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Chris Leigh
16 Mar, 2006

Viva Pinata Preview

360 Preview | What Rare did next.
“This is as important, if not more important, as Gears of War”.

So said general manager of Microsoft Game Studios Shane Kim when asked about Viva Piñata last week by games blog Kotaku. As important as Gears of War though? Blimey. It's certainly a big claim, but then Microsoft is hardly shirking when it comes to throwing everything but the kitchen sink at this new project. For a start, this is a game in development at Rare, the same studio that Microsoft swiped from under the nose of Nintendo for a wallet-busting $375 million. And this isn't "just" a game, either. Viva Piñata the Xbox 360 videogame is merely a single cog in a giant new media property that, by the end of 2006, will have spawned a Saturday morning TV show on the Fox network and goodness knows how much merchandise. But... what is it?

Well, at first glance it appears to be something of a hybrid, the brightly-hued lovechild of Pikmin, Pokémon and Animal Crossing. Infact, with its rather charming cast of crepe paper animals, hefty financial backing and emphasis on social gameplay, this could yet prove as popular as any of those franchises. In the game, players are put in charge of a garden on Piñata Island that's surrounded on all sides by impenetrable jungle. Lurking in this jungle are the eponymous piñatas, black and white creatures lavishly constructed from - of all things - paper. Your task? To lure these beasts into your garden through cunning use of your tools, and through carefully selecting precisely what grows on your patch.

Eighteen months into development, and the game is already exhibiting the kind of vivid environments and lush shrubbery last seen in Kameo

Eighteen months into development, and the game is already exhibiting the kind of vivid environments and lush shrubbery last seen in Kameo
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That last bit is especially important, as every one of the sixty breeds of piñata are attracted either by different types of plants, trees or shrubs, though some piñatas can be lured simply by the presence of other piñatas (for example, the appearance of a worm piñata can attract a bird piñata). Once in your garden, the new arrivals quickly shed their black and white coats and appear in full, glorious colour. If two piñatas of the same kind appear in your garden, then breeding becomes possible, producing eggs that can be saved, hatched or traded online via Xbox Live.

The online aspect of the title is something that Microsoft seems keen to push. The idea of trading eggs online suggests that some inspiration may have been drawn from Animal Crossing DS, a title that encourages the trading of items and helping out other people when it comes to completing collections. There can be complications when it comes to rearing your piñatas however: the creatures can break (dropping candy which can also be collected, traded or fed to other piñatas), and there's a range of pests that can prove bothersome to you and your precious piñatas.

From a visual standpoint, it's clear that Rare is involved. Even in static screenshots, the animals manage to exude a charm and an appeal that we last saw in the characters of Banjo-Kazooie. Are the visuals perhaps overly juvenile for the PALGN readership? For some, maybe. But then cute visuals of this kind never hurt Animal Crossing, and there's little doubt that the first screenshots of the game demonstrate just how well Rare has got to grips with the X360 hardware. Shrubbery and other greenery is impressively portrayed, the water effects look absolutely top-notch and the creatures are commendably surreal and stylish, real world animals fashioned with a wonderful crepe paper effect (as is the grass, incidentally).

The use of colour looks set to be key to Viva Piñata's gameplay.

The use of colour looks set to be key to Viva Piñata's gameplay.
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So will Microsoft's new big hope for the 360 do the business? It's certainly got potential, and fusing the "Gotta catch 'em all" philosophy of Pokémon with the rewarding trading experience offered by Animal Crossing is a deftly clever move on the part of Rare. Whether or not the game will appeal to gamers outside the playground is anybody's guess, though Shane Kim did also admit to Kotaku that "producing a casual game meant to appeal to all ages and types of gamers" was precisely the aim of the exercise. It seems as though Microsoft may have some lofty ambitions for this title.

Yet thankfully, whether it succeeds commercially or not, Viva Piñata looks like it could be amongst the first innovative, original IP to hit the 360. Don't get us wrong - we enjoy our Project Gotham Racing 3 and GRAW as much as the next gamer - but there can be little denying that the 360 line-up could do with an injection of innovation. And, when this latest Rare venture does finally appear on shop shelves close to this Christmas, we're already fairly certain that innovation is one thing we'll definitely be seeing.
Overall:
The latest Rare project is already shaping up to be every bit as intriguing as anything the developer has produced in recent years.

Related Viva Pinata Content

Viva Piñata sales creep to half a million
15 Oct, 2007 It's all a marketing thing.
GDC 2007: More Viva Piñata on the way
07 Mar, 2007 Good news if you ask us.
Viva Pinata Accessory Pack 5 released
07 Jan, 2007 No hats this time around.
21 Comments
6 years ago
Last night when I heard the about this game, I laughed becasue you play as a Piñata. After seeing the screenshots I have changed my mind. It looks very interesting.
6 years ago
Ack, picture I wanted to post ain't working. Oh well, they're all available at Rareware, or at the links below...

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
6 years ago
^ Need to log in to see that. Can you rehost it on imageshack or something? Thanks.
6 years ago
I've never been much of a fan of Rare's character designs but after seeing those screens, I think I've just become a convert. I absolutely love the style of the game so far; it truly is starting to look more and more like a Pixar film.

I really like the concept that Rare have come up with for Viva Pinata. I'll be keeping an eager eye on the game and hopefully see it turn into something great. Something I would actually want to get my hands on.
6 years ago
I'm very excited for this game. I hope Rare don't let us down (again)...
6 years ago
This game looks awesome. The graphical theme of it is great. Will be a while before we get our hands on this though.

Will be watching out for any updates on it in the future..
6 years ago
Found out about this via IGN earlier this evening and was vry curious. Saw the game's name and then Rareware next to it and I was like "What the?", looked into it and found the gem inside. I'm definitely looking forward to this, very interesting indeed. Moreso that it will be a TV show too which of course I hope we get here. (if we do it probably won't be on free-to-air TV though)

Top stuff Rare.
6 years ago
Eighteen months into development, and the game is already exhibiting the kind of vivid environments and lush shrubbery last seen in Kameo

...?

I'm pretty sure that there will be a lot of code sharing between Kameo and Pinyata- because Microsofts IDE for the 360 does look to give the studios a lot better environment as Microsoft from day 1 has been about developers, developers, developers. (right Steve icon_razz.gif)
6 years ago
^
6 years ago
this is exactly the type of look I want in all my games! Ever since Super Mario 64....i've preferred games with a real/cartoony look....I know that's a contradiction but that's how it looks to me. It's like the design of all the characters and the worlds are completely cartoon like but the way in which it has been rendered and coloured actually comes off as real. It started with Donkey Kong Country, Killer Instinct and more recently Conker. I just hope they make a traditional adventure game with the engine because roaming around spooky lands that look like this will be a dream come true.

I really do hope it's not a kiddy game
6 years ago
Spanca wrote
^
What the...? Is that how Microsoft decided to finally tone down Crazy Steve's antics? Get him to sweat it up and shout 'WOOOO!' every so often, then surround him with what looks like an electric fence? Man that would ROCK! Where can I find the footage of that conference!
6 years ago
icon_lol.gif

Thanks CL! Shame that thing in the foreground didn't turn out to be some kind of electrical fence...

Developers! Developers! Devel.. BZZZZT! THUD (silence)

(crowd cheers)

Btw, I remember seeing that footage on an episode of Red Vs Blue. Classic!
6 years ago
Ha ha- look at monkey boy dance!
6 years ago
heh:
6 years ago
Beat me to it, Obsolete. icon_razz.gif icon_lol.gif

Ballmer's one scary f$%^er! icon_eek.gif
6 years ago
Did you see what he said about google?
6 years ago
I vaguely remember something about him saying that he wanted to beat the crap out of the founder (of Google) or something to that effect...
6 years ago
This:

*dont quote the text please, edit if inapropriate*
6 years ago
Since Donkey Kong Country part 1, Rare hasn't impressed me since...
6 years ago
Even if it wasn't your thing, you couldn't see that Goldeneye was pretty impressive? icon_eh.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Microsoft Game Studios
Developer:
  Rareware
Players:
  1

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