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Jeremy Jastrzab
03 Nov, 2007

Assassin's Creed Preview

360 Preview | Has Ubisoft done it? Hands-on impressions inside.
Those great fellows at Ubisoft invited us to their office the other day, to have a go at Assassin’s Creed, personally walked through by creative director, Patrice Desilets. We’re we ones to refuse? Heck no! In fact, we ran all the way there! Ahem… Anyway, this isn’t the first time that we seen the game, and it has indeed gone gold recently. So, in a year where a lot of games have been vying for the gamer’s attention, will Assassin’s Creed do enough to stand out? From what we’ve played and seen so far, the answer is much clearer.

When a game is near completion, you’re fairly guaranteed that there is not much that will be changed or fixed before the final release. From this, you can get a pretty good idea of what the final release will offer. So while we can’t truly judge the game until we’ve ripped through its entirety, we can say this. Assassin’s Creed will be a great game. No longer are we concerned with whether it will be great, it’s only a matter of how great now. It looks like Ubisoft got it right here.

In terms of story, we’re going to have to wait till the final game to see what’s really going on. Sure, we know that it’s set in 1191 in the Holy Land during the Crusades. We also know that we’ll be playing as an elite assassin named Altair, and that Ubi have done their best to implement as many historical elements as possible. However, the whole ‘sci-fi’ element that has been spreading over the net like wildfire was, unfortunately, not revealed to us. However, we were told that it would become very clear to us once we actually got the game and that it’s not some gimmick. Mind you, we believe that we figured it out…

Pick your path.

Pick your path.
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Still, we did actually get to play the game, so we were very pleased on that front. In fact, it’s gotten us even more excited for the game then we were before. From the outset, Assassin’s Creed looked to be the true successor to Prince of Persia: Sands of Time – or at least a true evolution to the style of gameplay that was introduced. This doesn’t necessarily mean you’ll be rewinding to correct your mistakes, as Assassin’s Creed is more about taking the athletic side of things and evolving them. Where as in PoP, you essentially had the one path, that required you to figure out where to go, AC essentially allows you to pick your own path.

AC is the very essence of how you’d expect games to evolve from the previous generation to the current one. The control scheme is unique and requires a little while to get used to, but becomes incredibly intuitive when you are proficient. It’s pure magic when you watch someone experienced play the game. Basically, Altair has three modes of movement. Pushing on the analog stick will make Altair walk. By holding the right trigger, he’ll start running. Furthermore, by holding the A button, he’ll go into free running mode. That is, go climbing, running across rooftops and whatnot.

If you can see it, you can go there.

If you can see it, you can go there.
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There are two things that set AC apart with this. Firstly, the game somewhat takes away the notion of pressing buttons to perform actions. When Altair is in the right ‘mode’, he’ll move and react according to the mode and the direction that you’re moving him. For example, in free running mode, you’ll automatically jump and run across rooftops, so long as you move in that direction. In a rather nice touch, without pressing any buttons, you can walk up to ledges and Altair will look down below without jumping off. In fact, there are numerous such touches that a littered throughout the gameplay mechanics.

Secondly, the game played incredibly fluidly. Realistically, for a new player it will take a little bit of time to get used to the different abilities at their disposal. However, not only was it phenomenal to watch an experienced player, but then came the realization that you could do those things as well. Indeed, while there were still a few awkward moments, the fact is, you have three cities that are almost entirely open to your exploration. If you can see it, chances are, you can go to it. The potential for some wonderful acrobatic sequences is through the roof, literally.

Fun or frustration?

Fun or frustration?
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Running across the top of rooftops however isn’t the only thing that you’ll be doing in the game. There are rather strong stealth, combat and exploration elements to the game. Not to mention, from what we’ve played, Assassin’s Creed looks to be one of the few games to really allow us to tackle the path however we wanted. For example, upon entering one of the game’s cities, our path was blocked by guards. There were three distinct choices (with the possibility for more). One, fight the guards. Two, sneak around the side and monkey your way in. And three, assassinate someone discretely and amble in when the guards run over to see what’s wrong. Hopefully, this kind of player interactivity will persist through the whole game.

In terms of exploration, players will have three very large cities to explore: Jerusalem, Acre and Damascus. In between, there is a whole ‘kingdom’ for players to explore (possibly on horseback). And we must admit, the game is turning out to be incredibly massive. Unlike PoP, the world here is almost entirely open. The stealth in the game is treated rather interestingly. You’ve got a choice between discrete and rather obvious assassinations, as well as taking out players from a distance with throwing knives, but that's not even scratching the surface. Again, while it did take getting used to, once a player knew what they were doing, they were really acting like a proper assassin. Once you knew what you were doing, a lot of the clumsiness that is usually associated with stealth game starts to fade away. You've got a choice of playing with or without a HUD, though the developer informed us that without the HUD was originally how it was intended.

Game of the year? That's a leap of faith from us.

Game of the year? That's a leap of faith from us.
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Now, how about the combat? Well, it will probably be one of the aspects that impatient players will not appreciate. It’s heavily dependent on blocks, counters and parries. During our playtime, we didn’t quite get the hang of it and even the experienced players were getting beaten at times. Still, after witnessing some of the crazy counters, we’re quite confident that we’ll get used to it in time. During our playtime, it was also explained to us why the enemies would stand around and seemingly not attack. Well, if you were in a block stance, they would be cautious. Get out of the block and you’d be hammered ruthlessly. While it isn’t quite enough to completely alleviate our AI concerns, the overall impression was solid thus far.

So far, Assassin’s Creed is displaying some incredible gameplay and design achievements. For arguably the first time, the benefits of the ‘next-gen’ are being reaped. However, the technical side of the game is just as proficient. Okay, so aspects such as animation, detail and the like are all in order, but Assassin’s Creed is easily one of the smoothest running games looking to be released so far. The nearly finished build ran better than 90% of the games that are currently available on the market. Yes, there were a few minor blips on the way, that look even more out of place when things look so good, but when you’re standing on top of the cathedral in Acre and observing the world around you, you won’t care in the slightest.

So in case you’re still wondering why are we so excited about Assassin’s Creed, well, it puts together the some of the best elements of Prince of Persia and Splinter Cell, throws them into an almost open and unique environment and takes out a lot of the frustration. Furthermore, the gameplay, design and technical aspects are some of the first to show off the true benefits of this so-called HD era. If not the first, they’re certainly doing it the best at the moment. So as we mentioned above, there is little doubt in our mind that Assassin’s Creed will end up being great. It’s merely a matter of how great.
Overall:
Assassin's Creed has us more pumped then we have been all year. And in a year packed with great games, that's saying something.

Related Assassin's Creed Content

Minor details about Assassin's Creed 2 emerge
14 Oct, 2008 Care for a dip?
Assassin's Creed Review
03 Dec, 2007 Taking the leap of faith.
Assassin's Creed fastest-selling new IP since 2002 in UK
21 Nov, 2007 Ubisoft surely happy with the British reception.
28 Comments
4 years ago
before i knew that AC even existed If someone said to me,"Here's your chance to design a game, sell us your concept."

My concept would be Assassins Creed.

AC seems to harness everything i love about games, from the stealth aspects to the accurate historical setting. I don't think i could label such perfection.
4 years ago
At least someone around here thinks this game will be alright. Lol icon_wink.gif
4 years ago
The concept, the physics, the graphics and the storyline seem awesome in this game! I can't wait for it's release on the PC, unfortunately next year. Though there was one thing that worried me, which was when I watched a fight scene and it was about 5 on one, it just didn't seem right when they tried to fight the assassin one by one. But other that that, this game is one of the few games on the wish list.
4 years ago
Klawrence wrote
before i knew that AC even existed If someone said to me,"Here's your chance to design a game, sell us your concept."

My concept would be Assassins Creed.

AC seems to harness everything i love about games, from the stealth aspects to the accurate historical setting. I don't think i could label such perfection.
Great Preview and you pretty much sold me on the game... now Jeremy - did you ask the developers which version I should get? the PS3 or the 360?

Im really intrigued by that whole crusades/byzantine era, that is the main reason I am getting this game. Usually Im not a big fan of Ubisoft games, but Im going to check this one out.

I have a few more questions

1. Is the game kind of like Oblivion in third person? Or an action platforming game like Prince of Persia?
2. How is the story presented, is it interesting?
3. Any RPG elements, leveling up? Or are you one and the same the whole way through.
4. What else have you played recently and how does it stack up?
5. tell me the combat is better than Jade Empire - that was ass.

Cheers!
4 years ago
arbok wrote
Great Preview and you pretty much sold me on the game... now Jeremy - did you ask the developers which version I should get? the PS3 or the 360?
All I got was that the versions are identical. I suppose it will come down to pad preference and what not.

arbok wrote
I have a few more questions

1. Is the game kind of like Oblivion in third person? Or an action platforming game like Prince of Persia?
2. How is the story presented, is it interesting?
3. Any RPG elements, leveling up? Or are you one and the same the whole way through.
4. What else have you played recently and how does it stack up?

Cheers!
1. I'd call it something of a cross. Because the quest structure seems Oblivion-esque, yet you can get around in Prince of Persia style

2. I found it interesting icon_razz.gif It's quite an interactive story, where you'll watch a scene play out, but you'll be moving around the focus. For example, two important figures are talking and a crowd is surrounding them. You can walk around and 'watch' the story from any place that you want. Still, there is a lot that is yet to be revealed.

3. Yes, Altair will progress and earn abilities and what not.

4. What kind of a question is that? icon_razz.gif Personally, I've played most of this year's big releases and AC is my favourite so far. The closest comparative game that I can think of is really, Prince of Persia. In terms of stealth, it's quite different to Splinter Cell or MGS.
4 years ago
Jeremy wrote
4. What kind of a question is that? icon_razz.gif Personally, I've played most of this year's big releases and AC is my favourite so far.
That was the answer I was looking for... I just wanted to know whether it could hold its own against stuff like Mass Effect, Uncharted, Halo, Ratchet.
4 years ago
OH man, I'm pumped. Great preview. And Frozowned loved it too, so I'm satisfied.

Combat does look somewhat awkward, but it makes snese to me why they're all standing around. I'm actually keen to learn the combat system in AC, unlike Heavenly Sword or DMC.

November is going to be a good month.

Oh, and Jeremy, did they comment on the PS3 version? I remember they were having issues with both the 360 and PS3 versions.
4 years ago
Now that was one of my most looked-forward-to previews to date.
To say reading that allowed me to finally exhale a long-held breathe of anxiousness over Assassin's Creed not living up to expectations is a mild understatement.

Thanks for putting this together Jeremy.
4 years ago
Phew, I'd glad to hear the preview is a glowing one. Yeah, I'm still maintaining an information blackout for this game. I'm actually rather proud I've held out for this long. I don't think I've ever done that before.

I'll put down a pre-order on the game today! That and Mass Effect. Whoa, exciting times indeed.
4 years ago
@arbok - thought so, yeah, it can easily hold its own.

@Jim - his exact words were "there were minor issues, but there are no problems any more"
4 years ago
Sounds really good!

Can't wait for exams to be over; there's so many games coming out that I'll be glued to the TV until I go back in March.

/excited
4 years ago
I really shouldn't of read that preview. I've been hyped for Assassins Creed since it was first announced and now i really can't wait for it. After some of the so-so showings and delays the games had it's great the hear it's all come together so well.
4 years ago
I dunno if I want this game to be good or not
I really can't afford it either way, so atleast I won't feel so bad not buying it
4 years ago
after reading this my hype for the game is definitely rising, cant wait to play now
4 years ago
Why were people complaining about guards coming at you one at a time? I thought it would be pretty obvious that in a sword fight you don't really swarm the person as you'll most likely end up getting someone's back swing into your face.
4 years ago
^ Thats what I've always thought too. It makes sense for them to circle you and attack one at a time, otherwise there'd be a chance of them hitting one another.
4 years ago
By minor graphical blips do you mean tearing I wonder?

True, some Ubisoft games fair better than others in this regard, but they do have a history of releasing games with no v-sync option.

I personally prefer a slightly lower frame rate to tearing, but ideally the game should allow you to turn v-sync on and off, ala BioShock and the now patched Saint's Row.
4 years ago
I can't decide whether to be more excited for this or Uncharted. Then I remember that Assassin's Creed has Veronica Mars.

I've already pre-ordered the American Limited Edition (way better than the lame one we get).
4 years ago
matrix-cat wrote
I can't decide whether to be more excited for this or Uncharted. Then I remember that Assassin's Creed has Veronica Mars.
What?!

Where's Frozen..?
4 years ago
^ yeah, Kristen Bell voices a character, as well as being the "body-double" for the character.

i don't know what it's called for a video game, acting?. like how Chow Yun Fat is in Stranglehold, KB is in AC.
4 years ago
Mo-cap actress a more fitting term?
4 years ago
kinda, except it's not just her actions, but appearance too.
4 years ago
like a digital actor? Like Chow Yun Fat in Stranglehold or Jean Reno and others in the Onimusha games. Not sure if thats the proper term or not.

I didn't relies she was doing that for this game, I'd heard she was doing voice work for it but not that her likeness was going to be used too
4 years ago
So is there an actual release date yet? We should be getting 1 soon aye? I can't wait for this, it's gonna be like the first true next-gen (or now current-gen) game. But I've heard heaps of different dates, Wikipedia says 14th for Aus, EB and PlayStation say 15th (I know its a placeholder kinda date but its still a thursday), and here it says 22nd, but does anybody know the actual date yet?
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Australian Release Date:
  21/11/2007 (Withdrawn)
Standard Retail Price:
  $109.95 AU
Publisher:
  UBI Soft
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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