The demo we played was the same one that was shown at the Ubisoft conference earlier in the week. In it, Ezio is trying to uncover the secrets and mystery surrounding his predecessor - the legendary assassin Altair. In his quest, he finds himself in the ancient city of Constantinople, where he both pursues and is pursued by the templars. You begin in a port that you can't quite leave, as a great chain has been drawn and you cannot pass it. However, help is at hand to get yourself out of the situation in the form of an extra large bomb.
With bomb in hand we were able to knock out two hapless guards and then entered a super-slick combat mode involving a hook that's part of one of your wrist blades. It makes sense that Ezio would have such a weapon at his disposal because he's reached the xenith of his combat skills, which are extremely effective. Once we laid waste to our opponents, we were able to use our super special bomb to destroy the chain that was blocking all ships from leaving the port. From there, we engaged in a frentic free-running sequence to reach our own ship. During our run, we were able to observe some really neat tricks. As we progressed, we destroyed a good number of ships with a type of mounted gun that was in essence a gigantic flamethrower - something really favoured by the Ottomans during the time period. With ships around us set to crispy, we were also able to use Ezio's zip-line ability. Watching it was, quite simply, stunning.
Though the bulk of the demo was taken up by Ezio's antics, we were also given some insight into the situation with Desmond. If you remember back to the end of Assassin's Creed: Brotherhood, you'll know that Desmond was placed back inside the Animus after being injured in an effort to repair his very mind - the memories of Altair and Ezio messed him up big time. We didn't get to see a lot, but it was suggested that Desmond will have to use his assassin skills to get out of his predicament and repair his mind. We saw a lot of dream-like locations that resembled Stonehenge, as well as some sterile-looking platforms that seemed to be the presentation of the Animus. Another thing we did find out was that the Desmond segments are supposed to take up about two hours of the game's total play time.

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