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Phil Larsen
10 Dec, 2006

Viva Pinata Review

360 Review | This is a Pinata everyone will want to have a whack at.
Is it always a good thing to be zany and wacky? Not really. Who could forget Crazy Frog Racer? Everyone, that's who. True, many “unique” creations often pitch a novelty that wears off very quickly. Fortunately, in the case of Viva Piñata - it’s not only scorchingly original, but also provides as much depth and quality gameplay as many of the AAA titles out there. A strategy and simulation game featuring cute and cuddly creatures (which actually are living Piñata – the paper mache boxes of sweet, sweet candy featured at many kid’s parties), this creation defines the very notion of pure fun, and proves that a game doesn’t need to fit in to any specific genre, or target a key demographic to be immediately accessible. Viva Piñata strikes a beautiful chord, one of originality and substance rivalled by very few titles seen this generation.

Your quest – to become a master gardener of a land called Piñata Island. The success of this new venture is signified by the variety and rarity of the Piñata creatures populating your adopted garden. Each creature is suited to a different environmental condition, and is attracted to a garden based on these characteristics. For example, the Whirlms will only start meandering in if enough soft soil is available for digging; the Raisants start to sniff out the situation after an enticing array of fruit trees are planted; and the Newtgats appear after a pond has been created. Don’t expect everything to be available from the beginning, but the game teaches you new ways to develop your garden as time progresses. This includes new plants, water options, decorations and items – all the residents, including a neurotic seed vendor will be available to guide you on the development process. A side note, as Piñata creatures are mentioned – everything is named after some type of food, to remain true to the yummy scrummy sweet candy goodness that bursts forth after a hefty whack with a stick. Never mind what Larry David thinks of Piñatas.

They must be isolated and studied to determine what nutrients may be extracted for our personal use.

They must be isolated and studied to determine what nutrients may be extracted for our personal use.
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Initially you only have access to a rather dilapidated square of land, complete with hard, unfertile soil and old junk best suited to the dump. Viva Piñata starts out as a triumphant chain of events, building each new activity upon the success of the previous efforts. Each advancement brings further options. For example, your go-to tool will be the Shovel, which can take care of most labouring duties, but it won’t be able to work with everything until some upgrades are granted by the local craftsmen. You’ll also receive a watering can and grass seed bag early on. This metaphorical chain of events begins to widen as you begin receiving rewards, and in turn becomes less linear and more accepting of garden designs and goals that are set by the player. Everything can be positioned, planted, chopped, changed and poked – if only to figure out what will happen. You play God to everything in the garden, and it’s always a treat.

Each Piñata features a number of requirements to increase its interaction with the garden, and to increase your level of control. For example, new Piñata will appear (shown by an introductory cutscene) near your garden, but are initially black-and-white. If they wander in of their own accord, you can access detailed information, as well as resident requirements. These requirements are what’s needed for the Piñata to officially live in your garden. If a Roario (a hyper-designed lion) is to become a resident, for example, they require eating two Doenuts, two Zumbugs - and the garden must be worth over 50000 chocolate coins (the official currency). Therefore, you must ensure that the garden has been developed in the appropriate way for future residents. This can lead to some backtracking and forced landscaping, but it's always in the spirit of progress.

Upon becoming residents, you can then directly control the Piñata actions, or simply let them wander around on their own. The next major goal, however, is to “romance” two Piñata. To begin courting, you will need two of the same Piñata (gender doesn’t come into the equation) as residents, and subsequently a list of requirements for romance will appear on the information screen. These lists usually include building a little specialised love-shack for whichever type of creature you want to romance, as well as one of two other objectives, which could include eating a specific type of food (An aphrodisiac? Maybe). When the requirements are met, a small love heart will appear over the “qualified” residents, and simply match them up to begin the love-making. The physical romancing process actually takes the form of a small mini-game, which has you take control of one Piñata and guide it through a maze of bombs to reach its mate. The rarer the Piñata, the harder the maze is to navigate. It’s a pretty tacked-on game, but is always fun to play nonetheless.

Low-budget remake of Peter Pan.

Low-budget remake of Peter Pan.
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The progression through various upgrades and advancements is nigh on perfect, save for a rather full-on learning curve. This isn’t to say it’s difficult to understand, but the opening hour throws a heap of new information and Piñata creatures into the mix within a relatively short period of time. It’s important to keep your eyes and ears open, or something critical may be missed. Fortunately, the game keeps a Journal to organize your collected creatures, storyline achievements and item information. It’s a useful tool that’s easy to access, navigate and understand. Every time it seems progress has hit the ceiling and there’s nowhere to go, something will almost definitely happen to mix things up. This could include a new Piñata creature appearing, which potentially changes the way your current residents are behaving, or some of the local townsfolk may pop in to offer some advice and the occasional extra item. These events keep the gameplay constantly fresh and always provide something new to try out in the garden. If one criticism can be made, it’s that the first garden space upgrade takes a little too long to achieve, causing an overly hectic amount of activity to bottleneck in the first area. Still, a handy "event" system lets the player know when progress is moving in a positive direction, and every achievement is announced with a fanfare of celebration from the creatures and the local residents. Nothing can dampen the spirits of Piñata Island!

After the first few hours, it’s up to the player how things progress from there on out. Let natural selection take its course, and you’ll find a few nasty creatures may slink by in the dead of night to gobble up any unsuspecting residents. These creatures can be exterminated by giving them a whack with the shovel, available via a quick-select button system on the D-pad. In fact, everything is easily accessible, given that menu items are selected by rotating the left analogue stick to rotate and point at the different options, each represented as a flower petal.

Everything in and around the garden looks stunning, but the standouts are the Piñata creatures themselves. Staying true to the real paper pincushions, each creature is actually covered with small, brightly-coloured pieces of paper – which can represent fur, or feathers, or anything you so imagine. The camera allows you to zoom in for a closer look on the garden goings-on, and the object detail holds up perfectly under any level of scrutiny. All the environments are vivid and imaginative, particularly the houses and features surrounding the playable area. There are two evident problems with the visuals, however. One is the lack of customisation available for the land itself, meaning the majority of the game will be built on flat, green grass without much to work with on a base level. Regardless, this is nicely offset by the array of inhabitants and items to place and interact with, so the blank canvas of creation becomes progressively more dynamic as you play. The second issue occurs in the form of framerate lag, which may pop up every so often as a particularly bustling amount of activity hits the garden, but it’s never a major deterrent.

A veritable menagerie of madness.

A veritable menagerie of madness.
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The music in Viva Piñata boasts one of the finest soundtracks on the Xbox 360 to date (rivaled only by Oblivion), and perhaps the best on any platform this year. Soft, subtle and fun melodies enhance the gameplay to a height otherwise unattainable; such is the musical impact. The bottom line is that the music is pretty much perfect. There is one problem, however, and it’s simply that there isn’t enough of it. The melodies drift in and out as randomly as the Piñatas themselves do, but regardless of any “concentration” time the player might need to spend working, the music would be a welcome companion around the clock.

Online features are available through Xbox Live, but given that this is a kid-friendly title, steps have rightly been taken by Microsoft to ensure that no inappropriate behaviour is exhibited. The only real option is to trade goodies with your friends online, or download extra items to use. Whether or not the online functionality seems practical or limited is largely based on how much you already use Xbox Live.

It’s possible to go on and on about what Viva Piñata has to offer, but part of the fun is about discovery and experimentation within the game. With this being said, it’s strongly recommended to immerse yourself into the unknown and take everything as it comes. This is a stunning effort from the team at Rare, who have produced their greatest title since the golden-days (get it? HA) of Nintendo 64 gaming. Viva Piñata has an unstoppable, infectiously happy theme that’s instantly enjoyable for kids, but any age group will have an equally large amount of fun. It isn’t without its flaws, including putting too much emphasis on romancing, as well as a sometimes frustrating, cluttered Piñata management system – but it really is up to the player to determine at what level to succeed and interact with the environments. Anyone dismissing this as a silly children’s game will be missing out on an absorbing, memorable experience that easily ranks among the best for the Xbox 360. The title itself says it all – Viva Piñata!
The Score
Viva Piñata reminds everyone how great a game can be with just a little imagination and the technical prowess to bring it to life. A truly excellent effort from Rare in all regards.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Viva Pinata Content

Viva Piñata sales creep to half a million
15 Oct, 2007 It's all a marketing thing.
GDC 2007: More Viva Piñata on the way
07 Mar, 2007 Good news if you ask us.
Viva Pinata Accessory Pack 5 released
07 Jan, 2007 No hats this time around.
16 Comments
6 years ago
Good review. I would've given it a 9.0 personally, but nevertheless a great review.
6 years ago
I might pick this up tomorrow, given it's so cheap. Does anyone know where has the best price for it at the moment? RRP is $69.95 right?
6 years ago
Viva Senor' Burns Viva Viva
6 years ago
I picked it up for $65 at JBs Spanca - although you might be able to get it cheaper online?

Good review! It really is a joy of a game - and at a price you just can't argue with. I never thought a something could be filled with so much cute, and yet still be so compelling. Well, perhaps a box of kittens... but you can't get candy out of them icon_smile.gif
6 years ago
Its sitting under the Christmas tree.

Bought it for my son but I'm thinking of having a play myself. Not sure what will happen I haven't played a game like this since Harvest Moon on the GC.
6 years ago
Yea if you like Harvest Moon you'll love this. I reckon it's a cross between a zoo sim and harvest moon. Really it's all the animals/pinata that make this game so much fun. Also the graphics are amazing....i'm still zooming in on buildings just marvelling at the texture work. Honestly if Rare use the same quality textures in the upcoming Banjo Kazooie game then i'll be very happy. Do you remember those View Master things? You know how the image used to look so full of life kinda like it was jumping off the screen? Yea the beautiful texturing gives it that effect! The Cocadile house if the perfect example
6 years ago
Its $59 at Myer this week, as well as COD2 being $29.

I picked them both up - haven't even touched COD2 since putting Viva in!
6 years ago
Great to see Rare's return to form!

BTW, loved the caption "They must be isolated and studied to determine what nutrients may be extracted for our personal use. "
6 years ago
Good review, definitely.

I recently watched the two short animated clips from the show that are available on the Marketplace and damn! I can't wait for the show to be aired here and I definitely look forward to getting my hands on the game. It has subtle humour about it and the animation from the show is bloody brilliant.

As for when I'll be getting the game, well I can't answer that. I'm tempted to pick it up before putting money away for my Wii, but then again the earlier I put money away for the Wii the earlier I get some Zelda love. It's a tough decision.
6 years ago
this game is awsome, but does any one have a doenut???? cause i really, realy want one and wat get raarios in ya garden
6 years ago
oh ya and how do u get a pic next 3 ya name i dont know how lol ^^
6 years ago
Check your Control Panel for more details on that one. icon_wink.gif Should be at the top of the screen.

But back on topic to the VP review. I did enjoy this game for what near 10 hours I played of it. I recall making many hundreds of Whirlms with no good reason.

And yay for outdated topics.
6 years ago
Bringing back a review that's been dead for 4 months huh? *tut tut tut*

Well I've put this game on laybuy with my 360 so I've got high hopes for it. "A cross between Harvest Moon and Pokemon" huh? Sounds like my sorta game.
6 years ago
Just make sure to make aimless amounts of Whirlms for no reason. And give them names. And care for them, hug them, caress them.

Just don't call them all George.

That said, it'll eat hours away and fast, just warning you!
6 years ago
Vervain wrote
Bringing back a review that's been dead for 4 months huh? *tut tut tut*

Well I've put this game on laybuy with my 360 so I've got high hopes for it. "A cross between Harvest Moon and Pokemon" huh? Sounds like my sorta game.
You will love it man, it is very addicting i gotta play it more but going for the Gears seriosuly achievement is taking over my xbox play.
6 years ago
I'd have not stopped yet if I had a 360 to play it on. I only played it at a friends house and even then I was addicted!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Microsoft Game Studios
Developer:
  Rareware
Players:
  1

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