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Bev Chen
12 Jun, 2011

E3 2011 Feature: Tomb Raider Preview

360 Feature | How does open-world exploration suit the franchise?
About a year after the well-received release of Lara Croft and the Guardian of Light, it seemed that we wouldn’t be hearing about the (in)famous tomb raider for a long time. Imagine the surprise then, when a brand new Tomb Raider title was announced in December last year. Actually being billed as more of a reboot, this iteration of Tomb Raider features a 21 year-old Lara Croft who finds herself shipwrecked on an island. Given her age and inexperience, the game’s developer has said that Lara will be much more vulnerable and afraid this time around - a stark contrast to the character we have come to know previously. Desperation is the name of the game here, and Lara’s tale will be a journey of learning and overcoming self-doubt, represented by gameplay elements such as gaining abilities.

The demo that we had a chance to play started off with the demonstration shown at the Microsoft press conference, in which Lara has to find her way out of some collapsing caves while being chased by a few unfriendly natives. The gameplay challenges seen in the game so far seem to be intuitive and link in with the real world quite well. For example, using torches allows you to light things up and, given the increased range of sight, also allow you to solve puzzles. We also got to sample a couple of the quick-time events that will be in the game, which in this case are triggered during platforming challenges.

Is that a cache that I wouldn't have seen without the help of my trusty torch?

Is that a cache that I wouldn't have seen without the help of my trusty torch?
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After that segment of the demo, we were shown the next, which takes place four days after the events of Lara’s initial shipwrecking. We witnessed a man being attacked by a wolf - which is terrible for him, but for us, means goodies for the taking! And what better goodies but Meds for when you’re badly scuffed up? While we were eventually being chased by the wolves, they also proved handy in another aspect; their howling gave us a clue of where to go. With the area being very open, it was truly a blessing in disguise. This area also meant that we had a chance to see how normal platforming will work. After all, it’s no fun if every platforming opportunity presented itself as a QTE instead. As you might expect, platforming feels similar to that of Uncharted, only a little more natural, in that hand and foothold cues are far less obvious. We found Lara easy to control as well, even in midair, as she can be steered for pinpoint accuracy.

You might have already heard the comparison made, but Tomb Raider was said to have very ‘Metroidvania’-esque gameplay. That is, having a large game space comprised of several smaller areas, with certain areas blocked off depending on which abilities you have. We can confirm that this is indeed the case. As Lara gains more abilities, she can access new areas of the hub, but she will always have a base camp to call her makeshift home in the meantime. The base camp in question will allow you to upgrade your survival skills, fast travel to previously explored places, and create gear to use from your salvageable items. There was also an emphasis on only killing to survive, presumably to keep more in-character with Lara’s innocent character.

Cold and alone... poor girl.

Cold and alone... poor girl.
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From what we saw at E3 of Tomb Raider, we’re quite excited for it. The game looks like it is shaping up very nicely, and considering that the game is currently set for a release in late 2012, we can’t wait to see what else the final product will have in store.

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5 Comments
1 year ago
Looking and sounding really good icon_smile.gif I have a lot of hope for this.
1 year ago
I wasn't really that excited for this game till I saw thate gameplay demo and it was fucking amazing. If they can keep anywere near close to that kind of intensity for the rest of the game it will be an amazing experience.
1 year ago
I didn't like the insane amounts of QTE, but I'm seeing this game more as an experience rather than a blockbuster kind of game like Uncharted. Kinda something that'll stick with you because of the crazy hardships Lara might go through.

I really dig the concept and idea, and if they can pull it off it'll be something akin to that of Metro 2033, where it's more psychologically straining and intense rather than a super blockbuster hurdur game. I mean just looking at the last shot in the article with her sitting there in the cold next to a fire just to survive, it strikes a chord.

Looking forward to experiencing this. Could really be something unique and original if played out right.
1 year ago
This could be the first Lara Croft game I play.
1 year ago
Could be my first Tomb Raider game, unless you count 4 minutes of the original. Looks good!
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