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Luke Mitchell
06 Oct, 2007

No Assassin's Creed demo being made

360 News | Too difficult, apparently.
The hotly anticipated title Assassin's Creed is set for release in November on PlayStation 3 and Xbox 360, and gamers everywhere are desperate to get a taste of what many feel could be a game of the year contender. Unfortunately, during a Q&A session at last month's Tokyo Games Show, Jade Raymond from Ubisoft stated, quite simply, "No, we're not making a demo."

According to Raymond, the sandbox-style of gameplay that is featured in the game would make a demo too difficult, commenting that "There was no way to really make a demo, and I think that's the same reason that games like GTA don't have a demo - when you have a city it's hard to figure out exactly what you put on there."

Apparently the company played around with many different ideas to try and find a way around this issue, but in the end, they were unsuccessful. Check back for more information on Assassin's Creed leading up to the game's release next month - at least now you can stop checking for that elusive demo.

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13 Comments
4 years ago
It's ubisoft. More a like to lazy. Im not goin to buy a game bast of hype alone, no demo no purchase.
4 years ago
Surely some of the previous GTA titles eventually had demos. I know that crappy "Streets of LA" game did, (it might have been a timed demo), so I don't think "It's too hard" is a valid excuse.

Pull your finger out Ubi!
4 years ago
Streets of LA had a demo.

Also a next generation GTA type of game had a demo.....Saints Row defiantly had a demo.

So that is a load of horsepoo, GTA type games can have demos.
4 years ago
This is quite lame, I'll still buy it but I'm a little disgruntled now.
4 years ago
Maybe the game is going to suck and they don't want anybody to know about it until they spend their hard earned cash and test it out. Something smells fishy...
I've read in a few U.S. gaming magazines that when they demoed the game behind closed doors at various gaming events the game needed a lot of work, especially with the controls. though they all seemed to come to the same conclusion; that being they feel that the game has enough time before it comes out to put the right amount of polish to it
4 years ago
Whenever they give developer interviews it's always that poncy French guy, but when they need to give bad news they roll out Jade Raymond. She could tell me they were doubling the price of the game and delaying it 'til next year and I'd be happy icon_loved.gif
4 years ago
Just because there is no demo doesn't mean it's not going to be good - that is utterly ridiculous. All it means they aren't using TIME on a demo and putting that time into the game. Most massive games don't have a demo because it's a waste of time. If you're not sure about a game - rent it when it's released and demo it then I guess.
4 years ago
ppjim3 wrote
Just because there is no demo doesn't mean it's not going to be good - that is utterly ridiculous.
But that doesnt sound promising either, with words like "too diffcult for a demo", I feel something about the gameplay is questionable or linear or even comes short.

Quote
If you're not sure about a game - rent it when it's released and demo it then I guess.
Thats a waste of money, if games arent promoted properly then the lack of marketing falls short on the company. If you wanna sell big, sell it well.
4 years ago
We didn't have demos back in the olden-days with cartridge-based systems...

Gamers expect too much these days.

Demos take time and money to make.
4 years ago
I guess I can understanding trying to make a demo which restricts a player when the game itself is meant to have no boundies or restrict players to begin with. I'd rather they focus on polishing a game instead of releasing a half assed demo and a half assed game because of it.
4 years ago
In a way I don't think the comparisons to GTA or Saints Row are really all that valid. Yes they had demos and therefore shows that it can be done in this type of genre, but then those games and their gameplay suit the more pick up and play approach to gaming. Include a few missions and a small section of the city to muck around in and there's your demo, for those games.

What we're forgetting about with Assassin's Creed is that there are still a lot of mysterious stuff about the game that we don't know about yet. That and it seems to be a little more story based than a game like Saints Row - meaning that if we were to be given a demo that was the opening to the game (for example) we could potentially be spoiling the story or whatever it is this mysterious element to the game is. So while yes, having a demo would be nice you've got to put things into context as well.
4 years ago
Conversely they could set up a demo which gives you no indication of the story whatsoever, dumps you in a section of a city and tasks you with assaulting X member of society in another section of the area using whatever means available to you. You know, giving gamers an indication of how the game plays prior to it being released... what demos are meant to do.

No story needs to come into play, if anything just taking a random dude from the full title and pitting the assassin against him helps fuel the mystery of the game further as players will want to know WHY we have to kill this guy. Or if we even do in the grand scheme of things.

It's like Ubisoft are just holding a twinky in front of our heads in terms of the "Assassin's Creed hype" and then charging us 100 bucks if we actually want to taste said twinky rather than offering a sample plate at the supermarket where we can have a taste without forking out copious amounts of dosh for a twinky which has already been shown to have issues digesting in some stomachs anyway (DVD bleargh and OMG MOR RAM PLX!)... Ok perhaps that final line was the twinky metaphor overstaying its welcome but I think you get the idea.
4 years ago
I'd prefer demos were done post-release anyway, and rather they worked more on the game pre-release. It takes quite alot of development time to chop and change around the gameplay, add new screens, menus, etc to accomodate the demo.

What happened to good old-fashioned choose-your-games-based-on-reviews anyway? That's what this here site and its authors are here for, right?

I won't be picking up Assassin's creed on day 1, but I'll happily grab it after reading a few (hopefully) positive reviews. Most demos are usually a poor indication of the product anyway, since they're based on an outdated release candidate that has since been patched to high heaven prior to going gold.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  21/11/2007 (Withdrawn)
Standard Retail Price:
  $109.95 AU
Publisher:
  UBI Soft
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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