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David Low
01 Jun, 2007

Halo 3 graphics will improve - Bungie

360 News | Also: new details and features revealed.
Since the Halo 3 beta went live, people have noted that the graphics were only a small step up from the last-gen iterations, and certainly not as impressive as the likes of Gears of War. While it has been clearly stated that the beta's graphics are not final or representative of the final product, Bungie's Frank O’Connor has come out and explained the company's position.

In an interview with Next-gen, O’Connor said, "Well to be honest, we’ve seen them [the graphics] praised too. Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces."

He also explained that they're trying to remain visually consistent with the previous two titles, pointing out that, "We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.” He promised that there's plenty more to see of the game than what's apparent in the beta, adding that, “I think it’s safe to say there will be lots of visual surprises in Campaign and a few nifty graphical improvements in multiplayer.”

In other Halo 3 news, the latest issue of US magazine GamePro has revealed a few new details. First up, a new vehicle has been revealed - the Brute Chopper, which is actually a motorcycle. They also reveal:
  • The energy sword will now require batteries
  • A scope-less Magnum pistol
  • A player-operated second turret has been added to the Wraith.
  • A radar jammer, which you throw like a grenade, will be in the game.
  • Some new multiplayer maps, including Shrine (the largest map to ever appear in Halo), Epitath, Last Resort (a re-imagined Zanzibar) and another mystery map.
  • Completely customisable player armour for online, so you can create your own Spartan suit with a wide variety of pieces, some of which look a lot different from Master Chief.
More as we get it!

Related Halo 3 Content

Halo 3 to get new map pack next month
21 Jan, 2010 More multiplayer Halo on the way.
Halo 3 Mythic Map Pack now on the Marketplace
10 Apr, 2009 The wait is over for those who want to download.
Halo 3 and Gears of War 2 map packs dated
24 Mar, 2009 Within the next few weeks.
26 Comments
4 years ago
I know I said that I am more than sure Halo 3's graphics will improve alot come September - I'm not so sure anymore, after reading that article.

They only trying to compete with...themselves. There will be a layer or two of polish (ie no rehauls, better character models?) and a few graphical 'improvements' in multiplayer?

Ok..
4 years ago
Jim Dash wrote
I know I said that I am more than sure Halo 3's graphics will improve alot come September - I'm not so sure anymore, after reading that article.

They only trying to compete with...themselves. There will be a layer or two of polish (ie no rehauls, better character models?) and a few graphical 'improvements' in multiplayer?

Ok..
There is no way the graphics can be rehauled.

The maps are done, the objects are done. How often is a game in beta, changed dramatically so it looks different to the final product?
4 years ago
article wrote
Some new multiplayer maps, including Shrine (the largest map to ever appear in Halo)
Do they mean largest multiplayer map or is Shrine larger than all of the campaign levels?

Maybe they mean something else by maps.
4 years ago
I think he is getting at - the campaign will be awesome, multi not so much 'graphically'.

Makes sense. We are all spoilt with gears and how the multiplayer does not take a hit graphically at all. In most cases the multiplayer component is always a cut verison graphically.

Don't stress boys, I'm sure the campaign will have our jaws on the ground.
4 years ago
I'm sure I'm going to have a hard time keeping awake whilst playing through the campaign of H3 again, especially if they're trying to match Halo 1 and 2 and improve on them.

LeonJ wrote
We are all spoilt with gears and how the multiplayer does not take a hit graphically at all. In most cases the multiplayer component is always a cut verison graphically.
Not really. I've seen heaps of games that aren't cut graphically when it comes to multiplayer. Why does Halo have to be cut? Isn't the 360 powerful enough to handle pixels with smooth gameplay? If Gears can do it, why can't they? To me it just sounds like they're being freaking lazy about it.

But don't worry, it'll still sell.
4 years ago
Frozencry wrote
Not really. I've seen heaps of games that aren't cut graphically when it comes to multiplayer. Why does Halo have to be cut? Isn't the 360 powerful enough to handle pixels with smooth gameplay? If Gears can do it, why can't they? To me it just sounds like they're being freaking lazy about it.

But don't worry, it'll still sell.
Well, Gears has a static set of characters. No more then 8 ever. That and the all are all quite small really, which is not a bad thing, as I personally can't stand large maps and numbers in multiplayer.

Ha, there was never a doubt that it won't sell.
4 years ago
LeonJ wrote
Frozencry wrote
Not really. I've seen heaps of games that aren't cut graphically when it comes to multiplayer. Why does Halo have to be cut? Isn't the 360 powerful enough to handle pixels with smooth gameplay? If Gears can do it, why can't they? To me it just sounds like they're being freaking lazy about it.

But don't worry, it'll still sell.
Well, Gears has a static set of characters. No more then 8 ever. That and the all are all quite small really, which is not a bad thing, as I personally can't stand large maps and numbers in multiplayer.

Ha, there was never a doubt that it won't sell.
But then again Gears is also using streaming texture technology which is of what I know a pretty demanding tech. It may not have massive scale but it's stunning regardless. And when in comparision to Halo 3 beta maps it's not that much bigger in difference. Valhalla is a little bigger but otherwise the other 2 are equal in size. I'm just really finding this a slap from their part. I'm pretty confident they can squeeze more out of the console and stick to their aesthetics, but IMO they're just too lazy to do it.

*sigh* at companies.
4 years ago
^ I haven't played the Beta so I can't compare. I don't want to ruin game for myself and/or bug test Halo 3 netcode for Bungie. icon_smile.gif

I'm sure we'll be suitable impressed come September. Have faith, they have a giant bucket of money and I do believe they would only throw a basic verison up for the Beta.
4 years ago
LeonJ wrote
^ I haven't played the Beta so I can't compare. I don't want to ruin game for myself and/or bug test Halo 3 netcode for Bungie. icon_smile.gif

I'm sure we'll be suitable impressed come September. Have faith, they have a giant bucket of money and I do believe they would only throw a basic verison up for the Beta.
I lost faith in all gaming after playing Superman 64. It destroys souls.

I'll still buy Halo. I want the legendary edition because collecting is cool. I'm probably going to have issues with it, but hey, I've had issues with Halo 1 and 2, so it wouldn't be suprising at all icon_razz.gif
4 years ago
I have no doubt Halo 3 will look awesome. Halo 1 and 2 were some of the benchmarks for the Xbox and honestly when Halo 1 came out I had never been blown away by the technology in a game before like I had with Halo 1. I was almost fumbling the controller the first time i'd played it. It was almost like it'd never played a video game before....and then I jumped into the seamless vehicle sections....that stuff just blew my mind. To this day no game has come close to how impressed I was with Halo 1.

Imo consistency and art design are way more important than high poly counts and shiney graphics. The texture detail in Halo 3 looks amazing (just like gears) but it doesn't have that stupid sheen/gloss that was covering almost everything in Gears of War. I think Halo 3 will be much better at setting atmosphere and getting the player immersed (not to mention the gameplay).

Also Gears had like what....9 - 11 fairly short levels and 1 on rails vehicle section. Halo 3 will crap all over that sort of content. You will be getting a lot more game for your $. 1 vehicle? What a joke! Watch Halo laugh in the face of such amateur content! Don't even get me started on the guns...

It's funny people comparing Gears of War to Halo. As cool as Gears is it has nothing on the quick, precise gameplay of Halo. In gears i seriously felt like I was controlling a tank of a human and I realise that this is what the character was supposed to be a bit like but I didn't expect the controls to mimic this. It seriously felt like my character was on a grid (kinda like the orginal tomb raider). Like everytime I took a step foward it would be exactly 1 square fowards and everytime I took a roll to the side it would be exactly 2 squares to the side etc. This is seriously how it felt to me, the controls just didn't seem to offer the type of freedom I find in Halo....and yea this could have lots to do with the fact that 1 is a 3rd person shooter while the other is a 1st person one....but still I think Halo controls light years better than Gears.

When Halo 3 comes out...you'll all see...

Oh yea....I forgot about Halo AI. Best. AI. EVER!! Gears of War? What AI? I really hope they're cooking up some awesome AI in Halo 3 because to this day the only enemy i've ever come across that are actually fighting for their lives are the convenant. They have so much personality and smarts they might aswell be player controlled. Awesome stuff! Gears of War...yea it was fun for a couple of weeks, but Halo is one of those games that changed gaming for me (and I was already a long time gamer).
4 years ago
I think Halo 3 will have the largest active battlefield seen in a game. I think the scope of the battlefields will be mind boogling. They are going for Halo 1, but on a much bigger level.
4 years ago
Yea I remember the first time I ran out onto that snow covered battlefield with the overturned warthog it basically changed the way I saw games because I had always wanted something where I was running around a battlefield but at any point in time (like in real life) I could get killed with a stray blast/explosion (and those plasma tanks were PERFECT for this). How many games have you played where all you have to worry about is a couple of guys running around a battlefield, but in Halo you have to worry about air attacks from the banshees, ground attacks from the ghosts and covenant and those huge explosions from the Plasma tanks. Honestly the enemies would display SO much variety in their attack patterns it still boggles my mind.....especially when I still haven't seen anything that even comes close to it! I swear sometimes I would sit there with a mate all day and just keep replaying that section over and over and over and over and over....seriously with different results each time and if you got a couple of soldiers to survive it they would say cool stuff and if you actually got them all to survive you would get special speech. Man I used to love discovering little trinkets like this. I used to treasure the NPC soldiers in Halo like they were real people. Again there was so much personality packed into each one of these marines
4 years ago
^ Yeah, you've pretty much described why Halo is a winner and why it was so highly rated. People tend to forget why the game is good and focus on it's popularity as a negative.
4 years ago
LeonJ wrote
^ I haven't played the Beta so I can't compare. I don't want to ruin game for myself and/or bug test Halo 3 netcode for Bungie. icon_smile.gif

I'm sure we'll be suitable impressed come September. Have faith, they have a giant bucket of money and I do believe they would only throw a basic verison up for the Beta.
Doesnt seem probable in anyway at all. The time to rewrite and improve yet alone testing it would take a good time, unless of course they purposely withheld the graphics which seems bloody unlikely.
4 years ago
ugh the boot wrote
When Halo 3 comes out...you'll all see...
After the storyline debacle in Halo 2, nothing is certain about Halo 3 for me.

While I'll still buy it Day One, I won't get overhyped about this game like I did for Halo 2.

From both Halo 1 and 2, Bungie have made key mistakes, like the library level, the arbitor, the cliff hanger ending that wasn't even an ending and not admitting that they couldnt finish the game but had to get it out for Christmas sales, you wouldnt see Blizzard do that.

As the beta shows, graphically they cornered themselves when they chose to use the same style and same architecture. You can still get away with substandard graphics technically if you work hard on the art, so hopefully Bungie have been inspired of late and really pull something out of the hat for the single player.

Now if we have to use the arbiter in Halo 3, I will be very upset. I hope they do a Jar Jar and kill him off quick.
4 years ago
Oh god the Library brings back bad, bad memories. I was fuming whilst playing that section.

If you look closely in the Beta, Bungie have alot of power going on (things like the grating etc) but sadly they are limited by their somewhat lifeless art design. Those bland corridors and rocks can only look so good.
4 years ago
People who say the Halo 3 Beta's graphics suck better get off the drugs. If you simply stop and look around, the environments are amazing. I guess people are only looking at the SPARTAN character models, which are mostly one colour which makes them look cartoony in such a detailed environment.

Halo's amazing AI is the reason there are no multiplayer bots. Can you honestly imagine anyone in this short of time creating multiplayer AIs (which are immensely more complex and varied than single player) equivalent to Halo's single player AI?

Halo 3 is going to blow me away, just like Halo 2 did.
4 years ago
Is the library level the one where you play through identical corridor after identical corridor for about two hours? I'm going to assume it was. I gave up on the game at that point, being thoroughly unimpressed by both the pathetic level design and less than stellar graphics (though I played the game in 2003 on PC), as much as I'd wanted to enjoy it and as hard as I'd tried to. Halo is seriously the most overrated game of all-time.
4 years ago
Nova Prime wrote
Is the library level the one where you play through identical corridor after identical corridor for about two hours? I'm going to assume it was. I gave up on the game at that point, being thoroughly unimpressed by both the pathetic level design and less than stellar graphics (though I played the game in 2003 on PC), as much as I'd wanted to enjoy it and as hard as I'd tried to. Halo is seriously the most overrated game of all-time.
Yeah that was the Library. Actually now that I think of it, you could be describing 80% of the game . icon_razz.gif
4 years ago
Ugh wrote
As cool as Gears is it has nothing on the quick, precise gameplay of Halo.
Actually I think Gears is more quick and precise due to it's in your face multiplayer. With Halo you get a lot of campers and stuff like that. Sure you get it in Gears too but it's rarer because the action is close up and personal. And if you can't see anyone in the near distance, you'll generally find them within 30 seconds or so of looking. But anyway as you say they're incomparable.

Again, Halo's art direction brings Halo 3 down in terms of performance. However that art direction as exactly that, art direction, is absolutely beautiful and compliments what Halo is about perfectly. I just recently got Crackdown and therefore the Beta and I'm sure that when I play it later tonight I am going to enjoy what I see. Sure it may be incomparable to what Gears can do graphically, but it doesn't mean that it won't be gorgeous to look at.
4 years ago
^ No Halo's gameplay is much much quicker, when you get up close in Gears of War the controls turn to mud, but in Halo they remain they same, the turning circle is much smaller in halo (also because it's in 1st person) so that makes for quicker close quarter kills. There may be more action in Gears because everyone is in your face but that's got nothing to do with the gameplay and more to do with peoples gaming styles. You chuck all halo players into a small square sized room and I guarantee there will be more fast paced action than Gears of War. Also the weapons in Gears of War combined with the action reload makes it much much slower, firstly the weapons in Gears of War have very small clips (sniper rifle and boomshot only hold 1 bullet at a time....seriously that's a joke) and secondly some weapons take ages to reload even when you do hit the action reload perfectly, again this makes for much slower combat because more time is spent ducking/dodging/taking cover than there is spent shooting at each other.

I think Halo art direction is one of the best i've ever seen. You have to remember Gears of War is a new property so everything in that game is alien or has a different style/look about it (it's actually quite similar to the Unreal look and this makes sense seeing as it's by the same devs). Halo actually has it's own type of architecture....it's actually got way more style and art than Gears of War and most other games for that matter. Look at the buildings in Gears.....they look like normal buildings that you see in real life and in games all the time, but the buildings in Halo....only look like the buildings in Halo. What about the vehicles? You're telling me the art direction was boring there aswell? The warthog and banshee are some of the most original and well designed vehicles i've used.....sure the warthog may just be a jeep at heart but it's look and feel are completely unique to the halo word. The covenant vehicles are in a league of their own, not only do they control like a dream but they actually seem to fit in with the whole look/style of the covenant, which is much different from maries look/style. Also if you pay attention you will see weird symbols all over the place in Halo...this seems to be some sort of Covenant writing, where else have you seen that? Nowhere! Also the enemies in Halo are way more original than the enemies in Gears of War. Lets see in Gears of War you have drones, boomers and theron guards which all basically look the same except a little bit of a different build and different armour, then you have the berserker which looks exactly the same is a bit bigger and has no armour, then you have the wretches and seeders which are just round balls that fire stuff (that's not art direction....that's laziness), the only enemies I think are in any way original is the corpser and the reavers, the brumark would've been cool but you don't even get to fight any and General Ram....hmm wonder which of the enemies he looks like? Seriously they all frickin' look the same....infact if i'm not too mistaken the main enemies in Gears of War seem to be a ripoff of the Brutes in Halo. Halo has a much more diverse range of enemies....I don't have to go into detail....if you've played Halo you'll know the grunts, jackals, elites, hunters, brutes and the flood are very diverse from one another. Yea sure you can complain about the corridors etc in Halo being all samey....but samey from what? Samey from Halo corridors? Atleast thy have a style of their own, in other games it's usually some office building corridor which is WAY more boring imo because it's something you see all the time and in every game. There were lots of parts in Halo that were completely original and a few parts which were repetitive but only within the Halo universe. The thing with Halo was when the action heated up....the levels and everything else meant nothing....the combat mechanics were so refined and solid that it was such awesome fun.

And i'm only talking about Halo 1 here....
4 years ago
I think it's not necessarily that Gears is a slower game Ugh, but it's just a more methodic game, as Halo has more chaos involved. Gears has a methodical style of play whilst Halo is on the fly and more unpredictable. Both are fast, just in different contexts of play.
4 years ago
Aww...that's all you got? icon_razz.gif hehe....yea i'm being a bit unfair on Gears but the whole duck/cover mechanic is designed for a slower type of game. It may not be less exciting....but it is a slower game....or methodic as you put it. Also as cool as chainsawing is i've noticed way too many glitches when it happens which makes the close up combat in Halo a lot more solid (especially when you get a different animation for all the weapons when you melee, and cuz the plasma sword is hella cool).
4 years ago
ugh the boot wrote
It may not be less exciting....but it is a slower game....or methodic as you put it.
Like frozencry said depends on context of play. Most skilled people just use a shotgun and start killing people in few seconds without the use of cover mechanics. Halo can be play slowed, with a good aim and a sniper rifle.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  25/09/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Shooter
Year Made:
  2007
Players:
  8

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