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Bev Chen
09 Oct, 2011

Rise of Nightmares Review

360 Review | Is there such a thing as a somewhat enjoyable nightmare?
Ah, the joys of the Kinect. There is so much that is on offer at the moment for Microsoft’s little baby, from dance games, to fitness games and action games. All full body experiences, of course. So it only made sense for the Sega CS3 team to give players another experience of the sort – full body terror. That’s the theory behind Rise of Nightmares anyway, the Kinect’s first survival horror game. In Rise of Nightmares you play as Josh, an alcoholic whose plans for a relaxing vacation with his wife, Kate, go awry when the train they are travelling on crashes and Kate gets carted off by a mysterious man. This being a horror game, there are only a handful of survivors who make it to a nearby creepy island... only to realise that the creepy island is home to a creepy scientist and hundreds of creepy undead. No prizes for guessing what Josh’s mission is - like any good husband, he’s out to save his wife. Ok, it’s a pretty cliché story and its presentation is unashamedly cheesy (including some hilarious voice acting), but cut it some slack. This is, after all, a Kinect game we’re talking about and at this stage mastery of the technology is more important than showing off deep and engaging game narrative.

As we mentioned in our E3 preview of the game, Rise of Nightmares has free roaming movement which, in our opinion, was quite a brave move (no pun intended). On paper, the controls are really quite simple, as you control Josh by way of putting one foot forward and turning him by tilting your shoulders left or right. However, this presents a couple of problems. Firstly, turning is often overly sensitive and we found ourselves veering into walls (or traps) quite a few times. Secondly, while stepping forward to move forward works well for the most part, the game sometimes wouldn’t respond to our motions. We concede that could be due to our Kinect set up, but it was still quite jarring to see this happen. Clearly this must have been a problem the developers were aware of, because firstly, Josh is supposedly drunk during the events of the game. No, really! Secondly, certain areas give you the option to pop your right hand up and let Josh move automatically towards his objective. It is a nice feature to have, but the fact that it was used during the several moments of frustration we experienced reflects poorly on the controls. We also had some trouble with the ‘interact’ function; trying to interact with something is as simple as holding an open palm out in front of you, but sometimes even that wouldn’t register. Doom and gloom aside, Rise of Nightmares often has you interacting with objects that need to be treated as they would in real life. Turning a wheel, for example, would require you to turn your hands, whereas swimming would require you to swing your arms like a maniac. We found these interactions to be cleverly implemented and entertaining to perform.

He got lost on a way to a Marilyn Manson concert.

He got lost on a way to a Marilyn Manson concert.
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Combat in Rise of Nightamares is decent, if somewhat repetitive. Engaging in fisticuffs is as simple as raising your hands and the camera locks on automatically to the nearest enemy. Depending on the weapon you have though, the kinds of movements you’ll make will be different; for example, if you’re equipped with brass knuckles you’ll throw some standard punches. Work with bladed weapons (including chainsaws!) and you’ll find that there’s a bit of strategy involved, as some of the enemies sport metal armour on various parts of their body. In these cases, it’s critical to aim for the soft, fleshy bits. This works on the Kinect, and it works well, although blindly hacking and slashing seems to work just as well sometimes. There’s a nice range of weapons, which break over time, but thankfully they are scattered throughout the levels in a way that doesn’t make you feel overly threatened, but also doesn’t reduce the challenge of the game. However, there’s no dual wielding here and for some reason the game throws your weapon away at the beginning of every new chapter.

Perhaps Rise of Nightmares’ greatest achievement is the atmosphere of the game. There is a lot of variety in the levels Josh visits throughout his quest, with some downright creepy rooms. Some are even filled with traps, and although the movement control scheme makes navigating some of these a complete pain, it’s nice to see how much thought has been put into the creation of each stage. Like most survival horror games, Rise of Nightmares also features some puzzles, most of which involve fetching a key for a door, and are very simple to solve. But don’t think we use the term ‘survival horror’ lightly. Despite the arsenal of weapons made available to you and your regenerating health, you really are just a meatbag – get ganged up by enemies and it’s more than likely that you’ll get treated to the game over screen. There’s one more reason for our usage of the term ‘survival horror’ and it comes in the form of the man who took your wife away. His name is Ernst and you’ll encounter him in later parts of the game in some very interesting Clock Tower-esque moments, which require you to stay completely still and quiet. Ernst aside, there are also a handful of bosses who require not only hack-n’-slash skills, but also quick reactions to beat.

I don't think physics work that way.

I don't think physics work that way.
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Despite the silly B-movie storyline, Rise of Nightmares is actually a well-crafted survival horror experience with a rather good combat system and some neat touches. It’s just a shame that movement had to be so darn clunky and important to the overall game, otherwise gamers would have a great example of a mature Kinect game on their hands. At least Rise of Nightmares can be considered a first – the first decent survival horror Kinect experience. Sega CS3 clearly have a good idea of what they’re doing, so if they do decide to make a sequel (which in all honesty, we wouldn’t mind), it will hopefully be much better.
The Score
Rise of Nightmares is a decent horror game with great ideas and a spooky atmosphere but is let down by clunky movement controls.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Rise of Nightmares Content

Rise of Nightmares competition winners announced
22 Sep, 2011 The nightmare begins...
Win one of five copies of Rise of Nightmares
29 Aug, 2011 In your dreams...
Rise of Nightmares 'Welcome to the Nightmare' trailer
22 Jun, 2011 Hopefully not another for an RC rating.
7 Comments
1 year ago
If I ever do get a Kinect, I'd get this at a reasonable price along with The Gunstringer.
1 year ago
Don't want to sound like a broken record, but Kinect is simply not accurate enough for 95% of the games using it. The techology for me should not be allowed on shelves in it's dodgy state.
1 year ago
has anyone got a clue when we ozzys get the voice reconition 4 our kinect p.s The kinect is such a let down at this time icon_sad.gif
1 year ago
flame,just change ur region to us or uk and it works fine(maybe its best feature),
but yer i know where ur comin from phreak, it does kinda feel like using a powerglove somtimes, but im still glad they rushed it out even if just so it gets people trying some new tricks... forza 4, masseffect 3, ect.
i think minimal use of the kinect/voice + a controller is the way to go... i also think i should be able to map my face to my character/avatar like in rainbow6.
im out of touch arent i? ok im gunna go play sum more dance central .... mamama... mamama...
1 year ago
thanks for the advise and I like ur idea about the mapping ur face on to a character why has'nt anyone done this yet apart from the cheesy kinect fun labs game
1 year ago
Did you play the Kinect funlabs games? That shit was horrifying

Also fuck the haters Kinect is aweosme.
1 year ago
yes funlabs was bad but free and I was'nt hating the kinect I just think it can be achieving more right now sigh I guess we have to wait for the next E3. icon_sad.gif
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