"Harmonix has established a successful series of “beatmatch” games, where players tap buttons or strum on plastic guitars to “match” the musical “beats” of a series of pre-recorded songs. Their new title faced unique challenges: beats would not be authored by tech-savvy musicians, but would instead be algorithmically generated, and the game would lack the dedicated peripherals that were critical to the success of the Guitar Hero series. This lecture presents a case study of adapting a proven design to new set of constraints. The presenter pries apart the company’s standard beatmatch design, and explores how each element had to evolve, or be discarded, in order to make the new project a success."
Anything new from Harmonix surely can't be a bad thing, we'll have more on this new title as soon as we hear it.

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