Home
Twitter
RSS
Newsletter
Cian Hassett
13 Jun, 2011

E3 2011 Feature: BioShock Infinite Preview

360 Feature | Ken Levine wants to blow your mind.
Is it too much to say that BioShock was a revolution? Most critics out there seemed to think so, and they had a good reason to praise the work of Ken Levine and his team. You see, BioShock delivered its story like nothing else before it. Remember that twist? On top of that you had atmosphere, lore, dark themes and one of the most beautiful worlds in video game history. It wasn't flawless, but it was pretty damn good. Levine passed on 2010's sequel, and it was still successful without him, but now he's back with BioShock Infinite. So far, it's a radical departure from what we experienced in Rapture, shooting you up into the sky to fight in Columbia.

Despite being founded on American ideals, much like its maritime counterpart, Infinite appears to be very different. Out of the murky depths and into the blue heavens, the game sends you into the world of Booker DeWitt, a man who who has been hired to rescue a woman called Elizabeth from someone known as the 'Song Bird'. This person loves Elizabeth, but wants to trap her in Columbia forever. The first BioShock was shrouded in mystery, and was essentially a journey of discovery, whereas Infinite throws you straight into the chaos. Set in the middle of the Columbian conflict between the 'Founders' (Americans) and the 'Vox' (Internationals), Levine is undoubtedly delving into a narrative influenced heavily by social and political problems. The world is much more colourful than Rapture too, and noticeably improved, both technically and cinematically.

Weeeeeeeeeeeeeeeeeeeeeeeeee!!!

Weeeeeeeeeeeeeeeeeeeeeeeeee!!!
Close
The relationship between DeWitt and Elizabeth is what sets Infinite apart from the two games before it. Feeling isolated is no longer an issue, this is more about being stuck in the middle of a tough situation. During the E3 demo, Elizabeth finds that she has some strange powers and is on her way to someone called Comstock from the Founders to try and find out more about them. DeWitt also has unique talents, the one shown was a shockwave that knocks enemies in the air but no further explanation was given. Many of BioShock's traits have been carried over; a lot of the weapons are essentially the same, and you can annihilate enemies with a combination of your powers and the environment.

When the initial reveal trailer was released last year, a striking new feature saw DeWitt travelling between islands via zip-lines. Aside from being the most convenient mode of transport, they're also vital during combat and will be helpful if you want to avoid enemies. The main difference between the first BioShock and BioShock 2 was combat, where the latter was far more determined to deliver an action orientated experience. Infinite continues on from that, heavily focusing on the combat, but also the interaction between DeWitt and Elizabeth. He seems to have a reputation among the people in Columbia as well, another mysterious aspect of what will surely be a gripping story. Don't expect Levine to say much about the plot before Infinite's launch next year; we're still not sure if this is the same universe that Rapture was based in, so you'll have to wait a little longer to uncover all of the secrets.

What you doin' in our neck of the woods?

What you doin' in our neck of the woods?
Close
BioShock Infinite's presence at E3 2011 mainly confirmed one thing - the game wants you get stuck into the fight. There's going to be a large number of enemies trying to take you out, and even an entire zeppelin (which required you to make efficient use of the zip-lines to access it), so you really need to be prepared for plenty of shooting. The citizens of Columbia are unhappy, just like the folks in Rapture, so you won't be offered a drink at the local pub. Chances are that a gun will be pointed at your head, and the combat will take off shortly after.

The previously mentioned Song Bird will be your greatest enemy in Columbia, it's a monstrosity that comfortably outclasses the Big Daddies found in the halls of Rapture. DeWitt had a single encounter with the beast, and was easily overpowered, only to be saved by Elizabeth who sacrifices her freedom for you. A moral element will surely be squeezed in there at some stage, but there's still so much that remains unclear. The E3 demo ended with DeWitt pursuing the Song Bird by jumping off a platform after it, and then we were left to wonder. It looks set to be another lesson in design from Levine (unintentional rhyme), and we can't wait to get lost in another engaging tale.

BioShock Infinite will be available in 2012 for Xbox 360, PlayStation 3 and PC.

Related BioShock Infinite Content

BioShock Infinite trailers
22 Jun, 2011 Kenneth, give us more!
Bioshock 2: Minerva's Den Review
05 Oct, 2010 This Daddy is almost better than the last.
BioShock Infinite announced
13 Aug, 2010 Out of the ocean and into the skies.
5 Comments
2 years ago
A bigger focus on combat sounds good to me, if the result is more polished combat. BioShock is a great game (even if its a poor mans System Shock), but as I've voiced in other threads the combat was really pretty dreadful. Guns felt like pea shooters, impacts were weak, and the overall gunplay was cumbersome, which was unfortunate considering how much shooting there was.

Levine and co are great at establishing worlds and lore, so if they keep their track record with that and improve the combat this should be a winner.
2 years ago
I enjoyed Bioshock 1 for the most part but was absolutely turned off by 2. I'm not sure what they are planning to do with this but I hope they recapture my imagination and give the game whatever 2 was missing.
2 years ago
ahhh system shock 2, now if there ever was a series that needed its licencing rights returned to its original owners (other than final fantasy of course......but thats a given... everyone knows squaresoft beats square-enix any day of the week) its system shock. Jarrod i agree that the combat was the one thing i have found in bioshock to not compliment the atmosphere generated by the environments and awesome narrative. oh and Cyth i think i know what was missing in bioshock 2. a story that made sense when compared to the 1st game, and that was only ever going to be possible with ken levine at the stearing wheel. well that might just be my opinion, but without the proper narrative, the game is just a pretty shooter and u can get those on xbox live arcade for around 20 bucks.
2 years ago
Cyph wrote
I enjoyed Bioshock 1 for the most part but was absolutely turned off by 2. I'm not sure what they are planning to do with this but I hope they recapture my imagination and give the game whatever 2 was missing.
Bioshock 2 was by a different developer and Ken Levine wasn't really involved. Infinite has got Ken back on board and I presume more of the original team. I'm taking that as a good sign (not that I disliked Bioshock 2)
2 years ago
I liked Bioshock 2 just as much as the first one, if not more because of the extra bonus that was the fun multiplayer mode. I felt that it was a really strong continuation of the story, and the plasmids/powers were taken up a notch. We learned a lot more about the Little Sisters, and their relationship with the Big Daddies, which was great.

Bioshock Infinite looks like a really interesting new direction for the series, and since Levine is behind it, I have very high hopes for the game! What we've been shown so far has really caught my attention. icon_smile.gif
Add Comment
Like this feature?
Share it with this tiny url: http://palg.nu/4QP

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Publisher:
  2K Games
Year Made:
  2011

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.