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Jeremy Jastrzab
11 May, 2006

E3 2006: Test Drive Unlimited hands-on

360 Feature | We take the E3 demo for a Test Drive.
When it was announced late last year, Test Drive Unlimited only really made an impact because there weren’t many other confirmed titles for the Xbox 360. As we’ve learned more about it, there is much more than just a racing game with a pretty view. Not only that, but by the wonder of modern technology (though not everyone has it), you can have a little piece of E3 in your living room. Test Drive Unlimited is the first Xbox 360 title to make it off the E3 floor and into our machines in the same week. For us poor sops who got left behind, that’s good enough.

The download clocked in at around 480 Megabytes and took around about an hour to acquire. The demo itself had pretty snazzy presentation and generous time limit. However, you can go back and try again, as many times as you please. You start the demo in your house, on a quiet part of the Island of Oahu, Hawaii. We were given a pre-made character but there will be options for making your own protege. Everything is locked in the house, so you’re left with a trip to your garage that currently stores two cars.

This could be you.

This could be you.
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Not to be insulted with some petty “other” car, we took the Lamborghini out for a spin. Throughout the driving experience, there was a GPS voiceover telling us about some of the controller capabilities and general directions. Initially, we were directed to a Time Trial. When we got to the icon, all we had to do was press the A button and it would begin. Sure enough, we raced through the checkpoints and completed the trial with flying colours. Later we found a street race and apparently there is one more event to be found in the demo. These events could be entered and exited at any time that the player pleased. The purpose of these events is to earn cash. Cold, hard cash. The better the performance, the more cash you get. With the cash, you buy more cars, better tune-ups and even different residents around the Island. And unlike the demo, the final game will have a lot more island and over 125 cars and bikes. However, the big catch to this game is the online component.

While we didn’t get a chance to try it out, but the open nature of the game is actually designed to act like a giant multiplayer hub. That is, you’ve got your single player events scattered all over Oahu and when you’re connected to Live, you’ll be able to set up and join challenges with other online players. It’s a pretty big island so there are a lot of possibilities. If the developers can get a seamless nature going, then we could be in for a nice ride.

A good sense of speed.

A good sense of speed.
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Gameplay-wise, the game played somewhat like a light simulation-racer. Easy to pick up but in requiring skill and precision to be successful. There’s nothing really new to the control scheme but it felt comfortable on the 360 controller and the level of control that you had made it feel authentic. For whatever reason, you’re able to spin the camera around your car and there are little things like a GPS so that you can manually point out where you want to go on the map or if you run off the road, you can press “back” to get back on the side of the road. Interestingly, outside of events, you’ll be subject to the law. So crashing and causing carnage will attract cops and if they catch you, fines. The area that we had to drive through was not particularly suitable for pedal-to-the-metal racing but it’s only a small part of the game.

Graphically, the game looked good but the actual area that we raced around would have hardly been considered the most picturesque part of the island. Other than a few graphical glitches, dodgy character model and lack of a damage model, the rest of the game was solid. While it wasn’t really pushing the 360 but managed to inject a good sense of speed, especially down some of the straighter roads. There’s really not much that we can say about the sound at the moment.

We can think of worse things.

We can think of worse things.
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Unless the developers are really able nail the online component, Test Drive Unlimited will struggle to compete on a pretty competitive genre. That, and an island, even if it is a large one, is not the best place to confine a player, especially when you’re driving as fast as you can. That and it otherwise, doesn’t do anything incredibly different to previous racing games.

While not really distinctive on the surface, Test Drive Unlimited just has enough promise and potential to at least provide some flair and something that can be played out as a person’s fantasy. There are worse thing that we can think of than driving around Hawaii in fast, shiny cars.

Related Test Drive Unlimited Content

New Test Drive Unlimited content drives in
27 Jul, 2007 More cars now available.
Test Drive Unlimited content released
14 May, 2007 Some free, some not so much.
Test Drive Unlimited Lexus Car Pack available on the Marketplace
13 Apr, 2007 The first of several Lexus models.
5 Comments
7 years ago
Even without the online component of the game I am still anticipating it immensely. It just seems suited to what I want in a racing/driving game so yeah, looking forward to it. Throw in the online component though (like it obviously will have) and the game easily because one of my most anticipated titles ever. If they do nail it (which I must say it seems like Eden will, from what I have heard anyway) then I can definitely say that I will be spending many hours with the game. Perhaps more than Gran Turismo 4, which says a lot considering my love for GT4. icon_biggrin.gif
7 years ago
I've been playing the demo for quite a while now since release.
I love it to bits!
Definately going to pick this up when it becomes available.The online component is just superb imo and when everyone has the green light there is barely any lagginess at all(none with collisions off)
Can't wait for the full game where you can challenge other players just driving around the island(as opposed to going to the MP section) and creating your own races. icon_drool.gif

Who can beat my godly time of 1min:37:36 in MP non collision(lamborghini of course icon_razz.gif ).
7 years ago
Xcs:sIVE wrote
I've been playing the demo for quite a while now since release.
I love it to bits!
Definately going to pick this up when it becomes available.The online component is just superb imo and when everyone has the green light there is barely any lagginess at all(none with collisions off)
Can't wait for the full game where you can challenge other players just driving around the island(as opposed to going to the MP section) and creating your own races. icon_drool.gif

Who can beat my godly time of 1min:37:36 in MP non collision(lamborghini of course icon_razz.gif ).
There is a demo! I want it now, I have always been waiting for game like this. That is the online component of it.
7 years ago
Yeah. The demo's nice. The Lambo and the Shelby are nice.

Notice the 15 minutes of the demo ends quickly?

Don't know if i'm gonna get this game yet.
7 years ago
Just was thinking, stupid me this was demo for Xbox! Damn!
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Atari
Developer:
  Atari

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