and watch as they fell. Silly me.
2 years ago
cmdwedge wrote
After the huge lead-up to the game, I was surprised to find that the Xbox 360 disc didn't contain a continuous loop of Jade Raymond pretending to be a producer.

This game is only big because of Jade, not because it's a good game. You'll see it in the bargain bin in the new year - save your money.
While I agree that the Jade factor was an entirely transparent and somewhat self-depreciative move, I can at least see past that and enjoy the game for what it is. Buggy and somewhat under-developed, certainly, but also a whole lot of fun and bloody impressive to boot.
2 years ago
PALGN, can you please stop using the term "Next-Gen" in your reviews, these consoles have all been out for at least 12 months, if it's not current-gen already then it never will be. The term is confused enough when it's tossed around on forums, I think we could do without professional press muddying the waters even more.

Apart from my personal loathing and venting about the NG word, fab review!
2 years ago
I have only put in just over an hour playtime into it, so I can't really give a proper opinion. Im loving it though, exploring all the little back streets and stuff is quite fun. Oh, so is stabbing people in the neck. icon_wink.gif
2 years ago
I probably won't get to play this well into Janauary (over gamed atm!!!) so I'm not going to give any opinion bar how good the animation is on the main character.
2 years ago
Nice review Jeremy, I agree with most of it. In my opinion it is a hard game to score, but I too would have given it around a 9 - 9.5. On one hand, it is repetitive, slightly buggy, has a frustrating ending (IMO) and the gameplay could easily be improved in areas. On the other however, it is one of the most exhilarating, breathtakingly fun games that I've ever played, with a story second to none (especially compared to video game stories) and superb graphics and animation.

Should the game be rated on how far from perfect it is, or on how much fun and enjoyment you get from playing it? I beleive the latter, especially when Assassin's Creed is such an ambitious title, so it's not surprising that there are many areas for improvement. Actually, I think the fact that there is large room for improvement is kind of exciting when you realise that there are two sequels just around the corner.
2 years ago
This games been getting sooo many mixed reviews its hard to know what to think of it until I play it. Whenever that may be.....
2 years ago
Glad you didn't rush the game, the game is wasted if you are only thinking about finishing the game when you play it.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  21/11/2007 (Withdrawn)
Standard Retail Price:
  $109.95 AU
Publisher:
  UBI Soft
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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