"I think the things you learn in Forza Motorsport apply in the real world," Greenawalt told the site when asked about the link between real and virtual driving. "A lot of people can play other similar racing games - there are a lot of games that are kind of in the middle of sim and arcade - and they learn that if you're at the edge of traction and you brake, you'll get more turning. Well that's just not true, and it'll get you killed on a track.
"If you're on the edge of traction on your front tyres turning and you brake, you've now exceeded your traction and you're going to under steer straight off into a barrier. We've had people play these other games and then they play Forza and go 'wow, how come when I brake it doesn't turn more?' well, that's because it doesn't in the real world. I think we're teaching people how to drive well in a safe place. And it's less expensive than driving on a real track day."
So, empty hype ahead of his new game's imminent release, or does the man have a point? Tell us your side in the forums.

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