But first, a quick refresher on Galaga. You control a spaceship that must work to exterminate the Galaga - alien space bugs that attack in huge droves. This may sound daunting, especially since the game’s challenges are all very much time-based, but the good news is that every Galaga formation has a weak point, which is marked by an obviously larger and more colourful enemy. Destroy the weak point and it will cause an explosion, taking out numerous Galaga as well. In addition to these, some waves also have leader(s). Destroying the last leader of a formation will immediately cause all other enemies to die, presumably out of shame and despair. Do alien space bugs have feelings? Essentially, more points are being awarded for how quickly you kill each wave of enemies, so memorisation of which enemy is going to be where at what time is the key to scoring well. It has to be said that even today, this is quite a unique way of presenting challenge in a shooter. In fact, this makes the game even seem somewhat puzzle-based.
To further augment not only challenge, but also relevance to modern-day shooters, the gargantuan number of the Galaga means that they take place of the bullets seen in more orthodox shmups. However, there’s still an element of bullet hell, except that the choice of adding such a ‘feature’ is questionable. Typically, bullet hell games rely on split-second reflexes to navigate out of dangerous curtains of bullets, but in Galaga Legions DX, this is easily skipped over due to the fact that you can simply shoot them down. In addition to this, the game slows down when enemies approach you, giving you a certain amount of time to manoeuvre yourself away from the conflict. It’s not a bad gameplay addition by any means, but once again, we felt that this detracted from the game’s overall difficulty.
In addition to bullet hell-esque mechanics, the Galaga Legions DX’s control scheme makes use of the both control sticks, as seen in titles such as Geometry Wars and Gatling Gears. As you would expect, this controls the direction in which your shots are fired. This actually works quite well, and the controls are smooth and responsive. You have a choice of two different types of shot: one which fires in a straight line and one which fires in a ‘V’ formation. It is oddly compelling to see how your shots will fire, mostly because of how pretty the graphics are. Galaga turned HD makes for some decent eye-candy, but if you’re seeking a nostalgia hit, you always have a whole stack of other graphical styles to choose from. The soundtrack, in contrast, features a delightful and suitable number of electronic tunes bound to make you want for the arcade days of old.
In terms of longevity, Galaga Legions DX doesn’t really offer much. Most noteworthy of the package is the ability for dedicated players to enter a scoring championship. Namco Bandai haven’t released any details about when this championship will be held, but players will be able to upload their scores to a global scoreboard. It’s unknown whether this event will continue to be held after the initial championship, but we’d wager that not doing so would be akin to taking a major feature out of the game.
It’s quite a logical step for Namco Bandai to take its old and well-loved franchises in new and interesting directions, but unfortunately, updating for the sake of updating ends with mixed results. Galaga Legions DX is a prime example of this, with the questionable addition of bullet hell mechanics and overall unchallenging gameplay hindering what could have really been a blast to the past. Perhaps Namco Bandai’s next foray into the world of arcade classics will be more successful.

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