Once Upon a Monster follows two of the best known Sesame Street characters, Cookie Monster and Elmo, who journey through a storybook and help the monsters nestled within its pages with their problems. To name a couple of our favourites, there’s Seamus, a budding playwright/actor who wants to overcome his shyness so that he can put on a successful performance. Then there’s Grrhoof (who you may remember from our E3 preview), a not-so-terrifying monster who wants to make friends with the adorable Puffalopes. In true Sesame Street fashion, the lessons that result from helping them are relevant to problems in the real world. It’s a fine, unpretentious learning experience for young children, and adults might walk away feeling as though they've learned something as well. Crafting valuable lessons for kids aside, Double Fine should also be commended for characterising the cast; Cookie Monster is perfectly jovial and Elmo, naive as always, manages not to annoy. Making cameos are Oscar the Grouch and Grover (although sadly, Super Grover was nowhere in sight). The new monsters all have believable plights and are well designed to the point where you can just imagine them as real puppets on the show. Similarly, the storybook world of Once Upon a Monster is simply gorgeous, with each environment brimming with character. Couple this with catchy tunes by Peter McConnell and you have a whole new world brought to life in your living room.
Once Upon a Monster being faithful to the Sesame Street brand is all very well and good, but what about the gameplay? It’s impressive for sure, and is a great example of what the Kinect is capable of. Gameplay is varied, ranging from ‘Simon Says’-esque tasks such as dancing and posing, obstacle courses, dress-up games and segments that require you to use your voice. Spread out amongst the game’s five rather short chapters, it can sometimes feel like certain types of gameplay are used more than others and last for ages. Dancing is the main culprit here but those who are rhythmically inclined will enjoy themselves, although it seems the game is set up to pick up vaguely similar actions rather than defined motions made. Other times it’s the opposite – the Kinect simply refuses to pick up actions like slumping forward and bizarrely, despite the microphone function, clapping. Some segments require throwing, with players having to pay attention to how gently or hard they are flinging whatever items they are holding on to so that they land in the right spot. Kids being kids, we can imagine them swinging their arms in the air in a manner too enthusiastic over and over again... which will result in Cookie or Elmo repeatedly telling the player what you should be doing. Sure, they’re charming puppets, but we didn't respond kindly to constant hinting (especially when the fault was with the Kinect) and we don’t think children would either. Oh, did we mention that this happens when they praise you too? There isn’t much variety in what characters say during each stage, so hearing Elmo exclaim: “The Puffalopes are so cute!” for the umpteenth time can get irritating.
To further drive the point home of Once Upon a Monster being a game for children, there is no penalty for failure. Instead, the game rewards players for doing tasks well with stars. Collect enough stars and you’re rewarded with, er, gamerscore. It’s clear that Double Fine intended for Once Upon a Monster to be replayed a number of times more due to some of the achievements (“Send Seamus onstage in three different emperor costumes”, “Play through all the dance pages in the book twice”). It’s good value for parents wanting to play with different kids (or for friends who have drunk/Sesame Street-loving companions over). Still, for the price it’s sitting on the shelves, it’s pretty good value for money.
Once Upon a Monster is a great example of a family-friendly experience. Kids will love the varied gameplay, colourful environments and loveable characters, and adults be glad to know that their children are learning while having fun. Oh, and they might get a kick out of it too. This is definitely a game that lives up to the Sesame Street name. Now, where’s that Super Grover spin-off?

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