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Matt Keller
03 Sep, 2006

Saints Row Review

360 Review | The patron saint of ass whoopin'?
In all aspects of life, it is tough to come up with a good original idea, but the entertainment industries have it even tougher, having to come up with original ideas that are also marketable. Audiences tend to look the other way when a studio or developer takes a few elements from another highly successful production to incorporate into their own. Original ideas can fuel industries, but sometimes products that work to further refine these original concepts can be successful too. The Grand Theft Auto series was, without a doubt, the most successful video game franchise of the generation, and as we saw, many companies tried to cash in on the success of the series by attempting to incorporate sandbox elements into their games. While some of these products were entertaining, none of them really packed the punch of Rockstar North’s big hit.

Now that we’ve moved onto more powerful hardware, it’s only a matter of time until every developer tries to incorporate further sandbox elements into their games, hoping to beat Grand Theft Auto IV to market and steal some of its thunder. That was our first impression of Saints Row – just another cheap cash-in developed by a group that doesn’t really understand what made GTA successful. We were mostly wrong. Saints Row may not be better than GTA, but it successfully mimics many of the game’s best elements, and adds a whole bunch of ideas, features and nice little touches that make you wonder why nobody had already thought of them. The game does have a number of problems that can aggravate the player, but anyone looking for a solid action game or a stop gap solution until the next big thing hits, then Saints Row is well worth a look.

Saints Row begins to distance itself from the other sandbox games from the get-go by not featuring a central pre-designed player character, instead inviting gamers to create their own hoodlum. The creation tools provided are fairly diverse, allowing for choice of ethnicity, a wide arrange of hair styles, facial moulding and all of the usual stuff you’d expect to see in a sports game, rather than an action game. Once you’ve created your gangsta wannabe, the game thrusts you into the main narrative.

While walking the streets one night, your character is caught in the middle of a battle between two of the local gangs. Julius of the 3rd Street Saints saves you from being perforated, and invites you to join his gang, much to the dismay of his followers. Essentially, the 3rd Street Saints are in a bit of a pickle, with their influence fading and rival gangs (such as Los Carnales, Westside Rollerz and Vice Kings) taking more control over Stilwater with each passing day. It’s basically up to you to give the Saints a bit of a hand in taking down the rival gangs and building up their reputation, in order to drive fear into those who would challenge them. The story isn’t brilliant or original by any means, but it is serviceable and generally inoffensive, with the odd joke thrown in for good measure [It’s Los Carnales, not the Los Carnales! – Ed] and the usual slew of Hollywood talent providing voices (in this case, Keith David, Michael Clarke Duncan and David Carradine headline the act).

The 3rd Street Saints are based in a church. How fitting.

The 3rd Street Saints are based in a church. How fitting.
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Upon completion of a few routine tasks for the 3rd Street Saints, Julius will decide to assign a gang to each of his lieutenants, and you will have to work with them in order to take that particular gang out. These plotlines stand alone, but eventually intertwine once you get towards the finale. There are over 30 story missions to play, and the range of tasks available is quite broad, from simple driving jobs to psyching out drivers so they trigger their defunct nitrous oxide systems, to taking out aeroplanes with rocket launchers. On top of the story missions, there is a number of stronghold missions, which are a bit of an expansion on the gang war concept from San Andreas. Players can’t just attack the story missions freely; they have to have enough respect points in their meter to trigger a mission (not unlike True Crime’s badge system).

This means having to complete a bunch of side missions to fill the meter in order to continue the story or take over more territories, which feels like a way of dragging the game out a little at times. The range of difficulty in the story missions is really wide; you’ll think at times that the game is a cakewalk (especially with the regenerative health and easy revival of your homies), and then you’ll get tossed into a really hard mission which may result in hair loss or thrown controllers. Action within Saints Row is of a high quality, thanks largely to some excellent weapons and a quality aiming system. Rocket launchers are standard fare in action games these days, but there’s a certain sense of extra oomph delivered in Saints Row when a rocket makes its way into a helicopter for massive damage. Players can be accompanied by up to three “homies” at any one time based on their respect – you can recruit gang members off the street, but special members will be available if you complete jobs and call them on your cell phone. Fire fights can get pretty hectic when you and your homies are fighting other gangs and police all at the same time with rockets and machine gun fire going everywhere.

Stilwater is the name of the city featured in Saints Row, and although it is not based on a real city, it is pieced together like your average city, with several different suburbs with their own distinct look, feel and population. It just so happens that each of the gangs in the city has an influence over each area; the Saints rule over a fairly slummy area, the Rollerz rule the suburbs and parts of the outer city, Los Carnales rule the industrial areas and ports, while the Vice Kings rule the projects and inner city. Unlike many of the other cities featured in sandbox games, Stilwater is not absurdly oversized, nor is it sparsely populated. That’s not to say that it isn’t a big place, and there are some parts of the city where few people roam, but it feels so much more alive than the cities in True Crime or Spider-Man 2.

The city itself is quite attractive, largely due to the fact that Volition has gone to a lot of trouble creating high resolution textures for all of the buildings and pathways, not to mention the excellent lighting effects which really help bring the game to life. There are some issues with texture pop-up and traffic/pedestrians mysteriously disappearing split seconds after you pass them – not exactly pleasant inclusions, but players will adjust to them. Interaction between the objects in the game and the environment is really impressive – the use of Havok physics gives the game a much more solid feeling. Pedestrians will fly into the air when you hit them at high speed, debris will fly everywhere when a car explodes, and you hardly ever see any clipping errors – these factors may seem rather insignificant, but it does give the feeling that we’re finally seeing some classic problems fixed by the new generation of hardware.

Next generation hardware can get pretty hot.

Next generation hardware can get pretty hot.
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Like many other sandbox action games, Saints Row’s main method of transport is the humble automobile. Unfortunately, it’s the only method of getting around quickly – there are no motorbikes, bicycles, skateboards, boats, helicopters or any of that fancy stuff. One of the things that really cheesed us off about Saints Row is the way these vehicles handle – the weight and reliability is far too unpredictable. In one crash your car might stick to the ground, while in a perfect replication of that crash, the car might flip up, even if it doesn’t seem like that would happen. It’s pretty disappointing that developers continue to fail to understand the importance of vehicle physics in these games. The cars themselves look amazing, with nice shiny paint jobs and chroming effects. The detail from crashes is reasonably good in terms of denting and parts falling off the car (and even getting stuck in the wheels and effecting handling), but for some reason, a car’s paintwork can never get scratched or dirty. There is a fairly diverse range of vehicles in the city, with some unique cars rewarded to players for completing missions and side tasks.

There's also a fairly extensive car modification system available which will let players pimp their ride how they see fit. Multiple cars can be stored in the garage at your crib, but instead of popping in and out when you open the garage, you can chose your desired car from a menu, which prevents the problem of the disappearing car act we all loathed in San Andreas. Twelve radio stations are featured in the game – it’s good to see that a developer has finally realised that just having a good selection of licensed music is meaningless without some idle chatter and amusing commercials thrown in. Some of the jokes might be a little crass or cliché, but it’s better to have them than nothing at all. The music selection is quite diverse, from your regular East Coast and West Coast rap stations to classical compositions from Bach and Wagner. Another little neat feature is that the radio doesn’t turn off completely when you exit the car – it can still be heard from around the car.

There’s a lot to see and do in the city of Stilwater. Side missions tend to make up a lot of what players will be doing outside of the main story, since you need to complete them to build up respect to start other missions relevant to the story. They come in fairly distinct flavours – some are conventional, and a little boring, but others are completely off the wall, and an absolute ball to play. Racing missions are pretty self explanatory, but quite unforgiving, making them a bit of a chore. Chop Shop has players working for a mechanic who will ask you to find specific models of cars to bring back to the store – starting off with basic cars before going on to looking for imported cars with modifications and the like. Unlike the GTA equivalent of this mode, Saints Row will provide you with icons on the map to show you the location of the cars (if they are in your general vicinity), which makes it a little easier to digest when you’re chasing those last few cars. Demolition Derby is exactly what the name suggests – you get thrown in a dirt ring with a bunch of other cars and have to trash them. Unfortunately, it sounds like a lot more fun than it is, thanks to the game’s inconsistent vehicle physics.

Guest appearance from Master Shake?

Guest appearance from Master Shake?
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Hostage missions are triggered when you carjack someone with a passenger, with your objective being to hold that passenger to ransom while keeping the car’s speed high enough for them not to escape while avoiding the police’s attempts to take you down – which can be quite exciting. Drug Trafficking involves the player being recruited by a dealer to ride shotgun with him while he delivers product to his clients. The player must protect the dealer from the police and rival gangs, which can become quite a handful on the later levels of the task. Going to strip clubs will trigger the Escort mission, where the player must act as the driver while the client and a stripper get up to naughty antics in the back seat. Why are you in a car? Well, the Paparazzi just happen to be tailing your car, looking for filth to put on the front page of tomorrow’s tabloid. In the Hitman missions, you will be hired by a gangster to take out a series of key witnesses in an upcoming trial. The witness’ basic location will be revealed to the player, and you will have to go to the location and take him down in the method prescribed. Pimps can be contacted for Snatch missions; that is stealing whores from other pimps and returning them safely. They tend not to let them go easily, so it’s good to blast them before you cop a pimp hand.

Mayhem has the player working for a rather sour divorcee, who is out for her husband’s money. Your job is to cause as much damage to vehicles, property and people as possible in the time provided – you even get bonuses for working to the lady’s specifications. Arguably, the best of these little side jobs is Insurance Fraud. Teaming up with an unscrupulous lawyer or a rather shady doctor, players will be asked to feign a series of injuries in order to get a big insurance settlement. There’s only one sure fire way to convince the court of your claims; play in traffic. By throwing yourself in front of passing vehicles, you’ll rack up insurance dollars, but if you have witnesses or hit a civic service vehicle, the claim will be multiplied. When you combine this mode with the game’s implementation of ragdoll physics, you’ve got a formula for hours of fun.

When fast food queues get ugly.

When fast food queues get ugly.
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Side missions aren’t the only thing to do in the city. Players can shop ‘til they drop at the variety of stores for clothes & shoes, jewellery, guns, drugs, alcohol, cars and music. Dissatisfied with the store’s service? Rob them. By kicking down the back door and cracking the safe’s combination, players can get their mitts on the store’s cash, or even some stock to take to the local pawn broker. Other locations such as the plastic surgeon and tattoo artist will allow you to change everything regarding your character’s appearance, including his ethnicity. There’s a stack of other little gadgets accessible to your character which make cruising Stilwater quite fun. Satellite navigation is everywhere these days, and Saints Row is no exception, with the game’s navigation system displaying the fastest way to get to a waypoint based on your current location. Players have access to a cell phone which they can use to call various numbers that are found around the city for amusing messages, or for calling the police or ambulance when they’re needed. Music can also be played on your player’s portable music player at any time, provided you’ve bought the songs from the music store, or have loaded them from your Xbox 360’s hard drive.

Saints Row’s single player mode is fairly lengthy, and should last players for about 25 to 30 hours, but there’s also a multiplayer mode on top of that. It’s pretty cool that Volition has gone to the extra length of adding support for 12 players over Xbox Live, effectively beating Rockstar’s Grand Theft Auto to the punch. There are four modes to play online which include Big Ass Chains (collect the chains from the players as you kill them and drop them off), Protect the Pimp (self explanatory), Gangsta Brawl (a deathmatch battle) and Blinged Out Ride (upgrade your vehicle as quickly as possible). Whilst you’re waiting for players to join the game you’re taken into an interactive lobby where you can shoot other players and warm up for the real game.

The game also includes co-op support, but it’s not quite as enjoyable as it first seems. The co-op mode seems like it has been thrown in at the last moment and you can only play two co-op missions which include mob rule and turbulence. In Mob Rule you need to carry boxes to a specific area whilst you’re being attacked. In Turbulence you need to race to the end of a level as fast as possible. There just aren’t enough co-op options for this mode to be all that enjoyable, but we wouldn’t be surprised if more were added later on in a downloadable mission pack. It’s worth noting that we also experienced some lag in multiplayer and often it felt like we were waiting for the game to connect for a decent five minutes, but a patch has just been released which would appear to fix these issues.

Saints Row doesn’t pretend to be original, and it isn’t without problems, but it does provide enough high quality gaming for players to overlook the game’s few shortcomings. It introduces a lot of cool little features while providing enough entertaining gameplay to keep players coming back for months to come.
The Score
It's far from original and it's not problem free, but Saints Row is still a damn fine game. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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29 Comments
5 years ago
24fps is the point where you no longer notice the individual frames, any lower than this and it starts looking jumpy. What is the purpose of greater than 24fps then? What higher frame rates do is make the game/video faster, since you're cramming more information into a single second. Things tend to move much fasster and you don't get that sort of "floaty" feel that low framerates are often attributed to, it feels sharper. it's especially noticable with PC titles where an upgraded graphics card can bump a game from 30 frames to over 100.
5 years ago
I dont know if this has anything to do with a frame rate issue but after playing Saints Row a fair bit over the last few days I have found that is is killing my eyes!

It may be that I am just not blinking enough while I am playing but this has not been a problem with any other games I have played (at least as far as I can remember).

Normally I can play for hours on end but with Saints Row my eyes get dry and bloodshot after only an hour, if that.

Has anyone else had this problem?

In relation to the game I am finding it very enjoyable, single player has lots of different activities to keep you busy, and multi player is great if you don't get any lag (and dont have morons on your team that keep killing you on purpose!). The review is spot on, but what is the deal with the online interactive pre-game lobby, I havent seen that?
5 years ago
Suetekh wrote
I dont know if this has anything to do with a frame rate issue but after playing Saints Row a fair bit over the last few days I have found that is is killing my eyes!

It may be that I am just not blinking enough while I am playing but this has not been a problem with any other games I have played (at least as far as I can remember).

Normally I can play for hours on end but with Saints Row my eyes get dry and bloodshot after only an hour, if that.

Has anyone else had this problem?

In relation to the game I am finding it very enjoyable, single player has lots of different activities to keep you busy, and multi player is great if you don't get any lag (and dont have morons on your team that keep killing you on purpose!). The review is spot on, but what is the deal with the online interactive pre-game lobby, I havent seen that?
Yeah, i have noticed that my eyes have been getting tired the last couple of days but assumed it was because I have been working two jobs for the last three days and only getting about 4 hours sleep. I remember there was a certain rally game on the N64 ( can't remember the name but it was about the only decent racing game on that system) that whenever I played it, I would have really sore eyes after 30 minutes, so I'm not shocked to hear that other people have this problem with certain games. I have never had any problems with any other racing game even though some of the ones on PC can have quite low frame rates. So I'm not sure if it has to do with the actual frame rate or something completely different.

Sin Ogaris wrote
24fps is the point where you no longer notice the individual frames, any lower than this and it starts looking jumpy. What is the purpose of greater than 24fps then? What higher frame rates do is make the game/video faster, since you're cramming more information into a single second. Things tend to move much fasster and you don't get that sort of "floaty" feel that low framerates are often attributed to, it feels sharper. it's especially noticable with PC titles where an upgraded graphics card can bump a game from 30 frames to over 100.
24 fps is the frame rate of the PAL format and 30 fps for NTSC but I have seen experiments that show that the average human can distinguish frames when the frame rate goes upto about 40 fps. From memory it was an experiment where there was one black frame in amoungst plain white frames. The subjects in this experiment could notice the black frame until the frame rate was taken up to around 40 fps. I still find it amusing that people want graphics cards that pump out 100 fps though.
5 years ago
Ok, I guess I used bad wording, you can notice an out of place frame, but it doesn't affect the fluidity of movement, 24 frames is where movement is right. This is why film runs at 24 frames per second. You're right though, you can still notice out of place frames at this rate (i.e. Fight Club DVD).

As for games running at 100fps, like I said it improves the speed of the game, makes it faster and therefore feel more frenetic (of course it depends on the game, but FPS's are a lot better with a much higher framerate).
5 years ago
The key is keeping fps constant, when people say a game 'chugs' it's because the fps fluctuates greatly, not because the actual number of frames is low.

Say if your playing a racing game cruising along at 100fps, some others cars and junk come on screen, suddenly it dips down to 20 fps(even if just for a split second or two) and then as soon as they came the other cars drift out of view again and bam, your back up to 100 fps again; that stutter, that break in consistency in the avg amount of frames is what makes a game look chuggy.

This is why vsyc in a game is so damn important (imo).If the refresh rate is say 60hz, you can apply vysync and lock the maximum amount of fps to no more then 60 frames a sec.In this way, even if some on screen action occurs, the game should only drop 20 fps or so, much better then if vsync weren't enabled where by the maximum frames could be anywhere as high as 100fps during normal play, which then constantly re-adjusts itself to lower fps figures everytime something half taxing appears on screen.A drop from 60fps to 40 fps is much less noticeable then a drop from 100fps to 40fps(over half the amount of frames).
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  THQ
Developer:
  Volition Inc.
Players:
  1-4, online

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