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Jeremy Jastrzab
13 Dec, 2011

Final Fantasy XIII-2 Preview

360 Preview | Back to the future.
Even though you’d hardly call it a critical or a commercial failure, the cutthroat bowels of the Internet had consigned Final Fantasy XIII to be one of the weaker entries of the venerable franchise. Still, showing that something couldn’t be different for the sake of just being different, FFXIII was considered more of a sideways step for the JRPG genre, as opposed to an evolution. That honour went to Xenoblade Chronicles instead. In a rare and almost unprecedented move, Square Enix has actually gone back to the drawing board and looked to incorporate player feedback into their second attempt at making the premier next-gen JRPG in Final Fantasy XIII-2.

Final Fantasy XIII-2 really goes ‘back to the future’ for the series in multiple ways. Firstly, this is done by taking the franchise back to a more freeform play style and out of the corridors, while throwing in a lot more variety and discoveries. Conservative estimates say that the game has at least twice the content of its predecessor. Secondly, the game has an exceedingly elaborate time travelling plot that will surely get players and aficionados arguing about the logic and implications. It just might be that this was the game that Final Fantasy fans were waiting for.

No overworld but plenty of stunning vistas.

No overworld but plenty of stunning vistas.
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Set three years after the conclusion of Final Fantasy XIII, and the supposed disappearance of Lightning, Vanille and Fang, Final Fantasy XIII-2 shows Lightning depicted as what looks like a valkyrie, battling a mysterious figure named Caius in an unknown location. During the battle, a mysterious youth named Noel Kreiss drops in and is sent by Lightning back to the current time to find Serah, Lightning’s sister. Noel is apparently from a future 700 years after Serah’s time, and has been desperately searching for a way to fix his decimated time period. Noel and Serah make up the protagonist duo to the game, and set off on a journey, which if a particular menu is anything to go by, spans a ridiculous time span and has the players travelling through multiple time periods depicting the tenuous struggle for survival between the Cocoon and Gran Pulse.

While having sampled about six hours of the plot so far, it feels as if the surface has been barely scratched, as players are sent on a fairly expansive journey that seems to span many time periods and around 700 years. Serah is trying to ‘jump’ to meet Lightning in Valhalla and discover the whereabouts of her beau, Snow, while Noel is looking to see if there are any clues for saving his future. Along the way, the pair must solve a variety of anomalies that seem to have appeared out of place in each time period that they visit. Since this is a direct sequel, players who haven’t experienced the first game might feel left out… but the developers have added a ‘Beginner’s Primer’, which actually turns out to be an excellent and concise summary of the previous title. That way, new players aren’t totally in teh dark with what happened before and who the characters are that are reintroduced.

Confused yet?

Confused yet?
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It’s one of those things that will either make much more sense when you actually start playing it, or you’ll be completely put off, because the anime-inspired complexities are not the latest anti-terrorist war dudebro propaganda title. Those who belong to the latter, well, why are you reading this anyway? As mentioned from the outset though, FFXIII-2 does look to go and add back a lot of the things that had made the series successful in the past. The battle system, for all intents and purposes, is still pretty similar to its predecessor. This actually works pretty well, as the battles are quick and often require your full and undivided attention. So there is less to be said on the old, and more on the new.

The battle system isn’t untouched though, as many boss battles have added quick time events, referred to as Cinematic Action events. These are mainly attached to dealing extra damage and end-of-battle bonuses, so they won’t directly affect your results in the battle. The play time showed they worked reasonably well and kept the player on their toes. Furthermore, you will randomly acquire monsters to battle alongside you, and form new sets of Paradigm combinations, referred to as ‘Paradigm Packs’. This actually works pretty well, and if put together properly, will solidify your combinations for each Paradigm, which as players from before will know, are vital to success in battle. The demo difficulty curve was a little erratic, though we were informed that this will be smoothed for the final release.

Cinematic action will keep you on your toes.

Cinematic action will keep you on your toes.
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While the game has been taken out of the corridors, there doesn’t seem to be much of an overworld (and frankly, this is for the better) and the early levels are rather basic in terms of their objectives and discoveries. However, the game progression doesn’t have to be entirely linear this time. Once you open the time portals in each time period, you’ll be allowed to head back and explore worlds that you didn’t fully explore before. Each will have secrets, discoveries and some will have extra story as you revisit them. Hopefully, the fetch quests are confined to the early hours of the game. And so far, the inclusion of the chocobo as a faster means of transport is quaint but doesn’t really seem that necessary… hopefully latter levels are larger and more justified.

Given the more freeform approach, enemies are now somewhat random. When they appear, you will have till the ‘Mog Clock’ strikes red to make your choice of action; you can either strike it to initiate to battle or try to run away. If you strike quickly enough, you’ll start off with a bonus, such as a better stagger. If you are too slow or fail to run away, you will start at a disadvantage. Furthermore, as you go along solving problems across time, you’ll come across ‘Temporal Rifts’ that act like giant puzzles. Solving these will help resolve issues within a particular time period. Other additions to the game are more of the ‘under the hood' variety, such as differences to the levelling systems and the additions of costumes and what not, which will no doubt be scrupulously picked apart by the fans upon the game’s release. As much as you wish there were some better interface features such as a history log, there are useful features such as the brief re-run of events when you get back into the game.

Why....hello there!

Why....hello there!
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Somewhat unusually for the franchise, Final Fantasy XIII-2 is a direct sequel to last year’s divisive title that has had a lot of effort put into it and has taken a lot of feedback. It’s back to the future; from the perspective of the gameplay, which is much more ‘traditional’ and conducive to the exploration that many players have loved, and the story, which is an ambitious time-travelling epic filled nicely by Norse mythology (and terrible dialogue). It just might manage to win over the fans if it can continue to build on the crescendo started in the first six hours. However, it has a lot to cover if it’s to retake the top JRPG spot, especially after the impact of Xenoblade Chronicles.
Overall:
Final Fantasy XIII-2 has gone all out to try and create the HD Final Fantasy game that players originally wanted.

Related Final Fantasy XIII-2 Content

Final Fantasy XIII-2 Review
07 Feb, 2012 Oh good, it's not an excuse to play dress ups.
E3 2011 Feature: Final Fantasy XIII-2 Preview
27 Jun, 2011 Numbers don't work that way!
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08 Sep, 2010 Duodenum something or other.
14 Comments
1 year ago
Can't wait for this one; I've got it on order as well as the soundtrack and am looking forward to getting my hands on them. Loved FFXIII, even given all of it's flaws and problems, and am hoping FFXIII-2 will be even better.
1 year ago
Any news on the level up system? I hated the restricted feel of XIII's Crystarium. Still reckon the Sphere grid is the best system.
1 year ago
Want to buy it, but never finished FF13... don't really want to get back into FF13 either icon_sad.gif
1 year ago
These are the history of sales in Japan for the series...

Final Fantasy VII sold 2.3 million copies in 1st 3 days
Final Fantasy VIII sold 2.5 million copies in 1st 4 days
Final Fantasy IX sold 2 million copies
Final Fantasy X sold 1.9 million copies in 1st week
Final fantasy XII sold 1.7 million copies in its first week
Final Fantasy XIII sold 1.5 million copies in 1st week

Final Fantasy XIII-2 sold 500,000 in 1st week!!!

Wow what a success! BTW notice the sales go down around FFX? oh yeah who took over from Square/Soft at that time?

Just putting things in perspective.
1 year ago
Wait, does that mean FF9 only sold 2M copies total?... or is that a missing text thing.
1 year ago
Waka wrote
Wait, does that mean FF9 only sold 2M copies total?... or is that a missing text thing.
It was a missing txt thing the exact number for its 1st week in japan was 2,031,207 copies sold
1 year ago
I find it interesting that your sales list excludes FFX-2. That would be the best game to compare FFXIII-2 to since they are the only sequels. Personally, I'm not surprised that FFXIII-2's sales are lower than FFXIII's. As a sequel, only people who really enjoyed FFXIII would have gone and bought it. You can't really compare that to a new numbered game in the series where you start over fresh with your audience.
1 year ago
admeister wrote
I find it interesting that your sales list excludes FFX-2. That would be the best game to compare FFXIII-2 to since they are the only sequels. Personally, I'm not surprised that FFXIII-2's sales are lower than FFXIII's. As a sequel, only people who really enjoyed FFXIII would have gone and bought it. You can't really compare that to a new numbered game in the series where you start over fresh with your audience.
It's hard to find a concrete number all I could find was
Quote
Within nine months of its Japanese release, Final Fantasy X-2 sold a million copies in North America
Considering 10 sold 1.4 million in pre-orders before the game got released It seems like a pretty dismil turn around.

Honestly though I don't think anyone expected 13-2 to sell really well on release. 13 was fucking panned hard. And I know we've got fans here but even they've gotta admit that the general reaction to 13 was not positive.

13-2's only real chance is positive word of mouth leading to a steady sales increase. I'm assuming Square planned it this way cause if they didn't well they're fucking retarded... although they did name a game Dissidia Duodeccium so I'm not ruling that out.
1 year ago
Apparently the sell through percentage of FFXIII-2 was about 60% in the first week, which means only ~800,000 copies were available at retailers.
Sounds like lowered expectations to me...

Either way I don't give a toss how much it sold in Japan, I'll be buying it.
1 year ago
fatpizza wrote
Apparently the sell through percentage of FFXIII-2 was about 60% in the first week, which means only ~800,000 copies were available at retailers.
Sounds like lowered expectations to me...
I'm not surprised, I'm sure that SE thought back to FFX-2 and how well it sold and planned accordingly. At 500,000 copies so far, SE have probably already turned a profit. Compared to FFXIII, FFXIII-2 took way less time and probably way less money (due to re-use of assets) to produce. I consider this a success. icon_smile.gif I'm looking forward to the western release!
1 year ago
admeister wrote
I'm not surprised, I'm sure that SE thought back to FFX-2 and how well it sold and planned accordingly
Final Fantasy X-2 Sold 1.5 million in its 1st week so if SE were using that as a template they would have ensured that at least that many copies were available.

No the low sales are because there was an enormous level of dissapointment in Japan from the poor quality of the previous game FF XIII


...Excerpt from PC World article...
Final Fantasy XIII-2 Breaks Half a Million Sales in Japan

"What negative public perception, you ask? For months the game was dogged by fans posting concerns on Internet message boards that the game would undersell. While plenty of fans turned out for the launch event at a Bic Camera store in Yurakucho, many shops reported no lines at all for the game. However, this could be due in part to the Sony PlayStation Vita launch the next day.

What was more shocking is that by Friday of last week, Amazon.co.jp slashed the price of Final Fantasy XII-2 on PS3 and Xbox 360 from the MSRP of 7980 yen ($102 USD) to 5420 yen ($69 USD). By Saturday most retail chains had also lowered their price. While this behavior isn't uncommon in North America, it is almost always signals that a game is failing in Japan. Often there is no return policy for Japanese vendors, so if a game doesn’t sell the store is stuck with the game until they lower the price enough to get rid of the excess stock.

Final Fantasy XIII received heavy criticism in both Japan and North America for its linearity, lack of towns, and paucity of interesting sidequests. While the battle system was praised, it wasn’t fully unlocked until a dozen hours into the game, which was too long for most players. The game was also supposed to be released along side Final Fantasy Versus XIII (unreleased and still in development since 2006) and Final Fantasy Agito XIII (rebranded as Final Fantasy Type-0 and released to high sales on the PSP in Japan with a North American release in the works.)

Final Fantasy XIII-2 is a strong response to those criticisms. It's a much more open game with a heavy emphasis on time travel element tons of sidequests, and it's already received a perfect score from both Famitsu and Dengeki magazines (though both magazines gave its predecessor similarly high marks). Famitsu gave it a 39/40, and Dengeki claimed giving the game a numerical score would do it a disservice, such was its greatness. It should be noted that publisher Square-Enix paid for tons of ads in both magazines leading up to the game's release.

In contrast, the user reviews at Japanese website PlayStation MK2 currently average out to about a C grade; common complaints include high encounter rates and the game only having two party members. Of course, the fact that the “third” party member is a monster somewhat negates this. Based on early player reports, the mini-games and late-game story also appear to be uninteresting, but perhaps the most surprising news we're hearing is that the story takes between 13 to 20 hours to complete."

........

Looking at the low sales then followed up by the user ratings on MK2 of representatives from the 500,000 people who did buy it, plus the obviously "sold out" review scores from the two magazines who were essentially bought off by SE, it looks pretty damning

I look forward to PALGN's review.
1 year ago
Banefire wrote
but perhaps the most surprising news we're hearing is that the story takes between 13 to 20 hours to complete."
Having played through the first six hours or so, I'd be mortified to see if it only took that long to play through... Mind you, this doesn't say whether this includes cut scenes...
1 year ago
Quote
It should be noted that publisher Square-Enix paid for tons of ads in both magazines leading up to the game's release.
Haha this I was unaware of. And only goes to reinforce my oppinion in the 13-2 thread that Famitsu scores are worthless.
1 year ago
Benza wrote
Quote
It should be noted that publisher Square-Enix paid for tons of ads in both magazines leading up to the game's release.
Haha this I was unaware of. And only goes to reinforce my oppinion in the 13-2 thread that Famitsu scores are worthless.
It's pretty well known now that Famitsu scores most things higher if it's developed by one of the major companies that buy lots of ad space from them.
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Australian Release Date:
  02/02/2012 (Confirmed)
Publisher:
  Square-Enix
Year Made:
  2012

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