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Alistair Macleod
16 May, 2007

Halo 3 Beta Impressions

360 Feature | Apparently it starts soon. Have you heard of it?
By now, Halo fans the World over will have pored over the fine details of the veritable tsunami of screens and movies of the Halo 3 multiplayer beta, which should hit Xbox Live some time today. Earlier this week, PALGN had the chance to go hands-on with the beta at Microsoft Australia's HQ in Sydney, inside the Digital Lifestyle Room. Apparently, Microsoft’s idea of a digital lifestyle consists more or less solely of playing videogames on big screen TVs, in a darkened room, with beer and finger foods… No complaints here. Things seemed a little quiet when we first arrived; as it turns out, we took the sucker’s way of getting there. Soon enough, two seriously large stretch humvees pulled up outside the venue and unloaded everybody else, courtesy of Microsoft. Classy.

Before things had even begun, we'd already been reminded repeatedly that the Halo 3 beta is just that – a beta – and is therefore still a work-in-progress. We were then introduced to the game’s revised control scheme, which has in fact changed quite a bit since Halo 2. These changes are largely due to the loss of the white and black buttons from the original Xbox controllers, with the shoulder buttons now being used to control left and right-handed weapons individually. The left shoulder button is also used to select grenade type and to dual-wield, while the right button doubles up as a general purpose 'action' button. All of this means that the 'X' button has been freed up for use, for the all new 'equipment' which Bungie has introduced to this incarnation of the franchise. It took some time to get used to the new controls, but even in the somewhat brief hands-on time we had, it was clear that these changes mark a definite improvement over Halo 2.

Like Halo 2, the game supports up to 16 players at once.

Like Halo 2, the game supports up to 16 players at once.
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To be brutally honest, the visuals were a little… Underwhelming. That’s not to say that Halo 3 is in anyway ugly – it is infact a very pretty game. One of the kiosks in the demo room had been set up using an Xbox 360 Elite, which was running at 1080p over HDMI, and the view was, put simply, stunning. A few things really stood out – many commented on the water effects, which were indeed beautiful. Water has a real sense of volume as it splashes about – something you may not appreciate until you see it in motion – and the foam which cascades over waterfalls is a nice touch. The bubble shield, too, looks impressive, and the textures are all crisp and high-resolution.

That said, the graphics are perhaps not quite the leap forward that many may be expecting. Perhaps this is an unfair comparison – after all, Halo 2 was itself no graphical slouch, meaning that comparisons may not be as compelling as in the case of other cross-generational franchises. The fact is, though, that Halo 3 looks much as you would expect Halo 2 to appear if it was given a graphical spit shine, and those who were perhaps anticipating a huge graphical step-up may be disappointed.

This pervading sense of familiarity also carries over into the gameplay. The beta is great fun, but it’s probably not going to bowl anyone over. Playing Halo 3 feels decidedly familiar to playing Halo 2 – whether that’s a good or bad thing depends on how much you enjoyed the original, and whether the new enhancements tweak your interest sufficiently to get you back into the franchise. And it's here that we get into the real meaty additions and changes which have been made to the standard Halo gameplay.

That bloke on the right must like Zelda.

That bloke on the right must like Zelda.
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First of all, the beta includes three new maps, showcasing snow-and sand-based environments, with each lending itself uniquely to different game modes and styles of teamwork. Existing weapons have been re-balanced, the assault rifle makes a return as the default weapon, and a number of new weapons are present. These new toys include a slow-firing but extremely powerful Spartan Laser, a portable missile launcher, and mounted gun turrets which can be picked up and carried about. A new vehicle, the Mongoose, is more or less a down-sized, faster take on the Warthog.

Perhaps the most significant addition is the new range of 'equipment' items, which includes the much-publicised 'bubble shield', among others. Like weaponry, equipment can be found conveniently lying around, and is activated using the 'X' button. For example, once the bubble shield is activated, a translucent forcefield appears around the player, through which individuals (including enemies) and vehicles may pass, but projectiles fired from weapons may not.

This adds an interesting twist to the gameplay mechanics, and will no doubt provide plenty of entertainment. For example, at one stage a sadistic individual stepped into my Bubble Shield, launched a missile at close range, and then stepped straight back out again, safe from the blast which was contained within the shield, and leaving me dead. Other 'equipment' included in the beta ranged from the Portable Grav Lift (which lifts individuals or vehicles into the air) to the Energy Drainer (which more or less kills anything within close proximity) to the Trip Mine (which does exactly what it says).

You're standing too close to that Warthog.

You're standing too close to that Warthog.
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Everything we saw about the game was of a high standard; the gameplay has been enhanced, the graphics overhauled to HD, and some of the extra features (such as the ability to save a "film" of your match) are genuinely compelling. Halo 3 multiplayer, as it stands, isn’t exactly a huge leap beyond what was offered in previous titles, but then again, it’s not really meant to be. Most people will definitely have a lot of fun with the beta over the next three weeks, and even more when the final version lands later in the year.

Perhaps almost as interesting as the game itself, though, is the opportunity for fans to have a say in how the final product turns out. It seems unlikely that any major changes will take place between now and the end of the year, but Bungie will be able to use the beta to evaluate how well-balanced the various new additions and game modes turn out to be, and to refine the experience. At the demo we were encouraged, as indeed are all beta participants, to use Bungie’s website as a medium for communicating with the game’s developers and to let them know our feelings about the game – both positive and negative.

So, there you go Halo fans: this is your chance help make Halo 3 a better game. To do that, you’re just going to have to play as much of the beta as possible over the next three weeks. It’s hard work, but somebody’s gotta do it.

Related Halo 3 Content

Halo 3 to get new map pack next month
21 Jan, 2010 More multiplayer Halo on the way.
Halo 3 Mythic Map Pack now on the Marketplace
10 Apr, 2009 The wait is over for those who want to download.
Halo 3 and Gears of War 2 map packs dated
24 Mar, 2009 Within the next few weeks.
23 Comments
2 years ago
I've been concerned about the graphics for a while. IMO if Halo 3 is not graphically amazing (ie at least on par with GoW), it could put the PS3 in a winning position. Having said that, I don't think Gears and Halo should be compared in terms of single/multiplayer. I do believe (and have read) that Halo 3 single will be a massive step up from the multiplayer. Full credit to the Gears team for not dropping any graphical detail in the multiplayer.

I do think what may have happened was they got a basic engine built and then split into the multiplayer and single teams. They've clearly focused on gameplay for the multi aspect which is fine with me. I cannot what to get my hands on this.

Hey Alistair, what would you say the graphics are compared to Resistance?
2 years ago
Oh.....my kingdom for a 360....

Stupid exclusives. Still...there is H2V very soon..
2 years ago
Honestly, the subject of the graphics in the beta **** me to no end.

They are placeholder. They do not represent the final product. If we played a beta of Gears of War, 6 months before release, do you really think it would've looked as pretty as the final product? Nowhere near, methinks.

Oh noes, the Beta graphics aren't next gen, Halo 3 is gonna suck! How can they not beat Gears of War? What are they doing!?

Pfft.
2 years ago
^ I can't see the Beta product being far off the final.
2 years ago
LeonJ, haven't seen Resistance in action, to be honest, so I couldn't really give a fair comparison.

Jim, I can see where you're coming from, and I think that the reality lies somewhere in the middle; the graphics will certainly be polished up over the coming months, but I'm not expecting any drastic changes.

It's still a very pretty game though, and more importantly, it's fun! icon_biggrin.gif
2 years ago
I cannot fathom how they would release Halo 3 looking any worse than Gears of War. Look at Halo's following, they know they'd cop it so badly if the graphics aren't much better than those in the beta.

I am confident that there will be more than one layer of polish to go yet. They have a long time left in the development process. The beta only goes for like 3 weeks, right?

They get their feedback, then get straight back into the development process. 6 months is a long time. Even if Bungie were lazy with the graphics, MS would be on their back. Bungie have said so many times that the graphics are only placeholder.

Halo 3's graphics will be equal to, or more than likely surpass Gears of War. You read it here first. icon_wink.gif
2 years ago
Jim Dash wrote
Honestly, the subject of the graphics in the beta s*** me to no end.

They are placeholder. They do not represent the final product. If we played a beta of Gears of War, 6 months before release, do you really think it would've looked as pretty as the final product? Nowhere near, methinks.

Oh noes, the Beta graphics aren't next gen, Halo 3 is gonna suck! How can they not beat Gears of War? What are they doing!?

Pfft.
until recently, i would've scoffed at that, saying that Betas are usually fairly indicative of the final product from an appearance perspective, but in the age of HD gaming, i have to agree.

it's more than likely that the version of Halo 3 Beta that is made available to download will have fairly low-res textures in order to reduce the overall size of the download.

however, since this was shown onsite, rather than having to be downloaded, one would think that there would be no reason for any of this downscaling to preserve space.

i guess we'll have to wait and see.
2 years ago
ObsoletE wrote
however, since this was shown onsite, rather than having to be downloaded, one would think that there would be no reason for any of this downscaling to preserve space.

i guess we'll have to wait and see.
It would make sense to have journalists play the same version as the public, though - aside from the effort involved with making two distinct demos, there could also be problems if journalists say that the graphics are great but the graphics John Citizen are subpar.

That being said being stuck in last gen (and last gen+) it still looks pretty snazzy.
2 years ago
True Obs, but like DIU said, there would only be one version of the beta, to ensure consistency throughout.

Remember, the Beta is only to determine gameplay issues, and Bungie knew they would get critised for the graphics in it, but they know everyone will be eating their words when the final product comes around.

Microsoft's next killer app, a year after Gears, that would look worse than Gears? What I'm trying to say is that there is nothing to be concerned about. Halo 3 is guaranteed to be a very pretty game, and thanks to the beta, the gameplay will be solid too.
2 years ago
Okay, just to put an end to this...
Bungie's HALO3 Beta FAQ wrote
Q: Is this the final quality of the graphics and audio?

A: No. It is Beta software.
The rest of the FAQ can be found here for those interested.

icon_razz.gif
2 years ago
Jim Dash wrote
Remember, the Beta is only to determine gameplay issues
yeah, that's the reason i would've scoffed at what you said initially. i had participated in several Betas where the final game was identical to the Beta release in resources, being only marginally bigger than what we downloaded.

however i have noticed that PC Betas for some time now (a year or two anyway) "ship" with only the low-res graphical options, and this is when participants are used to DLing 2+ GB of game. but there have been PC Betas that ship on magazine cover-discs that have both high and low res textures, so it's feasible in theory for there to be 2 Betas for Halo 3.

but i guess you're right, public betas aren't particularly well known through gamers not used to PC games, so if they see a review by someone saying it's awesome when they see a High-res version, then see what they DL with the Low-Res version, there will be some bitterness.

it's actually quite a brave move doing what they're doing. it can be very much a double edged sword, if they don't make it extremely clear that what people are seeing is only placeholder. i wonder if it'll "ship" with a video or something in full textured glory to abate and placate the plebs?
2 years ago
^ I definately think it should 'ship' with a video of sorts, to put everyone that can't get tit through their heads to rest.

Considering Halo's past history of glitchers when playing online multiplayer, this beta was definately a good idea. It is somewhat of a double edged sword, but gameplay-wise, it is getting good feedback.
2 years ago
I don't think they need to, or will, have a video with the beta to give an impression of the graphics quality player can expect in the real game. There'll be teaser vids a plenty in the lead up to release, mark my words, and the hype train will more than likey jump the rails (and possibly fly straight into an orphanage, causing firey carnage).
2 years ago
Karai Pantsu wrote
Okay, just to put an end to this...
Bungie's HALO3 Beta FAQ wrote
Q: Is this the final quality of the graphics and audio?

A: No. It is Beta software.
The rest of the FAQ can be found here for those interested.

icon_razz.gif
Well, that was certainly a very in-depth answer on Bungie's behalf!
2 years ago
The graphical comparisons to Gears is pretty unfair. There scope and art style are so different that a real comparison can't be made. Gears was going for a pretty realistic look and featured small tight levels. Halo on the other hand has a more "stylized" look to it and massive open levels and more players running around them. Plus as others have said it is just a beta so alot can change between now and September. We also haven't seen any single player assets yet which I'm sure will look better
2 years ago
"Stylized" is certainly the best term I've seen to sugar-coat "**** textures."
2 years ago
The Brett wrote
"Stylized" is certainly the best term I've seen to sugar-coat "s*** textures."
Watch the RvB Halo 3 Beta Episode I see no "s*** textures" except for the "technical difficulties" bit.
2 years ago
I find it ironic, they rushed Halo 2 and made great looking graphics. They spent years creating a new engine only slightly surpase the slight one. I still dont get what happend about the graphics in the annoucement trailer or maybe graphical style and rendering dont meet. Maybe it has something to do with Halo 2 PC? Production cost saver.
2 years ago
I want to play this so badly. But I have to wait for my Legendary Edition and my 360 Elite.
But remember the graphics may get better because of it being a Beta.
2 years ago
The Brett wrote
"Stylized" is certainly the best term I've seen to sugar-coat "s*** textures."
Theres a lot more to a games graphics then just textures. Halos style comes form everything; the way the levels are set out, the colours used, the character design ect. ect.
2 years ago
Someone said in another thread a while ago that Halo's art direction brings Halo 3 down in terms of comparing it to Gears of War or any other really awesome looking game on the 360 at the moment. I completely agree with this because the same can be said for a whole lot of other games out there too, however I also don't give a flying duck. Halo's art direction is very distinctive and very attractive. It also compliments what the game actually is, very well and it is because of this that Halo 3 will still look a treat regardless of whether it compares to Gears or not. People need to realise that it's not just the numbers behind the graphics that will define whether a game looks good or not, but it's also the art direction too. When people learn the difference, they will also start recognising a beautiful game when they see one.
2 years ago
damn this game is going to rock.
2 years ago
NismoR34 wrote
Someone said in another thread a while ago that Halo's art direction brings Halo 3 down in terms of comparing it to Gears of War or any other really awesome looking game on the 360 at the moment. I completely agree with this because the same can be said for a whole lot of other games out there too, however I also don't give a flying duck. Halo's art direction is very distinctive and very attractive. It also compliments what the game actually is, very well and it is because of this that Halo 3 will still look a treat regardless of whether it compares to Gears or not. People need to realise that it's not just the numbers behind the graphics that will define whether a game looks good or not, but it's also the art direction too. When people learn the difference, they will also start recognising a beautiful game when they see one.
Very much agree there. Look at Okami.

However in my opinion, the Halo series has had some very uninspired art directions which it should really improve on.
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Australian Release Date:
  25/09/2007 (Confirmed)
Standard Retail Price:
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Publisher:
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Genre:
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Year Made:
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Players:
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