Speaking to Famitsu in Japan, producer Jun Takeuchi commented that the team was still early in production - storyboarding, to be precise. They'd better get their behinds into gear, as Takeuchi is also quoting some stellar goals. Evidently the team is aiming for 60 frames per second with dynamic environmental interaction, meaning that the surrounding temperatures will play a significant role in-game.
RE4's graphics were unreal for the time, and RE5 is well on the way to matching that same success. Takeuchi mentioned the game engine, which will be capable of creating muscles in character's faces which enable extremely realistic expressions, and even hair will be modeled painstakingly from root to tip. It seems difficult to get excited about hair, but in this day and age, every pixel counts.

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