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Jeremy Jastrzab
05 Apr, 2006

Top Spin 2 Preview

360 Preview | It's nothing new, but it's got Maria.
Out of all of the sports titles in the XSN series from Microsoft, Top Spin was arguably the most successful. Not only was it the pinnacle of Microsoft’s attempted venture, it was arguably the strongest tennis game of the time. Given that a lot of other sports titles are constantly seeing yearly upgrades, one of the more exciting things about Top Spin 2 is that it’s only the second since 2003. It’s been picked up and placed in the same field as the 2K sports range this time around, and we got a chance to take it hands-on.

We’ve been pretty lucky with the amount of titles that we’ve been given the chance to take for a spin (cough), and even more so in that most of them have been near final copies. This build of Top Spin 2 just happened to be one of the earlier ones. It was a decent indicator of what we can expect, being better than the initial screens that were revealed at last year’s E3.

With such a crowd cheering him on, he's likely to make that shot.

With such a crowd cheering him on, he's likely to make that shot.
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We only played the one match, but tennis is tennis after all. There were a decent variety of real life players, including Roger Federer, Maria Sharapova and Lleyton Hewitt. As with most sports titles these days, you had the option of creating your own player to compete with.

The tennis itself felt pretty similar to what you’d expect. The A button performs a flat shot, the Y button a lob and so forth, but it’s all done with the same amount of care and precision that made it so well-acclaimed on the original Xbox. One thing that can be said about it is that the pacing of the game feels like it’s a bit more realistic, with not everything being crash and bash.

Something that is not entirely noticeable at the start is that the physics are more realistic than before. Top Spin was easily a front runner in this department when it comes to sports games and Top Spin 2 follows suit. It’s nothing hugely substantial but it does make a difference once you really get into the game. Everything comes together in a much more realistic fashion.

Graphically, the game was not one to blow you away. However, we’re willing to forgive it because it was a build from the earlier development stages. Still, it did house some promise. The players themselves looked like minor upgrades and like plastic figurines, but the work on their animations was very realistic and they’ve fit it into the game well. They’ve even got some “off-the-ball” animations that are characteristic of their nature, whether they be laid-back like Carlos Moya or high-strung like Andy Roddick. Unlike in a few other recent sports games, the crowd and surrounding stadium looked like they are close to coming to life.

That's a very relaxed shot

That's a very relaxed shot
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Top Spin 2 is obviously going to feature extensive online and career modes, as well as modes that involve a lot of your own creative touches. The big worry for this game is that tennis is a game that really can’t be drastically altered in anyway, so unless the final product is ultra-refined and utilizes the extra processing power to improve realism, this game may (regrettably) fall into obscurity.

While it doesn’t really have the opportunity to reinvent the wheel, Top Spin 2 could show the potential of refinement and realism that we can come to expect from the next generation. We have no reason not to believe that this will come to fruition.
Overall:
Top Spin 2 is sure to be a good game, even if it doesn't really go too far into the unknown.

Related Top Spin 2 Content

Top Spin 2 Review
25 Apr, 2006 Serving up an ace?
New Top Spin 2 Screenshots
15 Jan, 2006 Serving up to be an ace or a fault?
E3 2005: Top Spin 2 Images surface
18 May, 2005 This is an Xbox 360 title?
8 Comments
6 years ago
is it just me, or do the pics in the preview (especially the female one, the relaxed shot one... meh, i don't know who it's supposed to be) look really sh!t?

they just look... wrong. it's the only way i can desribe them.

EDIT: actually i just worked it out, it's the shadows, or lack of. makes it look weird. i guess that's something that'll be fixed come release anyway.
6 years ago
mmm maria
6 years ago
It's not just a lack of shadow, but they've all put on a lot of oil...
6 years ago
^ He's right, they are ridiculously shiny. icon_confused.gif
6 years ago
GTPod wrote
^ He's right, they are ridiculously shiny. icon_confused.gif
It's OK I found what caused it:
Quote
6 years ago
dc0079 wrote
It's not just a lack of shadow, but they've all put on a lot of oil...
Haha... this is funny. I agree, the developer overused the oil in 360
6 years ago
dc0079 wrote
It's not just a lack of shadow, but they've all put on a lot of oil...
yeah there was that too, but that seems to be an issue with X360 games in general, and i've sort of got used to it. it was something more than oiled up players.
6 years ago
ObsoletE wrote
dc0079 wrote
It's not just a lack of shadow, but they've all put on a lot of oil...
yeah there was that too, but that seems to be an issue with X360 games in general, and i've sort of got used to it. it was something more than oiled up players.
I think it's because the developers got over excited. Remember when Sega CD was released, almost every titles on it is FMV. Give it another 6 to 12 months, the developers will stop using oil and replace it with proper sunscreen instead.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  2K Games
Developer:
  PAM Development

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