"It was an experiment, that we tried, it was an experiment that we didn’t need to try, because the combat in Fable 1 wasn’t bad at all, no-one said it was bad, quite a lot of people said it was good, and it’s an experiment that has really, really worked. Really worked. Not nearly worked," said Molyneux.
Molyneux went on to explain how Lionhead has been addressing the complaints directed at Fable for the sequel. "One of the criticisms which I heard from Fable 1 which we saw ourselves, you had the hero bit, and the fighting bit, and then you had the simulation bit. And they kind of almost felt like two seperate games.
"And you’ll find much more that it feels like they’re pulled together. I still quite like the idea that I can take, you know, if I don’t want to go adventuring today I’m not forced to go, there’s not just gameplay in adventuring, there must be gameplay in the simulation. So I quite like the idea that I can control when I’m a hero and when I’m not. But equally we - you’ll find that locations and NPCs and what they remember and how they react to you and what they give you, they have things now which are important to you, is going to be much more in the gameplay."

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