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Luke
04 Sep, 2006

Sonic the Hedgehog Preview

360 Preview | We go hands-on with Sonic's next-gen debut.
At THQ's recent Loaded event, we had an opportunity to go hands-on with the E3 demo of Sonic the Hedgehog for the Xbox 360. The game will also be a launch title for the PlayStation 3 and, with 2006 being Sonic's 15-year anniversary, it seems Sega are hoping to celebrate in style. The demo we played was less than 50% complete, and even though it was clear Sega has a lot of work to do, the game clearly has the potential to be a triumphant return for the crazy blue hedgehog.

When the main menu loaded there was a choice between Silver the Hedgehog's level or Sonic's. Being the traditionalists we are, we chose to control Sonic first. The first thing we realised is the controls at the moment are extremely sensitive - when you're running across the land it becomes a little too easy to fall off a chasm. The Sonic level was full of menacing robots, speed ramps and ridable waterfalls. Sonic's moves are pretty similar to those in the other 3D Sonic titles; for example, you can jump in the air and then jump again to make short work of the robots, or bounce off the robots to execute a combo also.

The scenery can look genuinely remarkable at times.

The scenery can look genuinely remarkable at times.
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Rather than go through one linear path, it appears that the game will offer quite a few different ways to travel. At the very beginning of the level we tried, if you jumped near the very beginning, then you could latch onto an eagle that took Sonic on a bit of a shortcut. There were always a few different ways you could go, which is refreshing. After using some ropes as a trampoline and dodging a few enemies, it was time for the next part of the level, which saw Sonic running away from enemies whilst trying to avoid pillars and jump the gaps. Due to the sensitive controls (that's what we're blaming anyway, and not our desperate lack of skill), we quickly died during this area, so it was time to move onto Silver's levels.

Silver's level is completely different. Rather than the lush green environment of Sonic's level, Silver's is surrounded by fire and some mechanical enemies that look pretty daunting. Silver actually uses telekinesis to attack enemies and to solve problems. To get to one of the areas above we had to use Silver's telekinesis powers to stack some boxes up, and whilst the telekinesis wasn't all that easy to control, the idea plainly has potential. Silver is also able to hover in the air for a little while, although it's only for a few seconds.

Thankfully, this isn't a promotional image for Sonic Riders.

Thankfully, this isn't a promotional image for Sonic Riders.
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Whilst our playtime with Sonic the Hedgehog wasn't as comprehensive as we'd hoped, it definitely left us eager for more. Both of the levels looked great, although there were some frame rate issues when things heated up a little. It seems that Silver's levels will be more puzzle- and platform-based, whereas Sonic's will be focused on action. Either way, Sonic the Hedgehog certainly has the potential to be a return to form for the venerable franchise.
Overall:
We didn't get enough time with the game to work out whether it's going to be a return to form for the Sonic franchise, but the potential is definitely there.

Related Sonic the Hedgehog Content

Sonic the Hedgehog Review
11 Dec, 2006 As good as extinct.
Sonic delayed for US PlayStation 3 launch
09 Nov, 2006 360 version still on track though.
New Sonic the Hedgehog screenshots emerge
06 Nov, 2006 New areas revealed.
13 Comments
6 years ago
Looks nice definatelly a must buy for me, i feel like i owe sonic, the first game i ever owned was STH on mega drive and ever since have enjoyed MOST of his games.
6 years ago
Yes. looks awesome, and maybe a fitting return for sonic, that hasnt been a great series of late...
6 years ago
Sounds pretty good. It's easy to get carried away by the visuals in a game like this.. icon_smile.gif
6 years ago
This is the sort of game I'm least interested in visuals as it (should) move so fast that really taking notice of anything outside Sonics immediate path is a recipe for disaster.
6 years ago
This is the first sonic game i've been interested in since sonic 3 on megdrive (when it came out).
6 years ago
I'm really enjoying the DS game. I think it's really well done.
6 years ago
I've always thought of picking up Sonic Rush. So it's good aye? Are you able to blast through most levels if you want? I like how in the old sonics you could spend ages exploring or you could just rush through.
6 years ago
If you know what's coming up you can blast through most levels easily.
6 years ago
Yeah, it reminded me a lot of Sonic of the Megadrive. Not over complicated, yet has depth. Can go fast or slow. Getting the top rank on a level requires exploration. Plus the boss battles are awesome and worth the price of admission. Some of the best 3D graphics on the DS.

I picked it up for $30, was worth the cash IMO.
6 years ago
Ok i'm sold....but where do those 3d graphics come in? Cuz I thought it was a 2d game? I hope it's nothing like sonic adventure....from the back of the box it does look like old skool sonic. Is it kinda like New Super Mario Bros where stuff has been made in 3d but the playing field is 2d? Cuz that's fine.

Also are there any WiFi features in the game?
6 years ago
The boss battles are 3d in design, but still on a 2d movement plane.

i.e. some bosses you are on a cliff running back and forth dodging and the boss can move in any direction. The other style is the circular one where the boss is in the middle (most of the time) and you are running back and forth on an outer ring. It's a hell of a lot of fun (although the end boss is evil).
6 years ago
That first screenshot is a bit of a puzzler... Where the &$% is Sonic??

Either way, I'm remaining cautiously optimistic about this game. I've always loved the Sonic series, but the 3D titles have been getting progressively weaker and weaker with each new installment.

I liked Sonic Rush, but it's certainly not up to the original games. I think the developers lost sight of the fact that the best part of the original games WASN'T the speed, but the physics (curling into a ball on a downward slope to pick up an insane pace, then jumping back on on the upward slope at an angle to precisely pick off an enemy in mid-air).

Curling into a ball in Sonic Rush, on the other hand, SLOWS YOU DOWN, leaving you open to attack, and with the new boost system, spin-dashing is utterly pointless.

The bonus levels are interesting, but derivative (and inferior) to the 3D bonus levels in Sonic 3D for the Saturn. D-pad more fun to use than touch-screen? What's the go?

Still a cool game. Just not "Sonic-cool."
6 years ago
As I have watched Sonic's next-gen progress so far, I must say I am looking forward to it less and less. The more screens I see and the more videos I watch, I get scared that its going to be Sonic Adventure style, whcih turned out to be quite unenjoyable for me.

I'll give them the benefit of the doubt, but am a bit hesitant..
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sega
Developer:
  Sonic Team
Players:
  1

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