Home
Twitter
RSS
Newsletter
Luke
10 Nov, 2007

Naruto: Rise of a Ninja Interview

360 Interview | We speak to the producer of the game.
Ever since we first had a chance to go hands on with Naruto: Rise of a Ninja our anticipation for the game has been increasing. We decided to catch up with the producer of Rise of a Ninja to see how the game shaped up. Don't forget to check back to PALGN shortly for our review of Rise of a Ninja.

PALGN: Firstly, can you please introduce yourself and your role on Naruto: Rise of a Ninja?

SP: I am Sébastien Puel, Producer of Naruto, Rise of a Ninja.

PALGN: Can you please tell us a little bit about how Rise of a Ninja is different from the other Naruto titles released on several other platforms?

The best looking Naruto game yet.

The best looking Naruto game yet.
Close
SP: Rise of the Ninja is the first title built from the ground up for new generation consoles. Of course, the power of the X360 allows us to do things that have never been tried before on a Naruto game like a fully open, entirely navigable city or integrate a complete fight engine along with platforming and RPG elements.

In the end, Naruto: Rise of a Ninja feels radically different than other Naruto games. I hope it will be the opportunity for a new crowd to discover and appreciate Naruto’s world.

PALGN: Rise of a Ninja is exclusive to the Xbox 360, can you explain to us the reason behind the game being exclusive to the Xbox 360? Wouldn’t it make more sense to bring the game to a platform which is more successful in Japan?

SP: We did not develop the game with a specific market in mind – like Japan. But we realized since the beginning that the manga community – one of the most active on the internet – has very scarce opportunities to play online. We wanted to offer, for the first time, a place for manga fans to exchange and play. As we talk, Xbox Live is the best place for such ambitions.

PALGN: What sort of environments from the anime series will feature in Rise of a Ninja?

SP: We wanted Naruto: Rise of a Ninja to be very true to the manga and anime. So, the vast majority of environments are directly taken from the anime. We had the chance to be given a huge library of references by the creators of the series, so from there we only had to work hard on porting it into a 3D living world.

The look of death.

The look of death.
Close
PALGN: Will the game support downloadable content at all? For say new characters?

SP: Yes, the game will offer downloadable content and there will be new characters added to the fight mode.

PALGN: Will the game force players into battles or will they be able to roam around exploring the Naruto universe?

SP: Actually both. We wanted the player to feel as in Naruto’s skin. So Naruto has to explore his world, go on mission and ultimately, if he wants to progress, test his newly acquired strength in fights.

PALGN: When developing your character what sort of options will be open to players?

SP: Players will be able to develop different kind of strategies: you will be able to acquire offensive scrolls or defensives scrolls or rather invest in weaponry. Same goes for trainings as you will have the choices to develop close combat skills or ‘Jutsus’ – special technics. In the end there is a vast array of options and I doubt 2 players will have exactly the same fighter at the end of the game – and hence different strategies.

Step into the shoes of Naruto.

Step into the shoes of Naruto.
Close
PALGN: How far into the anime series will the game go?

SP: We wanted to cover a story arch that really made the player feel a great progression. You start the game at episode one – as a dropout, rejected by your village. Thanks to your efforts, you will progress and in the end – which corresponds to episode 80 in the anime – you will be able to demonstrate your strength and mastery during the Gaara fight. In between you have the choice of the strategies you want to develop to reach your goal.

PALGN: And finally, why is it that Naruto fans should be excited about Rise of a Ninja?

SP: Well, we should maybe ask them first icon_smile.gif

I think that for the first time, the hardware allows us to fully and accurately represent the manga world. Additionally, Ubisoft has put a lot of effort – time and money – to give Naruto fans a game at the same level of quality than the best game franchises out there. We know the franchise is popular – but we don’t count on this to sell games. We want people to buy Rise of the Ninja because they know it’s a high quality production.

PALGN would like to thank Chad at Ubisoft for helping to coordinate the interview. We'd also like to thank Sébastien Puel for his time.

Related Naruto: Rise of a Ninja Content

Naruto: Rise of a Ninja Review
22 Nov, 2007 A great Naruto game? Believe it!
Naruto: Rise of a Ninja to get downloadable content
09 Nov, 2007 New fighters to be added to the mix.
More DLC for Naruto: Rise of the Ninja confirmed
01 Nov, 2007 Fancy some Japanese voices?
3 Comments
4 years ago
ohhh Luke thank you thank you for all your information about rise of the ninja. Please please keep it up.

I really really love this game. I have passed it got most of the offline achievements now i find myself in love with the online aspect. It's brilliant and if your a naruto fan even better imo. icon_smile.gif

EDIT: i am really looking out for the downloadable characters. I just hope with them if you get them you can get more achievements like and extra 250 points. Like they did for that marvel game. Who knows i just want the bloody Japanese dub and English sub icon_sad.gif the English dub is horrible x 2 Believe It!!!
4 years ago
I found it strange though that you can get 100% of the people in the city happy, with 4 or so people still unhappy, other peoples definition of 100% must be vastly different to mine icon_smile.gif
4 years ago
Fetidchimp wrote
I found it strange though that you can get 100% of the people in the city happy, with 4 or so people still unhappy, other peoples definition of 100% must be vastly different to mine icon_smile.gif
that was the hardest achievement for me to handle. The thing that really pissed me off i decided to buy the walkthrought to find all the people i had to do the sexy jitsu on. Little did i know the walkthough never had the locations nor did it tell you where to go icon_sad.gif. Talk about a waste of money. So i just looked on the net and lucky i found a map of all the people icon_smile.gif.
Add Comment
Like this interview?
Share it with this tiny url: http://palg.nu/Zy

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  1/11/2007 (Withdrawn)
Standard Retail Price:
  $99.95 AU
Publisher:
  UBI Soft
Genre:
  Action RPG
Year Made:
  2007

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.