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Chris Leigh
10 Nov, 2006

EA exec criticises Gears of War for lack of innovation

360 News | No laughing at the back, please.
Gears of War isn't as great as everyone thinks, according to Alain Tascan, general manager for EA Montreal. A lack of innovation was the biggest accusation levelled at the Epic-developed shooter by Tascan, who was fronting a panel discussion at the Montréal Games Summit.

"Gears of War brings nothing in terms of innovation to the shooter," said Tascan, sharpening his claws. "Like, zero. So why are people loving it so much? It's like added production value, incredible cutscenes and the best ever graphics ever. I'm sure it's going to be a great success, I can't wait to play it, but let's face that graphics are still number one." He even chucked in a metaphor that Kojima himself would have been proud of, by comparing the Xbox 360 shooter to an attractive girl in a bar. "If she's [also] smart enough, that's the gameplay," he quipped. Right.

"I'm not talking about my tastes, I'm just saying, when you go to metacritic and you see a 96 for Gears of War, then you read the critics saying, 'Okay, storyline - there's none, gameplay is not innovative...' Then I say, why did they give this 96? They were blown away by the high quality of the graphics... Myself, I prefer something more creative."

Anyway, to see if Tascan's talking tripe or not, check back for our review next week.

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41 Comments
5 years ago
Well If I didnt know better I would say EA is jealous because someone else is making money for once. And there talking about no innovation?? We are talking about the people who bring out 15 Sim titles each year arent we?
5 years ago
Yeah, but the Sims titles don't even have the graphical advantage icon_razz.gif
Jealous, much?
5 years ago
Alain Tascan wrote
I'm not talking about my tastes, I'm just saying, when you go to metacritic and you see a 96 for Gears of War, then you read the critics saying, 'Okay, storyline - there's none, gameplay is not innovative...' Then I say, why did they give this 96?
that actually makes sense. pity not many people will see it that way.

i haven't played the game, i'm sure he's exaggerating to prove a point, but that comment is valid.

of course, his point isn't helped by the fact he works for EA. they've had some damn good games, but then they don't know when to stop flogging.
5 years ago
That's totally right EA!

They should have had the main GOW character able to craft pottery, grab any environmental object and put it into an infinite inventory to solve ridiculous puzzles and the main character should be able to be totally sculpted by the user to look like their real life self like in oblivion or saints row.
Also the 360cam is out now so they should use that also, if anything just to look at the expression on your face while you look at the awesome graphics.There should be shops where you can buy a gimp suit for your character and buy/sell your crafted wares online also.

There is just not enough innovation in this game and it makes me sick.
5 years ago
EA criticizing others over originality! ha that's rich! Although it's the most original things they have done in years.
5 years ago
Whatever, what a gob knobbler. I mean, for starters EA recycles everything and the only good games they brand are from companies they have 'cosumed'. Why doesn't he go on about how rubbish each version of FIFA/Madden/NFL or whatever is. If GoW is a hot chick, EA sports is a King's Cross hooker. Secondly, it's poblished. HELLO EA, has any in-house game you have done been polished and not rushed!?!?

If GoW only brings a very high quality A/V experience setting the new benchmark for graphics and immersion, so be it. I'm craving for that to be honest and cannot wait. I want to be blown away by a rich highly detailed world and intense gameplay. Plus the multiplayer looks sick. I love 4-vs-4 team play.

I think the average joe is getting obessed with the next gen concept. I mean, really, what can we really expect except better visuals, game immersion and better AI?
5 years ago
Look out for Gears of War Street '07 to add more innovation to the industry.
5 years ago
I love the smell of hypocrisy in the morning
5 years ago
leonmc wrote
If GoW only brings a very high quality A/V experience setting the new benchmark for graphics and immersion, so be it. I'm craving for that to be honest and cannot wait. I want to be blown away by a rich highly detailed world and intense gameplay.
That is all I expected from this game and have been longing for for quite a while.
I've been waiting for a cinematic experience which I partake in and this looks like the one.
5 years ago
He doesn't seem to be criticising the game, more the reviews. His point seems to be that the game is a great solid entry, but no 'Mario 64'. The reviews even say so, but then they give it a Mario 64 score.

EA's sequels don't get 96% either, so there's not really any hypocricy. Even their own equivalents (non innovative shooters like Black) get the polite 'good graphics, no innovation, 80%' type reviews. It would only be hypocricy if he was a reviewer who had given NFS: Carbon 96%.
5 years ago
Innovation is a lost art - I think just making a solid game that delivers a great play experience without any obvious corner cutting or cop-outs is enough to warrent a good score from a review, 'cause god knows there aren't many games delivering that these days.

Don't get me wrong, innovation in games is something we could do with a lot more of - but so are good, solid games.
5 years ago
for my opinion refer to David's post.
5 years ago
Man since when does a game have to completly innovate for it to recieve '96' scores, what a load of crap. You could say RE4 didn't have any innovation, did that stop it from being a AAA game? No. It comes down to the overall experience, gameplay and immersion in my opinion, EA stop being jealous and go back to raping consumers with microtransactions.
5 years ago
Although EA have one title thats kinda innovative, Crysis. Innovation and EA dont mix.
5 years ago
I don't know too much about videogames. From my experiances though EA really do suck when it comes to unoriginality. You can litterally miss out on a few years of FIFA world cup, come back to it and it'd pretty much be the same old game.

Dear EA:

Where is the love? Where is the pride? Where is the bloody quality in your games?
5 years ago
Umm yeh, EA are all about EA. All they do is find buy out small studio that owns a decent franchise, then bring out a version of that game every year, making only tiny changes.
5 years ago
I agree with his opinion. A solid game that does nothing to push boundaries deserves a 9.0 at best. Gears of War doesn't push anything except graphics; though I think some of the gameplay tweaks should have been implemented in other third person games long ago; ducking behind cover, shooting from a covered position, etc. Just stuff generally abused by NPCs to make the game seem harder.

I haven't played the game yet, so I might change my mind, but so far I think reviewers have been consumed by the hype. This always seems to occur at the beginning of a new generation, so I'm hardly suprised.
5 years ago
The noise might be about two things:

(1)Battlefield 2142 (special Spyware edition) might get over shadowed.
(2)EA's biggest competitor Ubisoft has placed all bets on DS & Wii... and have adopted the “Viva La Innovation” mantra. - This ploy is an attempt to neutralise Ubi's new positioning.

The consensus is that EA is not known for originality. Why? Because it is true. They are a high volume publisher and as such their goal is to publish mainstream games for consumption by the broadest audience possible.

Products in the belly of the EA sausage machine are flavored with lots of salt (use of public identities/movie tie-ins), pepper (sex/sport) and sugar (pretty graphics) to attract “Norm” - the average gaming punter. That's it – thats the McEA recipe and production teams are not allowed to vary it.

EA make money because the bulk of the games are made up of the cheapest filling available – recycled code soon followed by FMV. They control the most shelf space and hence have better scale and bargaining. The upside to this approach is the code is often clean and relatively bug free. It is also very accesable as it is sold everywhere.

Some people read books and go on an adventure other people prefer to get a magazine with pretty pictures of someone else going on an adventure ... personal choice. The majority of people don't want innovation – they don't like change. They are happy with popular media thats easy to consume.

The only challenge for EA is tweaking the salt,pepper, & sugar mix and right now there is a slight chance that the average tastes may change a little because of the reaction to over supply of the same old franchise mush – and the possible effects of the so called Nintendo revolution...

I'll end my take on this by saying that Epic is financially in a US$10 million hole and also owns the lovely plump UT franchise...If there was a third reason for the noise, I'd wager there's a bit of boardroom banter involved...
5 years ago
Quote
A solid game that does nothing to push boundaries deserves a 9.0 at best
Do you believe RE4 is only entitled to a 9 then? Think about it logically can every game innovate something new? Of course not, not every movie is innovated, not every book is innovated, same with videogames.

Going by what I have read in reviews AND people's opinion the game does much more then push the graphics. The gameplay might not be as innovated as they come (though I like to think the cover and tatical firefights hasn't been used as much) but it delivers so many exciting, tense, and crazy moments that the overall experience delivers on such a grand scale. It seems GOW's has those HOLYCOW moments that RE4 produced when where surronded in a village with a chainsaw crazed maniac. More games need to deliver a flat out awesome gaming experience rather then pure innovation.
5 years ago
armageddon12 wrote
I agree with his opinion. A solid game that does nothing to push boundaries deserves a 9.0 at best.
This is an odd point. Yes, a 'solid' game that doesn't push boundaries shouldn't deserve any more than a 9.0... but neither should a 'solid' game that is innovative, as its still nothing more than a 'solid' game.

However, regardless of whether or not it is innovative, a brilliant game is still a brilliant game and therefore deserves a brilliant score. Mario 64 is a game that deserves a brilliant score, but its not just because it was innovative - its because its a bloody brilliant game in its own right.

Is Gears of War a brilliant game? Thats up to opinion, and, at the moment, nobody here knows. However, this isn't really about that - its about the fact that, regardless of whether it is 'innovative' or not, a brilliant game is still a brilliant game.
5 years ago
armageddon12 wrote
I agree with his opinion. A solid game that does nothing to push boundaries deserves a 9.0 at best. Gears of War doesn't push anything except graphics; though I think some of the gameplay tweaks should have been implemented in other third person games long ago; ducking behind cover, shooting from a covered position, etc. Just stuff generally abused by NPCs to make the game seem harder.

I haven't played the game yet, so I might change my mind, but so far I think reviewers have been consumed by the hype. This always seems to occur at the beginning of a new generation, so I'm hardly suprised.
Perfect Darks covering system is alright, the only problem is its a bit slow to actually get onto the cover and you cant move the character neither. If you watch the review of Gears of War at IGN it gives you a pretty decent look at the gameplay and it looks really great, the covering is fast and allows you to quickly excute strategies without having to worry about poor mechanics stuffing everything up.

My favourite games are RE4 and Halo 2 and its not so much the gameplay that has me loving the games, its the characters, the weapons and more importantly the environments. Art is such a important thing in games to me. Like Beepo's has mentioned I find its the scenes with all the enemies which has me heavily involved in a game.

I think this looks like one of the most freshest titles in a long time and obviously alot of other people do to but im also with armageddon12, got to play the game before judging it so much.

Also everyones saying the game isnt inovative but what else could they have done? Im interested to here peoples ideas.
5 years ago
RE4 is a hard one to assign a number to. The graphics were amazing, the story was gripping, and gameplay issues of previous games in the series were fixed. Under used gameplay mechanics such as the use of cutscene interaction, helped the player feel more involved with the game. Mini games dotted throughout broke up an otherwise linear experience. The additional gameplay modes, and additional content to experience after the story was completed sustained interest long after finish. Not to mention the eclectic mix of enemies and bosses. Oh sorry, you were saying something?

Like I said, I haven't played the game, nor have I read the reviews people are referring to. I was just commenting on that score, if Alain Tascan's views are justified, seems inappropriate. I was agreeing with his opinion of games that don't push the envelope, shouldn't get such high scores; it just seems some reviewers are constantly raising the attainable scores, more freely giving out high scores.

I don't know why you feel entitled to react to my opinion, on an opinion. But you are entitled to your opinion. I agree there needs to be more awesome gaming experiences, and GOW definitely looks set to be one of them. But is it a better game than Half-Life 2?

Edit: Wow, I haven't had this many quotes for one post in a while! The above was intended as a response to Beepos.

Anyway, DancesInUnderwear, to me a solid game should be anything from 7.0-9.0; the lower end might have some issues that should have been resolved but nonetheless a fun experience, where as the upper end would be exceptionally well realised. An outstanding title would be from 8.0-10.0; the lower end representing an excellent game experience with unique/under-used mechanics albeit poorly realised, whereas the upper end would be innovative in almost every way, that really pushes forward the games industry, and makes uncharted territory viable.

Mario 64 would be an example of this; 3D games of and around that period handled the mechanics of moving around in 3D in an incredibly poor manner by today's standards (looks at Tomb Raider). Not only did Mario 64 innovate with camera control, and movement; it introduced a seamless act based game full of unique worlds and innovative design, that really brought the necessity of the change from 2D-3D.

On the other hand GOW seems to highlight the change for HD with the incredible level of detail, but does so only on a graphical level (as far as I can see, having not played it). It doesn't seem to add anything more to the experience, as far as gameplay is concerned, so is it really a necessity? Apart from that it really does nothing new, but does things exceptionally well. But since I can't attest to whether it's the sum of it's parts yet, I'd rather reserve judgement.

GroovySamurai, Perfect Dark Zero made the cover system needlessly complex, unintuitive, and seemed quite useless. It doesn't detract from my point that the cover system is a gameplay mechanic has rarely been utilised by anyone other than the CPU, and as you highlighted; rarely to the same standard as shown by GOW.

As for what else they could have done? I haven't played it, but so far people seem to think the story is just an excuse for the gamplay. There's a lot of games like this, and while there's nothing wrong with it; they could have broken the mold by attaching an involving story. Anyway I'd have to play the game to think up more ideas. I still think there are a lot of mechanics being glossed over that the game has utilised, which depending on how well they are implemented, might justify the scores it's been getting. Not to mention the AI, which is supposed to be awesome, that alone could easily justify a 9.6.

At any rate, this is looking to be a must have title, no matter how you look at it.
5 years ago
armageddon12 wrote
Under used gameplay mechanics such as the use of cutscene interaction, helped the player feel more involved with the game.
Actually that concept was stolen from shenmue series, I dont think they used it properly in some places. RE4 was hardly innovative or unique gameplay-wise, but it was very well produced and developed nicely.
5 years ago
I don't like this attitude of 'innovation == awesome'. You know what? Sometimes innovation doesn't help make a fundamentally average game any better. You might get sucked in by some gimmick, I know I have been before, but how long will it keep you entertained? 20 minutes? 2 hours? Not long, usually. Now, innovation in a good game is a great thing! Sure! But just being vaguely innovative in one area or another doesn't suddenly make a game brilliant by default, you know?
I really do object to the suggestion that only 'innovative' games should be awarded top marks. Why should the quality of something be ignored simply because it doesn't break all the moulds?

I'm all for new and exciting gameplay elements, but I'm not going to assume the pretention that a good game isn't good because it doesn't re-invent gaming.
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Australian Release Date:
  24/11/2006 (Confirmed)
Publisher:
  Microsoft
Genre:
  Shooter
Year Made:
  2006

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