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Jeremy Jastrzab
09 Oct, 2006

Enchanted Arms Review

360 Review | His arm really is enchanted.
Microsoft’s biggest failure so far in the console race is the inability to secure any ground in Japan. They are obviously making some effort to improve this by coaxing as many Japanese developers to come on board. With games like Blue Dragon and Lost Odyssey in development for the Xbox 360, you’ve already got two more Japanese RPG’s than there were on the Xbox. Since these titles won’t be seeing light of day for a while, the good fellows at From Software are bridging the gap with one of the first traditional Japanese RPG’s to hit a Microsoft system and definitely the first for the Xbox 360.

Enchanted Arms follows the story of Atsuma, who just happens to have a right arm that has funky abilities (hence, Enchanted Arms). He happens to be a student at the local University of enchantments but his arm seems to cause some disruptions to the enchantments. Consequently, he’s not well like, but that could be because he’s a bit on the dull and troubled side. Anyway, the story happens to begin on a day when the man-made entities know as Golems go on the fritz and start attacking everyone. A "Devil Golem" known as Ice Queen destroys the town, so Atsuma must join up with several characters over the course of journey to stop the completion of a war that had been started 1000 years ago. If you haven’t guessed already, the story ends up being somewhat derivative and the characters all seems familiar (except for one oddball with homosexual tendencies…).

"And I was like, yeah"

"And I was like, yeah"
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So while the story doesn’t do much new throughout the entire experience, it does have a traditional feel to it. As long as you’re not expecting too much, you should be able to accept it for what it is, a decent romp. In terms of the gameplay, Enchanted Arms features a number of staple RPG aspects but it has few unique features that allow the game to hold its own. However, the game takes you for a complete RPG noob. The tutorials go to great lengths to explicitly explain every smidgen of detail. If you haven’t played an RPG before, it may help but if you have, it’s very annoying. It doesn’t help when the game takes several lines of text to explain how to press a switch or explicitly tell you which way to go or what to do. Basically, you’ll have your hand held and dragged along throughout the entire game.

As with any traditional RPG, you’re going to have a turn-based system. The difference with this one is that your turns are played out on a grid. There are actually two grids, of four by three squares each. Your party takes one grid and it opposes the one occupied by the enemies. Each character has a mix of attacking, revitalising and supportive moves, that each affect different parts of the grid. It is up to you to strategically place your characters in order to defeat the enemies, as you are clearly shown exactly where your attacks will hit or whom your support moves will affect. Its depth comes a very wide variety of moves and attacks. Battles can be fast-forwarded at the press of a button and you can press “auto” to let the computer play out the battle. This can be useful, especially as the game drags in some of the battles of lesser importance.

The grid is not large enough and doesn’t offer enough to be considered a strategy RPG. The system is passable, more than funcitonal and does offer some satisfying moments, though it is one that is likely to raise a few eyebrows. Often, you’ll think of a good tactic but be unable to go through with it, simply because you’re character is too restricted in their movements to another square. That and when you have the maximum of four characters in your party, the grid feels very small and restrictive. Enchanted Arms is a bit strange in terms of how it treats stats. At the beginning of each battle, your health and “EP” meters are full. EP governs what moves you can use and can be replenished if you "stand-by". If the character is knocked unconscious in one battle, they’ll be fully fit in the next. The challenge here is that at the end of every battle, your “Vitality Points” slowly diminish and once they hit zero, you can’t battle anymore. This can be critical at times, as you'll come across a fair few random battles, especially in dungeons or the open land.

Playing games for too long is bad for your eyes.

Playing games for too long is bad for your eyes.
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Enchanted Arms definitely does things a bit differently but it won’t be a hurdle for anyone who is experienced with turn-based RPGs. Possibly the biggest distinguishing features in this game is the use of the golems. In addition to your normal characters, you can add golems to your team. If you find a “core” and a mix of the right gems, you can “synthesis” a new golem. Cores can be bought or found off “lost golems” that need be fought and defeated to earn the reward. So this adds something of a Pokemon element to the game, as there are close to 100 golems to find and there is a huge variety. Really, the game is much better for this addition. Interestingly, you can take your teams of collected golems and duke it out with other teams over Xbox Live.

Aside from the golems, the only way that you will get new weapons in the game is by collecting weapons cores as well. In fact, you’ll be collecting skills and many other items along the way. Furthermore, the game has its fair share of mini-games and casino based distractions. Collecting is all good fun but there are times where some aspects of the game may be buried under more dominating aspects. That, and the game is a bit heavy on the talking head scenes. As with any good RPG, Enchanted Arms will take you a fair amount of time to complete. In the very least, you’re looking at a bare minimum of thirty hours. However, there is little reason to go again. As the only bona-fide JRPG on the Xbox 360 at the moment, some will use this as reason alone to purchase the game but there are enough nuances in the underlying gameplay to make the game that both differentiate it and at the same time, make it somewhat divisive.

Graphically, Enchanted Arms is quite the mixed bag. Funnily, the cut scenes don’t do anything that hasn’t been done and sometimes can look a tad aged. However, the divide between the cut scene and in-game quality is noticeably narrowed. Some of the aspects and details look awesome, while others look noticeably dull. Particularly, a few of the dungeons and overworld areas feel completely lifeless. It's disappointing, especially from the creators of Otogi, one of the best looking Xbox games ever made. In the least, the game does have a distinctive style and a lot of flair in some of the game’s grander moves.

There are some pretty big nasties here.

There are some pretty big nasties here.
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Sound-wise, the game has some excellent and emotive tunes but it’s dragged down by some average sound effects and voicing. The English track sounds like it’s been tacked on by the localization team and is totally misused in battles. You can flip to the Japanese track but the dialogue is only on par.

Enchanted Arms is something of a run-of-the-mill effort but it does enough differently and enough well to warrant a look. There are elements that will divide players and there isn’t much that isn’t really anything that hasn’t been done in JRPG titles. Probably the least favourable aspects are the fact that the game treats you like an idiot, taking too much time just to explain how to press “A” and that it’s probably a bit too talking-head heavy. Otherwise, it’s a good first run effort for Microsoft, as pretty much the first good JRPG on one of their systems.
The Score
If you've wanted a JRPG on a Microsoft system and are willing to go in with an open mind, Enchanted Arms just might fit your bill.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Enchanted Arms Content

Enchanted Arms Preview
16 Jun, 2006 Our impressions of the Xbox 360’s first J-RPG.
Enchanted Arms Review
04 Jun, 2007 You can't hug a child with enchanted arms.
Enchanted Arms Preview
16 Jun, 2006 Our impressions of the Xbox 360’s first J-RPG.
16 Comments
6 years ago
I'd give it a 7.5 or 8. Really enjoyed this game- it does everything a JRPG should do, but as each Final Fantasy proves, it's possible to make the formula even stronger without ruining the core style.
6 years ago
I really wanted to buy this (when or if I got an xbox 360) but the battle system seems to put me off.
6 years ago
Meh, FFXII comes out in the states in 2 weeks. I'm just waiting for that.
6 years ago
UmbrellaCEO: The battle system is a little off-putting to begin with, but it adds a great element of strategy. I'm quite surprised the review does not talk at all about the need to balance your party perfectly to succeed. Without a good party, you're basically screwed in battles. It's this need for a good team that keeps you thinking when you know you're about to battle certain types of foes.
6 years ago
Good review,pretty much spot on.

The Brett hit the nail on the head though with the party system.For some fights if you don't have the right party equipped you're going down faster than a *insert joke here*

Graphics are average looking but then you realise that every part of their clothing moves, from tassles to cloth etc.But it all is so minute that most people wouldn't even notice that sort of thing.

And LMAO! who did the 10 hour dungeon?
I hear that that is the craziest boss that has been in RPG history but F**CK if I'm going to wade through 10 hours of constant boss battles. icon_confused.gif
6 years ago
True that on the party element, you need to be very discerning.

yes, the grid system does add an element of strategy and it works well, but a game like Popolocrois on PSP implemented it better and in a less constraining manner.

like i said, the game is love/hate in nature
6 years ago
That leaves you in a pickle as a reviewer. Do you review it as a game, or as a JRPG? Because, there are definitely two sides to the coin. Oblivion is oustanding as a video game. LocoRoco is less great as a game, but superb in achieving what it aims for. I think Enchanted Arms, while a bit generic and tedious as a game per se, is actually really enjoyable for fans of JRPGs. The story is adequately immersive and the characters are pretty interesting.

Definitely a love/hate thing, as you say, but it pulls all the right punches and does everything pretty much spot-on. Graphics are amazing in places and outrageously bad in others, but more often than not you'll be pretty amazed visually.

You gave a bit of flak to the HP and EXP system. I really like it, personally. It lets you focus on each immediate battle without worrying about grinding and constantly stock-piling potions. It puts more emphasis on the story, party-building and golem hunting, which are easily the strong points, without giving the comparatively weaker battling aspect too much limelight.
6 years ago
The Brett wrote
You gave a bit of flak to the HP and EXP system. I really like it, personally. It lets you focus on each immediate battle without worrying about grinding and constantly stock-piling potions. It puts more emphasis on the story, party-building and golem hunting, which are easily the strong points, without giving the comparatively weaker battling aspect too much limelight.
I don't think I gave it THAT much flak... but as you again point out, it's going to be something that will depend on person to person.

You see, on the PALGN rating scale, any game that is 7 and above, is warranted a purchase, with the lower-end ratings being applicable to fans of the genre/type of game. The problem with Enchanted Arms, is that even though it does essentially tick the boxes and it is the only JRPG on the xbox 360 so far, there is too much of a subjective element and plain and simply, it's not going the full distance at reccomended retail price.
6 years ago
Originaly I thought this game was stupid and was dissapointed with my friends decision to get it over such titles as Project Gotham and Kameo but after playing it for a while maybe I was wrong.

Ok the story is plain stupid and the battle system isnt really to my linking but none of that really matters. Its length is creditable, 50 hours is quite impressive considering the amount of work that has gone into the graphics (Mainly the environments, they look superb).

Plus like everyone else the whole golem system is pretty neat and is a nice substitute over summoning a GF like in final fantasy and only being able to use the monster and not your entire party. It makes the battles faster and the random encounters not so daunting.

^ So yeah for being the first JRPG on the 360 its a pretty decent game but without the strong story and stupid dialouge it still merits a pretty low review score in my books. But if your a diehard RPG fan and you cant wait for others to be released your bound to get a bigger lifespan out of this over a game like kameo..
6 years ago
(except for one oddball with homosexual tendencies…).

icon_eek.gif

the only way that you will get new weapons in the game is by collecting weapons cores as well

Star Wars?
6 years ago
Echo wrote
(except for one oddball with homosexual tendencies…).

icon_eek.gif
I originaly thought it was just bad voice acting but that seriously was a gay character icon_razz.gif Really quite funny. Luckily the game becomes more serious when he 'leaves' you..
6 years ago
Ganon wrote
Echo wrote
(except for one oddball with homosexual tendencies…).

icon_eek.gif
I originaly thought it was just bad voice acting but that seriously was a gay character icon_razz.gif Really quite funny. Luckily the game becomes more serious when he 'leaves' you..
it sounds like brokeback mountain the game to me so far.
6 years ago
The Brett wrote
UmbrellaCEO: The battle system is a little off-putting to begin with, but it adds a great element of strategy. I'm quite surprised the review does not talk at all about the need to balance your party perfectly to succeed. Without a good party, you're basically screwed in battles. It's this need for a good team that keeps you thinking when you know you're about to battle certain types of foes.
Yeah the problem is that I'm not a fan of grid like system it seems to complicate the game, I think the elemental attribute is a good thing.
6 years ago
No seriously guys, if you haven't played Enchanted Arms you would never understand how gay this guy is. I've shown him to gay friends of mine, and even they are literally scared by him. He takes gay to a whole new level- it's just weird and imposing. But funny.
6 years ago
The Brett wrote
No seriously guys, if you haven't played Enchanted Arms you would never understand how gay this guy is. I've shown him to gay friends of mine, and even they are literally scared by him. He takes gay to a whole new level- it's just weird and imposing. But funny.
Yeah Makoto is by the furthest of margins the most persistent homosexual character i have seen in any game trying to get some bootie*shudder*.
But then something funny happens....and I'm not gonna spoil it, but geez it is hilarious.
6 years ago
They made him like that for comic relief icon_razz.gif
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Ubisoft
Developer:
  From Software
Players:
  1-2

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