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Chris Leigh
23 Nov, 2006

Gears of War Review

360 Review | Emerging today.
You don't need us to remind you that Microsoft has a lot riding on Gears of War. Since Epic first unveiled its futuristic third-person shooter at E3 last year, mouths have been left agog at the many images of the game that have been gradually pumped out to the media, and forums have been lit up with drooling fanboy anticipation. But while the visuals have a lot to do with the excitement that will greet the release of Gears in the coming days, this is a game whose beauty is a little more than skin-deep. Is it reason enough to buy an Xbox 360? Probably not, as this is no Halo in terms of being a step forward. But it is almost certainly one of the finest titles on Microsoft's machine, and is probably going to be one of the better games you'll play this year.

One thing is certain, however: as soon as you're chucked into the clunking marine boots of anti-hero Marcus Fenix and told to save Sera from the Locust race, it's pretty plain that Gears of War is at least going to be the best-looking title you'll encounter in 2006. Much has been made of the title's technical virtuosity, and it doesn't disappoint - quite simply, the sights you'll see in Gears are unprecedented. The game's lavish cut-scenes (all depicted using the game's extravagant real-time graphics) are sandwiched by virtual worlds that drip with atmosphere, sensational level design (the graceful architecture of Sera is a highlight), and some remarkable lighting effects. The marines are modelled superbly, right down to every crease in their craggy necks, while some of the weather effects raise the proverbial bar to jaw-dropping levels. Let's just say we were close to breaking out the umbrellas at the start of Act Three.

Infact, without wishing to create another pointless debate, we've yet to see a PlayStation 3 game in motion that can match what Gears offers, and you'll find yourself stopping from time to time, just to take it all in. It's a striking advert for the Xbox 360 alright, and Microsoft must be hugging itself with glee at how things have turned out. If we had to level one complaint at how it all looks (and hell, we're being picky here), we'd suggest that the art design is a little too steeped in sci-fi cliché. After you've seen one hulking, armour-laden marine, you've generally seen them all. This grey, futuristic dystopia has also had starring roles in games before; it's just never been quite as beautiful.

Tough as nails and equipped with grenade launchers, Boomers are swines to take down.

Tough as nails and equipped with grenade launchers, Boomers are swines to take down.
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Such ravishing visuals only go so far, however. Thus, it's a pleasure to report that Gears' soundtrack complements the eye-candy admirably. It also makes for one of the most atmospheric next-gen games yet, with the faraway battle cries of approaching Locust and the shrieking of the Kryll (an airborne enemy that attacks in flocks and only when you're in the dark) genuinely spine-tingling. Playing in co-op, it becomes easy to make the other player jolt with surprise, simply by revving up your chainsaw out of the blue. That alone is a testament to how well the game keeps you on the edge of your seat.

The palpable sense of tension can also be attributed to the combat. There's a certain rhythm to the gun battles in Gears of War, a pattern that largely consists of shooting, ducking, recovering health, and repeating the process. Levels are deliberately littered with features that can provide cover (pressing A lets you hug any such barrier), and using such aids effectively is as much a key to success in Gears of War as it was in Ghost Recon: Advanced Warfighter. Charging your enemy, even on the easiest of the three difficulty settings, is foolhardy in the extreme. After all, the Locust will find cover themselves and/or confidently flank you, thanks to some reasonably impressive AI routines (that said, the artificial intelligence would go wonky on rare occasions - once or twice during the game, we found ourselves face to face with an enemy, only for them not to react as we emptied a magazine into their head).

Although the pattern of "shoot, duck, recover" may sound like the perfect recipe for monotony, some novel level design, absolutely rock-solid camerawork, sharp enemy AI and rumbustious combat means that almost every skirmish feels different enough to warrant inclusion. It's only in the first of the game's five stages - incidentally, the weakest - that repetition really kicks in. You're also blessed with an impressive assortment of rolling and ducking manouevres, to help you weave to and from different points of cover, and all of these are intuitive to use within a hour of starting the game. Our favourite remains the "roadie run", a quick sprint (performed by holding A) that lets you rapidly cross exposed ground, and which is accompanied by an excellent shaking camera effect. Very useful, and it looks the part.

Your enemies aren't afraid to charge your way from time to time, and when you do get in up close, you'll discover another highly enjoyable trick: the chainsaw melée. By briefly holding B during close-quarters combat, you can get Marcus to flip his gun and slice his enemy clean down the middle. It's horrendously gory, but also viciously satisfying, and it's likely you'll laugh out loud (if only out of shock) the first time you pull it off. As finishing moves go, it's pretty emphatic. The rest of the weapons are a mixed bag. There's a fairly humdrum collection of grenades, handguns and shotguns, though the Hammer of Dawn (a targeting system that employs satellites positioned in space) and the Torque Bow will bring a smile to the face of even the most hardened FPS veteran.

As a marine, you're given access to a fairly flexible range of manouevres.

As a marine, you're given access to a fairly flexible range of manouevres.
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Although so far we've held back on mentioning anything in the game that vexed us, this isn't quite the perfect package. The brevity of the game (despite Mark Rein's claims, we completed Gears just inside 11 hours on medium difficulty) is one minor annoyance, though an excellent co-op mode arguably saves the day in that respect, not to mention the fact that you'll probably want to play through it again. And although we know you lot all hate poor old EA, the Electronic Arts executive who dared to criticise Gears for a lack of innovation isn't without a point - Epic's shooter is hardly representative of the kind of fresh, dynamic gameplay that next-generation hardware has the potential to deliver. Not that it ever pretended to be about innovation, but still...

It's also pretty light on both story and characterisation, with the game's foremost characters little more than square-jawed meatheads with single-digit IQs. Having said that, the dialogue is at least mindful of this, and some of the banter exchanged between the four marines is both entertaining and well-acted. Their repartee also serves a more important purpose, by powerfully reinforcing the sense of camaraderie and teamwork that Epic has clearly tried to imbue in players, the feeling that you're not quite alone in sorting out the mess you're confronted with. The constant chatter livens things up in the moments that the game does begin to drag.

Happily though, such moments are as rare as hen's teeth in Gears of War. What Epic has created here is a gorgeous, Hollywood blockbuster of a game, a title packed with soaring production values and a style of combat that manages to be highly engaging, despite its ultimately repetitive nature. True, it's some way from being original, and it features a cast and a setting that's almost as old as the science-fiction genre itself. But to whimper about such things as innovation would be rather missing the point; that for your hundred dollars or fifty quid, you're buying in to (at least) ten to twelve solid hours of supremely entertaining gaming. This is a formidable title - miss it at your peril.
The Score
One of the Xbox 360's best moments to date. Gears of War trades off innovation for the sake of high-class production, solid gameplay and enjoyable combat. A must. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Gears of War Content

Gears of War gets a new special edition
29 May, 2008 Not particularly special, though.
Gears of War film going green?
08 Oct, 2007 Screen, that is.
New Gears of War achievements coming today
14 Jun, 2007 A few fixes too.
29 Comments
3 years ago
good review.

it's been an odd ride reading the reviews for GoW. several reviews seem to only focus on what is wrong with the game, but they've all resulted in a big score, and that is what Mr. EA was probably getting at.

how did you find the controls? because that seemed to be a sticking point for a lot of reviews i've read.

(albeit not too horrendous given the scores were all still over 90%)
3 years ago
ObsoletE wrote
how did you find the controls?
Rarely a problem, to be honest, and intuitive by the time you reach the end of Act One (which lasts about 90 minutes).
3 years ago
The controls are fine once you get used to them. The "A button does everything" style sometimes produced unexpected effects but these get sorted once you get used to it. For example holding up/forward while pressing A sometimes didn't result in ducking for cover whereas A on it's own did. Overall it works great though and I like the controls more than Halo.

What in particular did the reviews not like about the controls?
3 years ago
Have you played much multiplayer, Chris?
3 years ago
detect wrote
What in particular did the reviews not like about the controls?
like a great many reviews, nothing specific, just that they found them fiddly and occasionally annoying, which could be down to the all-purpose A-button.

i wasn't sure what they meant which is why i asked, as fiddly and annoying could refer to aiming, or sensitivity, or almost anything.
3 years ago
I pre ordered this game the other day, but just found out that works needs me to work overseas for 2 weeks!

OMG, this game wont be cool anymore when i get back icon_razz.gif
3 years ago
Yeah I dunno, I haven't played the game yet, but giving it a 8 for lifespan seems a bit odd with little mention of it in the review.

I mean sure the single is short but is the muliplayer flawed, lag, modes? Most reviews I've read tout the multi and graphics being the selling points. Now-a-days for an action game a 10-15 hour adventure is fine if it comes with awesome multi component, ie balanced, tweaked and has great maps. I'm totally looking forward to the 4 vs 4 team based mode. I think that's the greatest selling point of the title

You guys gave Warhammer 9/10 for lifespan with the same length single, no co-op for the campaign and I'm sure that multi isn't 1/2 as polished as GoW...
3 years ago
i missed that comment on the DoW:DC review. i think you'd be incredibly hard-pushed to finish the single-player campaign in 10 hours there.

i've played it at least that long, and only conquered 2 (of 6) enemies.

mind you, i'm a completist when it comes to RTS. i love uncovering the whole map, so i tend to drag the battles longer than they necessarily need to run.
3 years ago
I really want to play this game through. Spose I'll have to borrow a 360 for a weekend.
3 years ago
Good review. The game sounds excellent, so I definitely can't wait to get my hands on the LE version of it tomorrow (yes, I'm getting it tomorrow, kekeke).
3 years ago
I LOVE how Palgn reviews have absolutely ZERO spoilers!! Awesome guys....seriously the BEST reviews in the biz (except for the scores you give out but that's just personal preference). Always address the important issues, you guys know your stuff e.g. tech, lingo etc and the reviews have a very real/human quality about them. It's like you guys actually play these games for fun and not because it's a job so you always give a gamers perspective not a just a reviewer etc.

Awesome! Keep it up guys! icon_razz.gif
3 years ago
Makes me wanna buy a 360...

On the bright side, at elast when I can actually afford to buy one, the game will be cheap as chips, probably.

Yes, I'm poor.
3 years ago
The game will be cheap as chips cause by the time that happens there will be better/prettier games available :O
3 years ago
Wow, again another brilliant review written by the PALGN crew. I agree with Ugh completely when it comes to your reviews overall, they just hit the mark with what we want to hear and more importantly, what we need to hear. And now for a totally random statement.

I'm really looking forward to seeing this level with these rain effects that keep being mentioned in the reviews. I love water related things including rain so yeah, I'm really looking forward to it. Just as I am looking forward to seeing the water in Zelda too. Should be sweet!
3 years ago
(pressing A lets you hug any such barrier

For some unknown reason, when you said this I got an image in my head of some big hulky marine actually hugging a wall, Bender style, with the sound effects and everything.

... Why are you all staring at me?
3 years ago
NismoR34 wrote
Wow, again another brilliant review written by the PALGN crew. I agree with Ugh completely when it comes to your reviews overall, they just hit the mark with what we want to hear and more importantly, what we need to hear. And now for a totally random statement.

I'm really looking forward to seeing this level with these rain effects that keep being mentioned in the reviews. I love water related things including rain so yeah, I'm really looking forward to it. Just as I am looking forward to seeing the water in Zelda too. Should be sweet!
The rain level is awesome. There are some multiplayer levels also that use the rain and such and it's hard to play sometimes because you're constantly looking at the specular effects and such. I love this game.
3 years ago
I just played game yesterday finished two chapters in no time in co-op. I felt single was kinda crappy, co-op kicked ass though but I felt it was short and kinda linear. Overall I think its not that great it was hyped about, but a good game. Controls were clunky, A button for everything is not good, you sometimes get stuck on a wall or you're rolling. I didnt like characters though, they looked sumo's with guns and armor.
3 years ago
It looks, good, and bad all at the same time. I don't think I'll be getting it, but if the price goes down and I see it in a couple of years, I might consider picking it up.
3 years ago
^ Is it just me or does anyone else find the graphics alot like Resident Evil 4's?
3 years ago
GroovySamurai wrote
^ Is it just me or does anyone else find the graphics alot like Resident Evil 4's?
Some of the scenary do look similar RE4.
3 years ago
GroovySamurai wrote
^ Is it just me or does anyone else find the graphics alot like Resident Evil 4's?
I thought the same thing. Both games play very similar too.
3 years ago
And do you guys think Marcus sounds like whinne the pooh or is that also just me?
3 years ago
GroovySamurai wrote
And do you guys think Marcus sounds like whinne the pooh or is that also just me?
I dont know they look kinda like sumo with guns, man how did art direction go wrong.
3 years ago
GroovySamurai wrote
And do you guys think Marcus sounds like whinne the pooh or is that also just me?
No thats just you icon_razz.gif
Oh and the link to this from the front page is a tad random, as this is an older review.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/11/2006 (Confirmed)
Publisher:
  Microsoft
Genre:
  Shooter
Year Made:
  2006

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