Elsewhere in the update, Bungie's Frankie O'Connor is simply happy to laud the graphics, which sound like they'll boast a pretty frightening level of detail. "I was tooling around in a huge indoor environment and admiring the light shining softly through the dirty skylights above," writes O'Connor. "I was getting up close to a chain link fence and enjoying the rusty steel texture visible on the quarter-centimeter wide chain link."
"I've noticed that there’s a lot of extruded detail – that is to say, 3D objects on what would normally be flat surfaces. Think at the simplest level, a real drainpipe against a wall, but more impressive were these brilliantly done, and wonderfully conceived things like taut steel cables, the aforementioned chain link fencing, realistic electrical and communications wiring and just the random garbage that covers the world – all lovingly recreated with a futuristic bent." Realistic in-game chain link fencing: it's the future, kids.
Still, it's encouraging to hear that the game is now playable from start to finish, even though it's still not running quite as well as O'Connor would like: "Performance is all over the place of course, from build to build. There’s seldom any visible reason why the build is suddenly really framey, or conversely, buttery smooth. But it's playable enough now, from end to end, that we’ve started testing properly for difficulty and length."
To read the rest of the update, which includes mention of a controllable version of a brand new vehicle, some of the new lighting effects employed by the game, and the combat dialogue used in the title, head here.

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