Originally released in 1995, Marathon: Durandal as it is now known, was also the only game in the series to have been released on Windows as well. We suggest that this may have played a part (albeit a small one) in the second game of a trilogy coming before (or possibly instead) of the first to XBLA. The game is set seventeen years after the first title but can be played without knowledge of what happened before. Essentially, you play a security officer that has been sent to an alien planet to help stave off an alien attack, though in reality, the story is much more complex.
It’s the story that makes not only Marathon: Durandal, but the whole Marathon series. The second title in particular, has an AI character named Durandal calling the shots. While you never hear him, the well written dialogue is able to paint a somewhat deep yet disturbing character. Furthermore, the story is conveyed through your interactions with Durandal and through a series of computer terminals. It’s really fascinating, and once you start getting into the mysterious themes that are hidden in this 12-year-old package you'll find it is worth the time that it takes to explore. While the same idea may have been done a few times since, Marathon: Durandal still does it pretty well.
In terms of the actual gameplay, it’s a little different to room clearers of the past. Progression is driven by the need to find the computer terminal, be given an objective, complete it and then return. These objectives range from exploring the whole map to eliminating all enemies, all the way through to more complex objectives such as infiltrating closed off temples. Split up into nine chapters and nearly thirty levels, the game is very lengthy for an XBLA arcade title. However, it’s pretty much an untouched port of the original. In fact, the Arcade restrictions mean that some of the customisation options from the original game aren't present.
The controls have been well adapted to a game pad over a keyboard, while the rest of the game is a throwback to early FPS conventions. These include the story telling (as mentioned above), free looking (unlike in Doom, where you couldn’t look up or down) and arguably the best one, duel wielding. It hasn’t been done much since, but after playing Marathon: Durandal, it makes us really wish that more games would allow us to duel-wield shotguns. These elements all come together extremely well and even after 12 years, the game is an enjoyable one. The combat can get quite intense and there are a heap of secrets to be discovered.
There is one inherent issue with the gameplay. That is that it is very easy to get lost, and the game does very little to help you out in these cases. Obviously, this is symptomatic of games from that era, when there wasn't as much variety in the graphics, but it can get quite frustrating when you’ve missed out on a solitary switch and you’re left to wander around almost aimlessly until you’ve found what you’re meant to do. If you’re willing to spend the time, it’s probably not an issue. However, for those after a quick romp, Marathon: Durandal probably isn’t too suitable.
Marathon: Durandal was one of the pioneering multiplayer FPS titles, both on a competitive and co-operative front, and was one of the first games to allow online voice chat. While it will be nowhere near as endearing as modern multiplayer and it looks a tad stiff in this day and age, it provides some interesting insights into the origins of many FPS conventions. You can play with up to eight players and Durandal has a few still unique conventions and modes. Unfortunately, we had a bit of trouble finding games, as it seems that there aren’t a lot of people playing right now.
Graphically, the game has been re-jigged for HD sets and had the framerate cranked up. The environments are in full 3D but models are sprite based, and backgrounds are pre-rendered. Still, the game manages to retain a unique style among the simple geometry and sometimes repetitive landscapes. There have been reports of players having motion sickness while playing. This has been attributed by many to the rapid framerate, and we found that in confined spaces, the blur of the textures could be disconcerting, but we also found that it was less bothersome the more that we played. The game has an excellent opening theme, but not much music otherwise, which was disappointing. The sound effects were ahead of their time, and are still great all-round and provide a wonderful atmosphere, particularly as an enemy hits you or flowing water is nearby, but there are also lot of sparse moments.
Marathon: Durandal is one of the best value games on the XBLA. You could spend more time playing through this than Halo, and at a fraction of the cost. There are aspects of the game that are archaic and it’s not a good game in short bursts, however, it provides a mysterious and lengthy experience for anyone who is willing to immerse themselves (and get around the weird pronunciations). It’s a shame that the multiplayer isn’t very populated as it can be good for some old school fun. You may want to download the demo first though, just to see how you are affected by the game’s framerate.

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