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Chris Leigh
05 Nov, 2006

Xbox Live Arcade Unplugged Volume 1 Review

360 Review | The first Live Arcade compilation is a hit-and-miss affair.
It was pretty inevitable that sooner or later Microsoft would mine its Xbox Live Arcade service to cobble together a compilation or two. Honestly, who can blame them? For virtually no development cost whatsoever, Bill and his crew have hoisted half-a-dozen retro titles and a free one-month subscription of Xbox Live onto a disc and stuck a budget price sticker on the front. And for some - specifically, the poor unfortunates among you who haven't got a Live connection - that'll be just fine. But for those of us who are connected and capable of downloading only the best games on this compilation for AU$7 - AU$8 each, we'd suggest you think a bit before purchasing this. Because there's quite a bit of fluff on here.

Having said that, there's at least one title on XBLA Unplugged Volume 1 that's worth the asking price of the entire collection (but only if you're unconnected, we should reiterate). Geometry Wars is that title, a 2D shooter so moreish and so insanely well-balanced that nothing on Xbox Live Arcade comes close, let alone anything on this disc. Playing as a spaceship confined to a rectangular play area, the left stick moves you about, and the right stick controls your laser. It may sound like it has all the depth of a puddle, and initially its appeal isn't obvious, but as your high score gradually swells, it becomes increasingly apparent that this is gaming in its purest and rawest form.

Boasting one of the best learning curves we've ever seen, its magnetic appeal is based on two of gaming's oldest fundamentals - the addictiveness of chasing high scores, and quick reflexes. You start with three lives and three screen-clearing bombs, and from there the game gradually chucks bigger and bigger waves of enemies your way. As your score climbs, the number of enemies invading your confined area increases, palms get sweatier and your eyes desperately try to keep up with it all. Eventually, your hands are playing ahead of your brain.

There's some brilliant Achievement challenges in there, as well. Not firing a shot for the first minute of play may sound easy, but it's actually maddeningly difficult. Reaching a million points feels like you've surpassed some kind of rite of passage. The whole thing even manages to look glorious, and is accompanied by an exhilarating, thumping soundtrack. AU$8? We'd happily fork out AU$50 if we had to; it's that good. Infact, sod it, we'll say it - Geometry Wars is hands down one of the greatest shooters ever created. There.

Ah, how we love thee, Geometry Wars.

Ah, how we love thee, Geometry Wars.
Close
Inevitably, things head in only one direction after that. Take Bejeweled 2. In the experience of this reviewer, it's a matter of personal taste. Fiercely popular on the internet - it's quite a hit with the ladies, or so we hear - it's a puzzler which has you swapping coloured jewels about to form matching rows of three or more gems. It's highly likely that you'll have played some variant of it at one point or another - there are countless online flash versions (many of which are, uh, free), while the decent Zoo Keeper on the DS based itself entirely on the Bejeweled concept, but was actually more enjoyable, thanks to the fact that you could use the stylus. And it had giraffes. You can't beat a nice giraffe.

Anyway, point is: with its Live Arcade trousers on, Bejeweled 2 doesn't have quite the same appeal. Maybe that's because you have no choice but to push your cursor sluggishly about the grid with the D-pad or stick, resulting in an experience that lacks the pace of Zoo Keeper's manic, stylus-based gameplay. There's also a suspicion that the underlying concept isn't as sound as it first seems, as getting huge combos in Bejeweled 2 can often feel a tad lucky, as said combos use jewels that drop from off the top of the screen, jewels that you never knew were there in the first place, but that are still contributing to your massive combo scores. It's a real "Uh, how did I do that?" moment, and hardly feels that rewarding. On top of that, the soundtrack is drearier than an Air album.

Texas Hold 'Em livens things up a little, but only if you're able to play online with human opponents. Tougher AI opposition would certainly have justified the single player game more, but as your opponents there are likely to fold the moment you place a big bet on the table, it's unlikely you'll spend more than ten minutes playing on your own, unless you're a sucker for those Achievement points. As it's poker, camera support would have been fantastic here, though the banter is often entertainment enough. Hardwood Backgammon runs into much the same problems, with a competent online mode but utterly lame offline AI. And if you're unlucky enough to be without an Xbox Live connection, these two are next to worthless.

Must... Sleep...

Must... Sleep...
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Wik: Fable of Souls almost redeems things. Playing as Wik, a Gollum-esque man-frog who uses his grapple-like tongue to grab onto branches and ledges, you're given the task of feeding Slotham, a mule-like creature who ambles to and fro along the bottom of the screen. Slotham likes his grubs, so it's up to you to swing about the game's 120 levels, nabbing grubs with your tongue and spitting them out to the ground for Slotham to munch on. Along the way are various obstacles, including bugs who swipe the same grubs you need to feed to old Slothers, before he marches off the screen, causing you to lose.

While initially tricky to control, Wik is quite possibly the second-best game on this compilation, with some neat puzzles and tight time-based challenges. It's also pretty original, though a lack of variety becomes ever more obvious as you make your way through the game; halving the number of levels would unquestionably have made this more palatable.

That leaves Outpost Kaloki X, a fairly rudimentary strategy game that sees you managing the affairs of an intergalactic space station and serving the recreational needs of ickle cartoon aliens. Meeting these needs and attracting the customers requires you to construct various ventures (lemonade stands, newspaper stands, radio stations, pawn shops, observatories, chemistry labs, parks, ponds and so forth), all whilst managing your funds and power usage (as each venture requires a certain amount of power, you also need to build devices that will collect energy for you). It's all a bit like what would have happened if Bullfrog had set Theme Park in space, and though it hooks you in initially, a lack of detail and of variety in the goals set by the game means it wears thin after the first few hours. A shame, as this one undoubtedly had potential.

So should you buy this slightly motley anthology? Well, if you're online and have ready access to the Arcade service, our gut reaction would be a "no". However, if you live in a cave and are cut off from the delights of the Xbox Live Arcade service, this may - again, may - be worth a purchase. That's why it was so difficult to mark XBLA Unplugged Volume 1 - because its value to each individual varies considerably. Having said that, we've seen this online for as little as AU$30, and there is that free month of Xbox Live, and if you've absolutely no other way of playing it, Geometry Wars is worth that price on its own, in our opinion. It's your call.
The Score
You'd be best off acquiring Geometry Wars and considering Wik and Texas Hold 'Em from the Arcade service itself. Or, if you're not hooked up, find a friend who is and abuse their connection. Truth be told, buying this should be a last resort for the terminally offline. 5
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Xbox Live Arcade Unplugged Volume 1 Content

Xbox Live Arcade compilation revealed
26 Aug, 2006 Six of the best to go on general release.
Easy Mode Volume 2.6
07 Sep, 2007 10 things I hate about you.
Ultimate Mortal Kombat 3 released on Live Arcade
21 Oct, 2006 Then pulled a few hours later.
6 Comments
3 years ago
Great, i just bought this off the Answer icon_razz.gif Oh well, icon_smile.gif
3 years ago
It's still pretty good, I got this because I have no credit card and everyone was so slow getting MS point cards out, between this, the camera and the screw up Microsoft did for my Live account I have 13ish month of Live Gold Left icon_lol.gif
3 years ago
One thing, 4 of the games on the disk are 800 points ( $14 ) so its actually pretty good value. Geometry Wars alone is worth the asking price for the disk.

lf only I could pass 500k. Anyone who can survive 1,000,000 is my hero.
3 years ago
slapshakle wrote
lf only I could pass 500k. Anyone who can survive 1,000,000 is my hero.
For about two months, my best was 499,720. I think every person in the next city heard my swearing the night I made that score. I've since passed 1,200,000, but some of the YouTube vids showing 12 or 13 million scores... Amazing.
3 years ago
Chris-Leigh wrote
slapshakle wrote
lf only I could pass 500k. Anyone who can survive 1,000,000 is my hero.
For about two months, my best score was 499,720. I think every person in the next city heard my swearing that night. I've since passed 1,200,000, but some of the YouTube vids showing 12 or 13 million scores... Amazing.
Check out the leaderboard ingame, the top guy has 295 million ! icon_eek.gif
So far I can only manage 430k icon_redface.gif
3 years ago
About 680,000 for me. I got up to 950,000 and died, but i plugged my ethernet cable in halfway through and didn't get uploaded... very pissed off!!!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Microsoft Game Studios
Developer:
  Various

Extra:
Wik: Fable of Souls / Outpost Kaloki X / Bejeweled 2 Deluxe / Hardwood Backgammon / Texas Hold 'em / Geometry Wars: Retro Evolved

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