"Most modern HD displays (Plasmas, LCD, DLP, etc.) display content progressively, even if they first received an interlaced signal," notes Vrignaud. "Let me restate that: when you're watching a 1080"x" signal on a modern HD display, you're almost always watching a 1080p signal. The only difference is where the de-interlacing happens - but the displayed output is always 1080p."
So if what he's saying is correct, 1080p and 1080i are, in most cases, going to look the same. But, Vrignaud went on. "As to games, 99% of PS3 titles will natively render at 720p; the few that come out with 1080"x" support are either going to be simple classic arcade ports that don't need to render complex scenes (think the original Battlezone), will give up a lot of in-game visual effects and simply won't look very good (hence the poor showing of Gran Turismo "HD" at this past E3)." Ouch.
Not that this really matters, though. According to Vrignaud, we "won't see any 1080"x" games for the PS3 this year." Vrignaud's reasoning behind this is that, as the Xbox 360 and PS3 have relatively similar specifications (in his eyes, at least), multi-format developers who want their games to work on both consoles will only have their games running in 720p anyway.
"Simply put, a developer who is planning to release their game for both the Xbox 360 and the PS3 will aim for a common attainable ground," said Vrignaud, with that common ground being 720p. "Just make sure you have a recent HDTV that de-interlaces 1080i signals correctly and you'll be just fine."
More on the incessant sniping between Sony and Microsoft as it happens.

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