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Jarrod Mawson
28 Mar, 2011

First Mortal Kombat DLC revealed

360 News | But will we ever get it?
Anybody who has been following gaming news in Australia will be well aware that Mortal Kombat is the latest game to fall victim to the lack of an R18+ rating. Set as 'Refused Classification', the game will not be legally heading to our shores in the foreseeable future. Hopefully that situation changes, potentially with the introduction of an R18+, but until then all we at PALGN can do is report the news and keep our fingers crossed.

To make the eternal wait even more unbearable, Mortal Kombat fansite TRMK has revealed the first batch of planned downloadable content. The focus is, as expected for a fighting game, on adding new characters to the already sizable roster.

Mortal Kombat Senior Producer Hans Lo confirmed that the two characters planned for DLC not long after release are Scarlet and Kenshi. Old school Mortal Kombat fans might remember a glitch in arcade machines that caused the colour palette of certain female characters to turn red. Players thought they had stumbled across a secret character, when in reality it was little more than a glitch. Named 'Scarlet' by the community, the team at NetherRealm decided to make her a fully fledged character. Joining Scarlet will be Kenshi, the blind swordsman who made his debut in Mortal Kombat: Deadly Alliance.

While the reveal of these two characters might be pleasing news for the Mortal Kombat faithfuls, it's important to note that with the game's banned status in Australia the DLC is unlikely to be available on local stores.

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15 Comments
2 years ago
They really have to stop this shit, seriously announcing dlc before a game is even out? icon_naughty.gif
2 years ago
I agree Alex. I'm not sure if they think this will encourag people to pick up the game on release, wait until a 'complete' edition or simply skip it.
2 years ago
Eh, I have no problem with it. The amount of time between when they finish making the game and when the game is released can be fairly substantial these days (with certification and production). Most Day One DLC is created in this gap since downloadable content certification is much, much quicker than the full game.

Also people keep saying that developers 'remove' things from the game to release as DLC. This happens occasionally but the majority of DLC is completely separate from the main game. If the DLC wasn't being created, the additional money allocated to DLC would never have existed leading to the content never existing.
2 years ago
I realise they might have time to create it within that window of production but the idea of buying a game then they charge for some dlc on release is stupid imo, i know you dont have to buy it what next?

This only started happening like a year ago now it seems half the games released are doing it, dlc should be a substantial addition not 2 characters that im sure could of been in the original game.
2 years ago
A l e x wrote
I realise they might have time to create it within that window of production
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2 characters that im sure could of been in the original game.
uh... what?
2 years ago
Benza wrote
A l e x wrote
I realise they might have time to create it within that window of production
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2 characters that im sure could of been in the original game.
uh... what?
Exactly what A l e x said..

If there is spare time for the development team to come up with more content for a game when it is waiting to be certified, approved by Sony / Microsoft, etc.. the DLC should be free as opposed to being treated as an add on sale.

Especially if the update is so minor as to only include two additional characters.. which; for a fighting game, is really a piss weak approach.

I've said it before, gaming used to be a niche pastime. That was until the popularity, technology (and thus) appeal of gaming has increased so much, that it was only a matter of time until the money men jumped onboard and treated it purely as a business venture with profits their number one aim.

Soon we will see the end of the day when you bought a game and had everything contained within a cartridge / disc / chip. Microtransactions will be a part of life for gamers who will be expected to fork out a premium price for a title only to have to pay more to complete the game by purchasing either added content or the rest of the story.

What really adds insult to injury is these 'Complete Editions' that are released once most of the DLC consumers are parted with their money. It honestly makes me want to sit it out and wait until I get everything in the game in the one box.

For the amount of money we pay for a mere 'game', one would expect that we deserve having the complete package from the get go.

The quality of games may be going up, but the way we are getting treated is quite the opposite.
2 years ago
I just see it as balancing out the money lost through trade-ins. The DLC doesn't make or break the game, it's basically for hardcore fans anyway with the Scarlett character.

It's Mortal Kombat, and refused classification, sif anyone is going to wait until a complete edition is released. We want it now!
2 years ago
Jaws wrote
If there is spare time for the development team to come up with more content for a game when it is waiting to be certified, approved by Sony / Microsoft, etc.. the DLC should be free as opposed to being treated as an add on sale.
Why?

So the people designing the new characters after the game has been finished should be working for free?

This is content that wouldn't have been put in the game if the DLC market didn't exist but you're expecting it to be there for free because.... why exactly?

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For the amount of money we pay for a mere 'game', one would expect that we deserve having the complete package from the get go.
Do you also complain that when you buy a TV show on DVD, then they make more episodes and you have to pay for them too?

It constantly amazes me that people that grew up with games have become so set in there ways and can't handle the fact that the way games are distributed is changing.
2 years ago
Jaws wrote
If there is spare time for the development team to come up with more content for a game when it is waiting to be certified, approved by Sony / Microsoft, etc.. the DLC should be free as opposed to being treated as an add on sale.
Benza wrote
Why?

So the people designing the new characters after the game has been finished should be working for free?
Oh so when exactly was the game finished? I seem to recall that once a game is done, all the people involved are through with the project, get paid and move on to do other things or work on updates, expansions.

Do you honestly mean to tell me that NetherReal Studios finished the game, shipped it and decided to create two more characters as an after thought? It's still a month away from release FFS.

Maybe after the game came out and people played it, loved it and there was talk all over fan forums raving about requests for 'Scarlet' and 'Kenshi', sure, give people what they want for a price.. but guess what, the damn game isn't out yet.

As other people have said with games that talk about upcoming DLC for a title that isn't even released yet.. developers: have a little tact. You honestly don't feel insulted that a game isn't out yet and you're expected to pay more after point of sale for two petty characters? This just screams exploitation to me.

It's a different story if a game has been out for a while. It's not like they're even offering a new mode or anything that would take a substantial amount of time to come up with. The content is minimal and does not justify extra pay to the one or two people who spent a few extra days submitting already created code to MS and Sony for approval to make an extra buck from us.


mrcool37 wrote
The DLC doesn't make or break the game, it's basically for hardcore fans anyway with the Scarlett character.
Um, sure it does! This sort of crap should be out of the question for fighting games as it kills the balance of a game. How the hell can you play online against people that have forked out for the DLC characters? Ridiculous.

Benza wrote
This is content that wouldn't have been put in the game if the DLC market didn't exist but you're expecting it to be there for free because.... why exactly?
Says who exactly? Are you one of the devs, cos you sure as hell sound like one! My answer to that is that the content definately would have been in the game as it's not out yet. You're telling me that two extra characters would have blown out the release date during development? Come on! If they were really that important, I'm sure it wouldn't have been an issue to push back the release of a title a week or so to add them. Isn't that what causes delays in the first place? Polishing a game and tinkering with content?

Benza wrote
It constantly amazes me that people that grew up with games have become so set in there ways and can't handle the fact that the way games are distributed is changing.
Why does it amaze you? I have no idea how old you are, but it's nothing to do with distribution changing. I can handle change. I have nothing against DLC either. I do however have an issue with microtransactions. In my opinion DLC is content that is large scale and expands the title in a big way. It adds significantly alot more game time to a game. Take a look at Rockstar's efforts with Grand Theft Auto for example. The content is so big, they can sell it on it's own disc apart from the main game. This sort of work requires serious time and thus monetary compensation to the people that made it happen is understandable.

Microtransactions however are simple add-on sales. In almost all cases, microtransations either involve things that are already in the game, are designed along with the main game whilst in development, or take almost no effort to implement. It's easy money for devs and a slap in the face for their loyal customer base.

Take a look at Capcom's idea of microtransactions.. the content already exists in the game and you are simply paying them extra money to 'unlock' it. It's like Bobby Kotick was watching his kids use cheats to unlock stuff on their Playstation and thought, "Why don't we CHARGE people to unlock this stuff instead of having it for free which was a way of saying thanks to our loyal customers?"

Genius!
2 years ago
Benza wrote
Do you also complain that when you buy a TV show on DVD, then they make more episodes and you have to pay for them too?
No. That's because if I buy a season of a TV show, I pay the amount of money that covers that whole season.

In your rationale, it would be like buying Seasons 1 & 2 of a TV series only to be asked to pay $2.00 to unlock or download the last three episodes for each season.

Marvel Vs Capcom 3 and now Mortal Kombat have adopted a stupid and completely irresponsible tactic that threatens to ruin the balance of their games. Fighting game characters should not be made DLC as the characters are what make up the backbone of the title. Make people part with their money to buy some stupid costumes, wallpapers or whatever else, but don't mess with the core of a title.

It's plain greedy. If you want to add more characters, then take the time to do so on the finished product before you release it. It's worked so far, why mess it up now..?

If in the other hand you just can't wait to include all the characters and have some up your sleeve before your game is released, why not charge less for your title knowing you've already created them and plan to charge later.

It would be nice for people to know what they're getting into..
2 years ago
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all the people involved are through with the project, get paid and move on to do other things or work on updates, expansions.
They did, they finished the game, and went on to work on updates, like adding characters.

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As other people have said with games that mention DLC for a title that isn't even released yet.. developers: have a little tact. You honestly don't feel insulted that you're expected to pay full retail for a game and you're not getting everything right away?
If I was feeling insulted and like I was being ripped off. Here's the kicker
I don't buy the damm game

Instead of coming to the table with a preconceived notion of what I expect the game to be, I look at the content that is being offered at the price it's being offered and decide weather it's worth it or not. I didn't buy Marvel Vs Capcom 3 with the expectation that I deserved to play as Shummy and Jill, or BB:CS with the expectation to play as Valkenhein, Makaoto or Trinity. I looked at the content that was being presented, decided it was worth the money being asked and bought the game.

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Not to mention that this sort of crap should be out of the question for fighting games as it kills the balance of a game. How the hell can you play online against people that have forked out for the characters? Ridiculous.
The same way it worked in Blazblue, MvC 3 and will have worked in SSF4 after Arcade edition gets released?
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It's two extra characters... hardly an exercise in hard core programming. If they were really that important, I'm sure it wouldn't have been an issue to push back the release of a title to add them. Isn't that what causes delays in the first place? Polishing a game and tinkering with content?
Two characters is kind of a big deal for a fighting game. It's not just polishing and tinkering, it's two new models, new textures, new animations, new move sets, new effects, new voices, more testing to make sure they're balanced etc.

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In my opinion DLC is content that is large scale and expands the title in a big way. It adds alot more game time to a game.
and in my oppinion I should get a blow job every night with dinner. It aint happening though. You can't just say "DLC is this" when it obviously isn't.

Quote
Marvel Vs Capcom 3 and now Mortal Kombat have adopted a stupid and completely irresponsible tactic that threatens to ruin the balance of their games.
Actually Blazblue did it first, and Street Fighter 4 is doing it later. It's either add them as DLC or make an entirely new disc game to add on a couple more characters.

Doing that is what killed fighting games. People got sick of the constant incremental updates to games like Street Fighter 3 and the yearly King of Fighters and 2D fighting games died in the arse. DLC characters is a chance to completely remedy the situation.
2 years ago
Benza wrote
They did, they finished the game, and went on to work on updates, like adding characters.
Wow.. two whole characters? They've really been working hard. You're perfectly certain the game has gone gold then? I'd like to see the announcement before I am inclined to believe you because I just don't buy it.

benza wrote
Instead of coming to the table with a preconceived notion of what I expect the game to be, I look at the content that is being offered at the price it's being offered and decide weather it's worth it or not. I didn't buy Marvel Vs Capcom 3 with the expectation that I deserved to play as Shummy and Jill, or BB:CS with the expectation to play as Valkenhein, Makaoto or Trinity. I looked at the content that was being presented, decided it was worth the money being asked and bought the game.
This isnt about any preconceived notions. You read the box and make the call. Simple. It is about an expectation though. A gamer has plenty. One of those is that you should buy a title realistically knowing that the core of the game is intact and you aren't going to get screwed in two months after paying full price to fork out for more crucial elements to the game. Yes.. characters in a fighting game are sort of important, you can't say that people that don't own them don't have their core gameplay affected.. especially online where we all mainly end up. You're yet to convince me why I should pay full price for a game only to have to pay more to be on the same level as everyone else. Im not talking about pissy unlocks either.. I'm talking about fighting game characters which shouldn't really be an entitlement unless you could only use them offline.

Benza wrote
Two characters is kind of a big deal for a fighting game. It's not just polishing and tinkering, it's two new models, new textures, new animations, new move sets, new effects, new voices, more testing to make sure they're balanced etc.
As I said before, I agree that it's no mere task. You can't tell me that these two characters haven't been created during the main development of the game though. This is what irks me. It's not like the announcement from NetherRealm said, "Expect DLC characters". They have been quite specific on what we will see, which would indicate that they are pretty much done. Again, how can this be external or extra work for a project where the game isn't even out yet?

When it comes to DLC and microtransactions, I am saying there is a fine line between what you should charge for and what you shouldn't without looking like a money grubbing a*hole.
2 years ago
You're kind of all over the place there Jaws. I can't figure out if you think two characters is a big deal or not?

I mean here you say it's nothing
Quote
. It's not like they're even offering a new mode or anything that would take a substantial amount of time to come up with. The content is minimal and does not justify extra pay to the one or two people who spent a few extra days submitting already created code to MS and Sony for approval to make an extra buck from us.
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You're telling me that two extra characters would have blown out the release date during development?
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Wow.. two whole characters? They've really been working hard.
Then go onto say you think two characters is a significant investment?

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As I said before, I agree that it's no mere task.
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Im not talking about pissy unlocks either.. I'm talking about fighting game characters which shouldn't really be an entitlement unless you could only use them offline.
So uh... what's your stance?

On stuff like this
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Yes.. characters in a fighting game are sort of important, you can't say that people that don't own them don't have their core gameplay affected.. especially online where we all mainly end up.
Sure I can, I've been playing Blazblue: CS for ages, do you know how many times I've fought any of the DLC characters online? Fucking never.

Playing a fighting game you're going to be spending the majority of your time on one or two characters anyway. The only point of a large roster in fighting games is to give you a bunch of different people to fight against. Adding DLC characters means that you have even more people to fight against with your core characters. I mean I've had SSF4 since it came out, and I can count the amount of times I've used half the roster in that game on one hand. If you're a scorpion player or a sub zero player or whatever, you're just going to be playing scorpion and subzero the entire time anyway so how exactly does it effect you if you can't choose Scarlet?

On saying I haven't convinced you that it's worth paying for. I'm not trying to. If you don't think it's worth paying for then don't pay for it.

All I'm saying is judge the game by what they are actually selling you and not what you think they should be selling you.
2 years ago
Jaws wrote
Do you honestly mean to tell me that NetherReal Studios finished the game, shipped it and decided to create two more characters as an after thought? It's still a month away from release FFS.
They don't print the disks on release day, you know. Think about it.
2 years ago
I agree that it isn't exactly a walk in the park to create characters in a fighting game outside of a game's development when staff have moved on to something else. What I don't agree with is a studio charging money for 2 characters that are being announced as DLC for a game that hasn't seen the light of day yet.

You're absolutely right Benza when it comes to judging a game based on it's merits as to what they are actually selling someone. As opposed to judging the game by what they're selling me, I am judging it by what they plan to sell. It's arrogant to say to people that the game isnt out yet, but you will be expected to pay more for it right away to get the most out of the game.

I wouldnt be so sour about the whole thing had they said in 6 months or so that there will be a massive content pack for sale. I just find it fishy that they're talking tacking on 2 specific characters before the game is actually out yet.
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Australian Release Date:
  5/11/2008 (Deleted)
Publisher:
  Red Ant
Genre:
  Fighting
Year Made:
  2008

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