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Jarrod Mawson
02 Dec, 2011

South Park: The Game announced

360 News | They'll take your jeeerbs.
We can only assume the disastrous South Park game cash-ins with Activision all those years ago have left Matt Stone and Trey Parker with a lingering sense of guilt. No doubt feeling the needs to make amends, today has seen the announcement of South Park: The Game, the latest cover story over at Game Informer.

Action? Adventure? Racing? Guess again. For this outing the popular franchise will be bathing in the role playing genre, no doubt with similar tongue-in-cheek humour as found in the 'Make Love, Not Warcraft' episode from the series. Published by THQ, development of South Park: The Game will be headed by Obsidian Entertainment, role playing specialists very well known for Fallout: New Vegas, Alpha Protocol and Dungeon Siege III.

To ensure an authentic South Park experience, both Matt and Trey are writing the game's script, which revolves around a new arrival at South Park (that's you!), and voicing all the familiar characters destined to appear.

Scheduled for the Xbox 360 and PlayStation 3, we'll learn more about how the game plays in the very near future.

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62 Comments
2 years ago
I would rather felate a hot curling iron than play this. South Park is way passed its use by date.
2 years ago


Oh no!! Ghosts, there's ectoplasm everywhere!!
2 years ago
Obsidian? At least I know it will be buggy but well written.
2 years ago
If it's half as cool as this I'm sold.
2 years ago
stuffandthat wrote
I would rather felate a hot curling iron than play this. South Park is way passed its use by date.
I think it's far from it's use by date. Have you seen South Park recently?

It's in its prime.
2 years ago
Benza wrote
If it's half as cool as this I'm sold.
I was gonna say, feels like 1998 all over again.

I did find that game kinda boring though. Played it for a few hours due to the novelty, promptly forgot about it.
2 years ago
It's a 2D sidescroller with RPG elements that will be available on XBLA and PSN next year. At least that is what was reported a couple of months ago on other websites. The article kind of makes you think it's going to be a retail release, but I'm pretty sure it's just going to be a downloadable title from the marketplace.
2 years ago
stuffandthat wrote
South Park is way passed its use by date.
What? I'm guessing you havent seen South Park recently. Its as good as it ever was. Some episodes are a bit hit-and-miss, but what show isnt?
2 years ago
GooberMan wrote
Benza wrote
If it's half as cool as this I'm sold.
I was gonna say, feels like 1998 all over again.

I did find that game kinda boring though. Played it for a few hours due to the novelty, promptly forgot about it.
Man I fucking loved that game, though I was in primary school when it came out so using yellow snow as a weapon was always funny.

I think I spent most of the time in the multiplayer deathmatch using dodgeballs and dance beams on eachother.
2 years ago
So after a little research, looks like this is a separate game to the other SP game that was announced 2 months ago.

Trey is a big gamer, and he's always been ashamed of the N64/PSX South Park games that were made, maybe he's trying to 'right a few wrongs' with this new full retail game?
2 years ago
Obsidian are doing it, and it's getting a PC release too, so yeah - doubt that it'll just be a downloadable title.

Edit: Read all the replies before posting, Karai... geez!
2 years ago
The N64 game was amazing, fuck the haters.
2 years ago
lol, tacky show with bottomfeeder sellout developer. Sounds like a match made in heaven. (yes i expect alot of hate for my opinion)
2 years ago
Banefire wrote
lol, tacky show with bottomfeeder sellout developer. Sounds like a match made in heaven. (yes i expect alot of hate for my opinion)
Your definition of "tacky" would be great reading, I'm sure.

Looking forward to this as long as Trey's up to his arse involved in it.
2 years ago
It's South Park, and despite a shaky middle patch the series is really funny lately. Trey and Matt are writing/voicing everything, so they're totally committed to the project. And Obsidian is at the helm, arguably the last proper big budget RPG developer on the planet.

It's a recipe for fun that I look forward to eating.
2 years ago
the qustion is will it be a bug free experience ? icon_razz.gif
2 years ago
Probably not, but that's not we expect from Obsidian anyway. Despite some shaky code at times, they really know how to make the most of what they're working on. For me, Alpha Protocol really showed me that they know what they're doing. I mean, how many espionage RPGs do you see getting released? None, and it actually turned out to be a really good game. I just wish it had performed well enough to get a sequel.

Even though I'm not a fan of South Park, I believe that this will be a good game.
2 years ago
Jarrod wrote
And Obsidian is at the helm, arguably the last proper big budget RPG developer on the planet.
Very aguably, if thats true then......jesus is that true??? Man im learning japanese.
2 years ago
But why would you want to play grindy rehashed weaboo crap over and over?
2 years ago
Weaboo? lol, well i guess i started the name calling in my post about "tacky" and "bottomfeeder sellout developer"

And seeing an evolution in a genre is always good, you know how COD keeps getting better and better....ROFL!!

Yeah sure i liked the concept of Alpha protocol, they tried something new. And i wanted to like it, but i didnt. I loved thier earlier work with netherwinter but New vegas wasnt innovative - it was copying, and Dungeon siege 3? really? it just tried to copy from thier betters in almost every area and failed miserably. More examples are KOTOR 2, i loved the storytelling and immersion of 1 but 2 was a letdown for me.

They seem to be a company that somehow gets the licensing (how??? wheres thier income coming from??) for a huge hit game from another company and brings out another game copying the hard work of the original developers universe and code to a certain degree and botches the job. But makes profits because people trust the name of the game series when it was developed by the original company. Thats the reason i dont like thier work.

And southpark? I admire the talent that goes into the humour and tongue and cheek dig at current events by its creators, but it doesnt mean i have to enjoy it or think its worth my time.

Just putting my view out there...or is that not allowed?
2 years ago
Banefire wrote
Weaboo? lol, well i guess i started the name calling in my post about "tacky" and "bottomfeeder sellout developer"

And seeing an evolution in a genre is always good, you know how COD keeps getting better and better....ROFL!!
I don't really know what COD has to do with this.

Quote
Yeah sure i liked the concept of Alpha protocol, they tried something new. And i wanted to like it, but i didnt. I loved thier earlier work with netherwinter but New vegas wasnt innovative - it was copying, and Dungeon siege 3?
Given Obsidian is composed of staff who worked on the original two Fallout games, and Bethesda is not, should we accuse Bethesda of 'copying' then? Because, you know, they didn't invent Fallout, and regardless of what they did they bought the IP and rode off it.

Quote
They seem to be a company that somehow gets the licensing (how??? wheres thier income coming from??) for a huge hit game from another company and brings out another game copying the hard work of the original developers universe and code to a certain degree and botches the job. But makes profits because people trust the name of the game series when it was developed by the original company. Thats the reason i dont like thier work.
It's called a publisher. Publishers fund their projects, and publishers often commission them to make games. Here's why; publishers like to play it safe with existing, popular franchises, and when their main studios are busy on other projects they tend to farm them out to others who seem like the best fit. Obsidian was chosen for their experience in making RPGs, and because much of Bethesda's stuff was gearing up on Skyrim (and, I suspect, pre-production of Fallout 4).

Obsidian probably would love to make their own IPs. Bit Alpha Protocol bombed, and this isn't possible without backing of a publisher to pay your wages. We're in a generation where it is arguably harder than ever before for developers to start financially risky investments into new ips.

I don't know man. You seem to be painting Obsidian as vultures who pick at the corpses of popular IPs then ride off their success. Like, they just went and made New Vegas and went "LOL HERE RELEASE IT" then made a quid. Last I heard the company wasn't really doing too hot financially so I don't think they're doing a good job of riding off other's success, and the only reason they work on existing IPs is because they acquire contracts the publisher is farming out.

If it wasn't them, it would be someone else.

Quote
Just putting my view out there...or is that not allowed?
I don't really know what you mean here. Nobody said you weren't, so it just sounds like your contesting opposition by playing the victim. By all means say what you want, but expect others to do the same.
2 years ago
Understood. Thanks for taking the time to answer my points.

Well it seems by your explanation that Obsidian has been fortunate to get as much work as it has. They probably wont get much more.

And if Obsidian did work on the original 2 Fallouts they probably should have gone back to that game style, but there goes your point about the publishers desire to not risktake on a modern version of an old model.

And yes its a priviledge to post on this site, i guess i had my back up when you called japanese styled RPG's being the province of Weaboos. I guess that is also a result of non-risktaking japanese publishers as well.
2 years ago
Back when Interplay was going bottoms up and was selling off all IPs, Fallout had a few groups shaking their wallets hoping to land the rights. Troika wanted it, because they considered it 'their baby', as the three founders of that company (Tim Cain, Leonard Boyarsky and Jason Anderson) had created Fallout, and in Jason's case also worked on Fallout 2 while at Interplay. They didn't have money to win the bidding war and so they lost.

Had they got it, we probably would have got a more traditional Fallout. Instead Bethesda, or Zenimax I suppose, had a bigger bank balance and they won, so the rights for the mainline games went to them.

I don't think Obsidian was bidding, but as a studio they're mostly composed of ex-Interplay and ex-BioWare staff, with many of the leads having spent time on Fallout, Fallout 2, PlaneScape: Torment, and Buldur's Gate. The reason they get so much recognition in the industry is because they've had their hands in some of the founding PC RPGS that have served as influence for basically everything that has come since.

I assume this is largely why Bethesda wanted Obsidian to work on it. I know Obsidian were happy to be back on the franchise that they're own staff had worked on long before Bethesda, so they no doubt jumped at the offer. If given total freedom they probably would have done their own thing, but Bethesda wouldn't have been interested in starting from scratch, and they would have been expected to use Gamebryo and the same base gameplay foundations that Bethesda had set up with Fallout 3.

You and others don't have to like it, but a lot of people who were disappointed with Fallout 3 (myself included) found something in New Vegas, bugs and all, that was reminiscent of the style and atmosphere of Fallout and Fallout 2, so they must have had their finger on some kind of pulse that resonated with many old school fans.

Funnily enough, Tim Cain (producer, lead designer and programmer of Fallout, who as said also worked at Troika) is now working temporarily at Obsidian on an undisclosed projected. Could be this as far as I know, or maybe the Wheel of Time RPG they've been working on forever. Or something else entirely.

There's a little bit of random history trivia. THE MORE YOU KNOW.
2 years ago
Jarrod wrote
But why would you want to play grindy rehashed weaboo crap over and over?
Because I prefer it.

This? Seven shades of DO NOT WANT.
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