Home
Twitter
RSS
Newsletter
Jeremy Jastrzab
27 Sep, 2007

Stranglehold Review

360 Review | Get hold of it.
A large year for Midway has kicked off in great fashion. With big titles such as Unreal Tournament III and Blacksite coming later in the year, stakeholders are without a doubt excited. Before we get into these titles though, we have a special piece of work. This, the result of crossing a third person shooter in the vein of Max Payne with the creative cinematic stylings of John Woo, is Stranglehold, the video game follow up to the 1992 Hong Kong action gem, Hardboiled. While it may tread the line of familiarity, Stranglehold does a lot of things extremely well and comes off as a highly enjoyable game.

As we covered previously on not one, but two occasions, Stranglehold has players reacquainting themselves with Inspector Tequila, the star of Hardboiled. Played by Chow Yun-Fat, whose actual likeness has been brought into the game, Tequila’s family has been be abducted by the Russian mafia in Chicago. They are essentially being used to hold the Hong Kong crime lords at ransom. Given the connection between Tequila and Hong Kong’s tog dog, it’s up to Tequila to go wipe out a few crime syndicates and save the day. While simple on the surface, the story is much more endearing than your typical action plot. Furthermore, it’s quite well directed and features plenty of Woo-isms, which will no doubt be appreciated by fans.

We’ve covered a lot of the gameplay aspects in our previous coverage and the game has been in development for quite sometime. It’s easy to say that the final build is indeed the most polished, impressive and enjoyable of any that we played before it. It’s also the hardest. While there have been a lot of comparisons to Max Payne, the heavy arcade nature of Stranglehold makes the former look slow and technical. Given the amount of ammo and enemies that are thrown at you, the game is almost a ‘manic’ shooter.

The big fella could be trouble.

The big fella could be trouble.
Close
Throughout the seven levels in Stranglehold, it’s up to you make use of the copious amounts of ammunition, the environments, and the powers endowed to you to defeat anything that moves and get to the end boss, who takes quite a lot of ammo to take down. Your weapon selection may seem a little standard - duel pistols, SMG, shotgun, assault rifle, heavy machine gun and rocket launcher - but they certainly get the job done. We were (still) disappointed about only being able to carry two weapons at once, and it became particularly annoying when we had to restart with low ammo and the carnage had been cleaned up. The lack of reloads is a minor compensation.

The use of your environment is quite engaging. Diving is a prominent part of the game, as well as sticking to cover for some stop-and-pop, use of explosive assistants, rebounding off walls, running up and down rails, swinging across chandeliers and riding trolleys. All these moves are incredibly polished and intuitive to perform. The range and ability to do crazy things is quite amazing. To further add to the interactivity, rather then having a jump button, Tequila will seamlessly slide over low-lying objects - a great game mechanic from the developer. In the second level, your interactivity doesn’t work too well but otherwise, you’ll need to make good use of it if you hope to get through the game. Furthermore, you’ll earn ‘style’ points for killing enemies with the help of your environment.

Tequila also has access to Tequila time (i.e. bullet time) and the Tequila bomb. While it may seem clichéd to have this feature, it fits the game extremely well. It really gives you the feeling that you are indeed this incredibly hardboiled cop and with the way the game plays, it’s almost a necessity. It also may seem as a little odd that it activates automatically. You can activate it manually, but the game has been built around this feature and it’s handled cleverly. Sometimes it can get into a minor bother, as it may hold when you don’t quite want it to but otherwise, it is sublime and fits the game like a glove. Again, use of Tequila time will earn you style points as well.

There is no shortage of destruction.

There is no shortage of destruction.
Close
The style points, combined with combo kills and paper cranes, will fill the Tequila bomb gauge. This gives you access to four powers. You’ve got a quick heal, precision aim, barrage and spin attack. Precision aim is very handy for snipers and houses some potentially humorous death animations, depending on where you aim. Barrage makes you temporarily invulnerable and your ammo limitless, and it’s good for getting through queues of enemies and their barriers. Spin attack will essentially clean out everyone that’s in the room at the time. All of these powers are essentially get-out-of-jail cards and they fit the arcade nature of the game. Again, given the amount of enemies thrown at you, you’ll need them.

Stranglehold is an incredibly enjoyable arcade game, but it’s also quite a challenge and demands some reasonable skill. The bosses have massive health bars and the stand-offs break up the gameplay very nicely. You’ll need to make use of all the gameplay features and you need some patience as well. Running in head first is not always the best tactic. Sometimes, depending on the level layout, our dive didn’t respond, and the enemy melee attacks are a little strong to be fair, but otherwise, the only major issue is the camera. While far from broken, it doesn’t always provide the best vantage point and it was difficult at times to detect from which direction we were being shot. Otherwise, the game is not only fun, but well built and extremely polished.

The only other real flaw in the game is the length. It can be knocked over in roughly six or so hours. However, it is the kind of game that will appeal to an old school ideology; those who love to go back, play through on higher difficulties or improve their scores. The fourth difficulty level, Hardboiled, is indeed, one heck of a challenge that will keep Woo and action enthusiasts hooked, but for the more casual audience, they may be disenchanted by such a short length and extravagant price point. There is a multiplayer mode, but it’s really a dumbed down build set in a lot of the single player levels. Tequila time is much more scarce, as everyone is slowed down when it's on. It’s not as good as the single player, but playing as John Woo is a cool novelty.

Tequila should get some frequent flyers for the amount of air time he has.

Tequila should get some frequent flyers for the amount of air time he has.
Close
Graphically, Stranglehold is one slick and polished title, that is further aided by excellent direction. The cut scenes provide an edge that is still missing from many games in this day and age. The Woo influence is quite noticeable. While the characters look a tad exaggerated and caricatured, they are at least varied and a lot of the cronies are reasonably varied as well. The Chow Yun-Fat likeness is quite amazing. The environments are superbly built, not only in terms of visuals but a design that compliments the gameplay. It’s especially fun to get into a nice, populated room, only to leave it in utter ruin at the end. Aspects such as animations, lip-syncing and physics are suitably polished and built, and can be termed "next-gen". The only concerns is that there are a few minor inconsistencies such as clipping and while it never chugs, the frame rate gets tested.

In terms of audio, the game makes good use of audio cues. For example, you’ll get a cue that will indicate that you’ve beaten a wave of enemies or that you picked up an item. The music has been quite well composed, with numerous suitable and enjoyable tunes. It’s just what you’d expect from an action game. The voicing is passable and sometimes cheesy, but it's also just what you’d expect out of a Woo production, though it’s a little quieter then what would normally be comfortable. The sound effects are suitably destructive, but at times, are muted or have rather obvious missing bits. Thankfully, you’re unlikely to notice when fending of eight enemies.

While there are a lot of aspects to the game that may have been done before in other shooters, Stranglehold is arcade bliss. The game is highly polished, challenging and above all, a heck of a lot of fun. All the aspects of the game have come together superbly (camera aside), and coupled in with the unique cinematic direction from John Woo, you’ve got a rather enjoyable and memorable game. Unfortunately, it’s still a short experience and Australians miss out on the Hardboiled Blu-ray bonus. While it’s difficult to outright recommend a purchase given the retail price, we’d definitely call Stranglehold a must rent.
The Score
Stranglehold successfully merges the third person action game with John Woo's cinematic flair, with great, if short-lived results. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Stranglehold Content

Stranglehold demo Live
08 Aug, 2007 You can try to be Tequila.
Stranglehold Preview
03 Aug, 2007 Back for another shot.
Xbox 360 Stranglehold: CE to retail for $129.95 in Australia
13 Jul, 2007 PlayStation 3 CE not coming at all.
17 Comments
2 years ago
i love this game, i got the demo on ps3 it is really fun i played the demo on all modes and used all the special tequila bombs id play it over and over again...
2 years ago
nice read, and i think i got the joke with that first picture too... i think
2 years ago
Too many good games are coming, this game got kicked outta list. Shame.
2 years ago
I think I might rent this this weekend, I've been wanting to play it for a while now.
2 years ago
It's a good game, the first couple of levels didn't really do much for me, but it really grew on me after that.
2 years ago
Should we presume this counts as the review for the PS3 version too, or will you judge it again?
2 years ago
^The two Australian versions are essentially identical, because the HardBoiled bonus is not included on the PS3 version.

If you're gunning for the bonus, an import is in order.

There are minor differences, but they somewhat cancel each other out. For example, the PS3 L1 button is more comfortable for diving but the analog sticks on the Xbox 360 felt tighter.
2 years ago
So this is the score Palgn is giving the PS3 version also? I have both PS3 and 360 and am not sure which one to rent. Ill probably stick with PS3.
2 years ago
It's times like this that I wish we had an R rating for games so they could've put Hardboiled in the package icon_sad.gif
2 years ago
I really didn't enjoy this one. I found the demo way too clumsy and repetitive for my tastes.

I might try it on the PC, Shooters on consoles have never sat well with me.

If I were to rate it on my PS3 demo experience I'd have given it a 5 or less.
2 years ago
Fetidchimp wrote
It's times like this that I wish we had an R rating for games so they could've put Hardboiled in the package icon_sad.gif
I think it had to do more with the Copyright and who actually owned it in Australia, rather then the OFLC rating.
2 years ago
You shouldn't give demos a rating, it's a bit of a disservice to the game judging the whole show on the demo. I'm assuming the demo was the first level of the game, which I too felt was clunky, but I think that had more to do with the level design than how the game plays. For mine their was just to much of the destructible environment lying around everywhere on the first level and it ended up feeling clunky and chunky, but if you stick with it, you find that you aren't running over so much crap on the floor in later levels and it starts to get a fluidity going that works quite well. I give it 7.5. icon_smile.gif


They wouldn't have been able to package an R rated movie with an MA game also. But I'm pretty sure there is no region 4 copy of hardboiled either, so yes, that would have been a logistic nightmare as well.
2 years ago
werd123 wrote
Fetidchimp wrote
It's times like this that I wish we had an R rating for games so they could've put Hardboiled in the package icon_sad.gif
I think it had to do more with the Copyright and who actually owned it in Australia, rather then the OFLC rating.
It is indeed the R rating. On the other hand, Hardboiled wouldn't have got that rating if it was re-rated tomorrow.
2 years ago
I do have the Australian release of it on VHS(whatever that is) although I can't remember who released it. And a terribly dubbed version of The Killer, if you want a good laugh, see that.
2 years ago
Sucks how you can't adjust the specs on it if you don't have a very powerful PC, on the demo I mean.
2 years ago
Best. Palgn. Review. EVER!!

It basically nails my feelings on the development perfectly. It was made to be a video game version of Hardboiled/John Woo movie. It's not supposed to be lengthy or have much depth it's all about the flash (style and destruction).

Personally I would go with the 360 version, the Ps3 version does not compare graphically.
2 years ago
I borrowed this off a friend, its fun and actually enjoyable unlike the demo (which is first level ). They beefed up enimies compared to demo. Suprisingly. the game is what I thought repeative and lack, but its weird it actual works in favor for game. Two fault I hated its pretty linear and short. But the game is one nice adrenaline rush. I think its worth a rent at least, but I dont think I'd buy it though.
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/1XG

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  20/09/2007 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Red Ant
Genre:
  Shooter
Year Made:
  2007

Read more...
Currently Popular on PALGN
Bioshock 2 Review
Welcome back to Rapture...
Win 1 of 10 Bioshock 2 packs
Includes free stuffs!
PALGN Weekly Releases - 08/02/10
Christmas in February?
Nier Preview
Nierly as dark and twisted as Drakengard.