In an interview with Next-gen, O’Connor said, "Well to be honest, we’ve seen them [the graphics] praised too. Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces."
He also explained that they're trying to remain visually consistent with the previous two titles, pointing out that, "We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.” He promised that there's plenty more to see of the game than what's apparent in the beta, adding that, “I think it’s safe to say there will be lots of visual surprises in Campaign and a few nifty graphical improvements in multiplayer.”
In other Halo 3 news, the latest issue of US magazine GamePro has revealed a few new details. First up, a new vehicle has been revealed - the Brute Chopper, which is actually a motorcycle. They also reveal:
- The energy sword will now require batteries
- A scope-less Magnum pistol
- A player-operated second turret has been added to the Wraith.
- A radar jammer, which you throw like a grenade, will be in the game.
- Some new multiplayer maps, including Shrine (the largest map to ever appear in Halo), Epitath, Last Resort (a re-imagined Zanzibar) and another mystery map.
- Completely customisable player armour for online, so you can create your own Spartan suit with a wide variety of pieces, some of which look a lot different from Master Chief.


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