According to Raymond, the sandbox-style of gameplay that is featured in the game would make a demo too difficult, commenting that "There was no way to really make a demo, and I think that's the same reason that games like GTA don't have a demo - when you have a city it's hard to figure out exactly what you put on there."
Apparently the company played around with many different ideas to try and find a way around this issue, but in the end, they were unsuccessful. Check back for more information on Assassin's Creed leading up to the game's release next month - at least now you can stop checking for that elusive demo.

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