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Chris Leigh
06 May, 2007

Halo 3 cinematics to use in-game graphics

360 News | Pre-rendered cutscenes deliberately avoided.
Bungie has promised that Halo 3 will not be using the jarring, out-of-place FMV cutscenes favoured by many games, but will instead have all of its cinematics lovingly crafted using the in-game graphics engine.

Writing in his weekly update on the game's progress, Bungie's Frankie O'Connor revealed that the decision to avoid pre-rendered cinematics was chosen to make sure players remained as immersed as possible in the game. "It’s a conscious decision based on a simple philosophy," explained O'Connor. "Don’t yank the player out of the game, and dazzle them with graphics that are alien to their gameplay experience.

"Don’t get me wrong, some of my favorite cinematics ever do exactly that, and in my opinion, successfully," he continued. "Final Fantasy, Dead Or Alive, Tekken even, all use high quality CG renders to display their cinematics. And the results are fantastic. They propel narrative and they’re a reward for completing gameplay tasks.

"In Halo 3 though, we made a deliberate and difficult choice. Believe it or not, it would in some ways have been easier to just storyboard this and hand it off to someone like Digital Domain to render into CG. Instead, we took the harder and seemingly counterintuitive route so that our cinematics will blend, as seamlessly as possible with our gameplay."

O'Connor also admitted that lessons had been learned from Halo 2, pointing out that the cinematics in that game weren't as polished as the team behind the title had hoped. "In Halo 2, we simply didn’t have the time or resources to make the cinematics the way we wanted them to be," confessed O'Connor, adding, "They were compromised by deadlines and resources and while the results were heroic and herculean achievements of hard work and talent, they simply weren’t as polished or pretty as we wanted them to be."

The Halo 3 multiplayer beta begins on May 16.

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15 Comments
5 years ago
I liked this addition in Resident Evil 4 and with the quality of graphics that Halo 3 is sure to get, I can imagine that even the skeptics won't have an issue with the final product.
5 years ago
I think that eveybody is expecting Halo 3 to have cinematic quality in-game visuals anyway.
5 years ago
It's also a bit hard to create a large game *and* include HD CG scenes as well on a DVD-9 disc. They'd run out of space in no time.
5 years ago
True. In this day and age, FMV is largely redundant. I'm surprised to see them consider otherwise.
5 years ago
fatpizza wrote
It's also a bit hard to create a large game *and* include HD CG scenes as well on a DVD-9 disc. They'd run out of space in no time.
I think this is something Sony is going to push in PS3 games: HD cutscenes. Bring on the Wing Commander remakes!
Thus far the PS3 hasn't really done anything better than the 360, this is Sony's chance, they need to make blu-ray's capacity a selling point, and not by deliberately uncompressing unremarkable games. <cough> Resistance </cough>
5 years ago
fatpizza wrote
It's also a bit hard to create a large game *and* include HD CG scenes as well on a DVD-9 disc. They'd run out of space in no time.
I don't think that space will be much of an issue, they've probably made plans from day one how to save space on the game disc. Even some of the big RPGs still have parts of the game that really should have been taken out (cough* Oblivion tester village).
5 years ago
Heh, I never assumed this was on the cards at all, considering that neither Halo CE or Halo 2 had any pre-rendered cutscenes.
5 years ago
^ Exactly. I don't know why anyone would be surprised or impressed by this. It just seems like a 'no sh!t' announcement on Bungie's part.
5 years ago
Neo.Sanity wrote
fatpizza wrote
It's also a bit hard to create a large game *and* include HD CG scenes as well on a DVD-9 disc. They'd run out of space in no time.
I don't think that space will be much of an issue, they've probably made plans from day one how to save space on the game disc. Even some of the big RPGs still have parts of the game that really should have been taken out (cough* Oblivion tester village).
Recycled game assets are a far cry from HD video. For example, an hour of compressed 480p video will set you back about 11GB. I'm glad they're going this way. Hitman on the 360 had ugly, ugly cutscenes. They were pre-rendered with game assets, which would have been fine for last gen consoles, but horrid on the 360.
5 years ago
It puzzles me greatly whenever I see cutscenes that are prerendered with game assets. It defeats the purpose of having a scene prerendered in the first place. All the end result is, is a cutscene that takes more space, and doesn't look as good as, a scene that were rendered on the fly. The only reason I can think of for doing this is if the developers were to employ complex animation during the cutscenes, and would prefer to hard-capture the scenes rather than stuff around getting the animations right in-game (not every developer is rich enough to afford mo-cap).
5 years ago
Although I love FMV this came as no surprise. The only time i've seen any pre-rendered halo video is from that tv commercial for part 3 and the previews for Halo Wars. The first 2 games had no CG/FMV whatsoever. I think Bungie may be issuing this statement after that awesome looking Halo 3 ad (cuz that was pre-rendered to the point where it almost looked real).

All I ask is that Bungie not cut corners like they did in Part 2, I don't want horrible pop-up like in part 2 while i'm watching the cutscenes and it seems Bungie are seeing fit to make sure it doesn't happen again.
5 years ago
If in the cut-scenes look anything like the announcement trailer I don't anyone can complain.

What interests me is how they said that FMV is actually easier to do than using the in-game engine cut-scenes.
5 years ago
That's because they didn't have to do it - just say what happened and ship it off to another department. Slackers icon_wink.gif
5 years ago
and no-one dare mention or relate to MGS.....(sarcasm)
5 years ago
ugh the boot wrote
Although I love FMV this came as no surprise. The only time i've seen any pre-rendered halo video is from that tv commercial for part 3 and the previews for Halo Wars. The first 2 games had no CG/FMV whatsoever. I think Bungie may be issuing this statement after that awesome looking Halo 3 ad (cuz that was pre-rendered to the point where it almost looked real).

All I ask is that Bungie not cut corners like they did in Part 2, I don't want horrible pop-up like in part 2 while i'm watching the cutscenes and it seems Bungie are seeing fit to make sure it doesn't happen again.
You can rest easy this isn't going to happen. I read an interview and one of their main complaints was the 'pop ups' during cut scenes. We won't be seeing it this time around.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  25/09/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Microsoft
Genre:
  Shooter
Year Made:
  2007
Players:
  8

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