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Jeremy Jastrzab
09 Nov, 2010

XBLA: Red Dead Redemption Undead Nightmare Review

360 Feature | Boogey boogey boogey!
Over the last few years, DLC has undergone several radical changes to how it’s perceived and how it’s created. It started off by giving you overpriced in-game add-ins and has evolved into multiplayer maps and additions to the single player. In recent times, we’ve had superb main game additions such as The Lost and Damned, The Ballad of Gay Tony, Minerva’s Den and The Secret Armoury of General Knoxx. And now, we’ve reached the bizarre. Following two multiplayer centric DLC pack, Red Dead Redemption is taking a twist into the known unknown with their single player DLC, Undead Nightmare.

So Red Dead Redemption played like Grand Theft Auto and was done in a ‘Post Western’ setting. And it was freakin’ sweet. Now, to expand on a story that was pretty much complete at the end, the developers have gone way left field. Now clearly because there is nothing else to draw inspiration from, Undead Nightmare has the world of Red Dead Redemption overrun by an undead hoard of zombies. And the end result of this unconventional conventional approach is a bit mixed. In the very least, the download size indicates some proper content inclusions this time around.

Now that you’ve got zombies running around the Wild West, things were bound to be different with the story. Comfortably living in the family ranch, John Marston’s son Jack explains to him the book that he's reading, one about Aztec curses. That night, Uncle returns in an unusually blood-thirsty mood. Caught up in a zombie plague that has spread the land and infected Abigail and Jack, John journeys back out into the wilds to see if he can stop the madness and save his family. Again.

Oh noes!

Oh noes!
Close
Now, the story is quite difficult to compare to anything. It’s not quite GTA, nor is it vintage Western, let alone RDR. However, it’s got a wicked dark sense of humour surrounding the behaviour of people during the end of the world, which is best displayed in the interactions between some of the familiar characters. There is some good writing involved, though it does get a bit twisted. However, the overall pace of the six or so hour story is a bit skewed and it doesn’t all quite come together. The ending is very abrupt and doesn’t really feel like you’ve reached a crescendo. In simple terms, other recent DLC stories are much more endearing. Still, the after game scenario was pretty neat.

The overriding concept of Undead Nightmare is survival. Money is now redundant and your most valuable commodity is ammo. And finding it can be tough. Aside from following the story, each town in the game has been overrun by zombies, and for you to earn some ammo and a place to sleep, you’ll need to help the survivors out. This can be done by collecting ammo for them and/or eliminating zombies. Outside of this, you’ve got a whole stable of challenges, stranger missions, random ‘zombie’ encounters and missing persons (replacing bounties) to keep you occupied.

The majority of the wildlife in the game has been replaced by zombie versions of them, where zombie bears, cougars and coyotes make for some ferocious obstacles. Now that money is irrelevant, undead parts are now used as ammo for the blunderbuss and for other weapons, of which there are a few new ones. Furthermore, there are challenges and missions involving some appropriately mythical creatures, such as the four horses of the apocalypse. It’s just a shame that it seems like you can only keep one of them at a time. There have been some minor multiplayer additions as well. These include ‘Undead Overrun’, which is a mode similar to Horde or Firefight and ‘Land Grab’, which requires you to defend towns in free roam.

I said dance!

I said dance!
Close
In terms of overall content, it’s very difficult to fault Undead Nightmare, particularly at a price point of 800 MS points/AU$15.95. The story itself will take at the very least five to six hours, and the outside challenges and missions are good enough to keep you going. However, there are a few issues that may begin to grate with players, particularly if they’ve already had their fill of everything involved with Red Dead Redemption.

Firstly, the zombies don’t quite fit. And no, it’s not that we can’t get past the whole "what on earth are zombies doing in a Western?!?!". Basically, these zombies are the rushing variety, while the RDR mechanics struggle at anything outside of cover. In addition to limited ammo, it seems like an attempt to recreate survival-horror. So yes, it does have survival, but it’s more survival-annoyance rather than horror. Getting overrun by zombies isn’t scary, it’s just annoying because the mechanics can’t support it. Yes these are better than the games of yesteryear, but Marston just isn’t lithe enough to be efficient with twitch gameplay.

Secondly, if you’ve seen just about everything that RDR has on offer, Undead Nightmare can be a little difficult to get into. And that’s mainly because of how long it takes to get everywhere. Those who couldn’t get enough of riding around the desserts or forests will no doubt be fine with collecting five Dessert Sage in Gaptooth Ridge, or other related fetch quests. For those yearning a departure from the fetch quests and desert rides, Undead Nightmare exacerbates the problems with less variety than the main game. And rather pesky zombies to boot, too.

Who let the zombies out?

Who let the zombies out?
Close
Players who don’t have liberal use of the PlayStation Network or Xbox Live will be able to purchase all of the DLC on one convenient disc. To be released by the end of November, it will contain Outlaws to the End, Legends and Killers, Liars and Cheats and Undead Nightmare, as well as all the free additions to Free Roam. While it won’t require the original game to be played, it’s a pack that’s rather light on unless you intend to play multiplayer. Which then begs the question, why didn't you just download it?

Undead Nightmare is a tricky piece of DLC to rate. The final ‘statement’ at the bottom can by no means precisely cover how this work should be viewed, and not because adding zombies to a serious Western is left field idea. In fact, that whole concept could have turned out much worse. In terms of a content-to-price comparison, the price tag of 800 MS points/$15.95 is certainly hard to question. For those who loved Red Dead Redemption, still can’t get enough of it and can’t get their hands around the whole zombie shtick, it’s definitely worth it. For anyone else not enchanted by the game world, the tasks (namely fetch quests) within this DLC can unintentionally come off as mundane. The kicker though, is that Undead Nightmare faces a much more discerning standard than it once would have. DLC is changing and everyone is on notice...

Worth buying? Yes

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Downloadable content ratings system

We've given a 'buy' rating of 'Yes', 'Maybe', or 'No'.

Yes means that the content is either great value or brings some substantial additions to the game, or possibly both.

Maybe means that the content may be fun while it lasts, but may either be too short or not enough to fully justify the price tag.

No means that we don't recommend downloading this insubstantial content.

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Related Red Dead Redemption Content

Red Dead Redemption: Liars and Cheats trailer
16 Sep, 2010 Did you just say...explosive rifle?
Red Dead Redemption: Liars and Cheats screenshots
14 Sep, 2010 Coming later this month.
13 Comments
1 year ago
PALGN wrote
While it won’t require the original game to be played, it’s a pack that’s rather light on unless you intend to play multiplayer. Which then begs the question, why didn't you just download it?
Because you can pick up the disc for cheaper than buying all the content separately silly :)

http://www.ozgameshop.com/xbox-360-games/red-dead-redemption-undead-nightmare-game-xbox-360

I love Red Dead but I'm holding off until the retail disc gets cheaper, doesn't help that Vanquish finally arrived today and is currently doing cartwheels in my mind as I write this.
1 year ago
I was a bit disappointed with Undead Nightmare at first, because I thought it would be a bit more... fun and lighthearted. But it's as serious as the original game, so once I got into that groove, I enjoyed it more.
1 year ago
Quote
appropriately mythical creatures, such as the four horses of the apocalypse. It’s just a shame that it seems like you can only keep one of them at a time.
If you get them all (Think you can only get Death in free roam) you get the deeds to all four of them so you can summon wichever one you want whenever you want.
1 year ago
Slightly off-topic: To be fair, DLC started with player-made mods and maps. There was and, in some cases but to a lesser extent, still communities thriving on this type of "DownLoadable Content". For the vast majority of that DLC, it was free and even for the bigger and more involved mods/packs, only donations were requested by the developers.

Of course it was only a matter of time before the primary developers took this up themselves and even started to limit what people could do themselves without "illegally" (ie. breaking the TOS) hacking the game to get their mod/map to work etc.. I appreciate that we do get a lot of good stuff from the primary developers but there was also a lot of even better stuff, over the years, by the secondary and tertiary developers. Anyway.. back to the review;

PALGN wrote
The overriding concept of Undead Nightmare is survival. Money is now redundant and your most valuable commodity is ammo. And finding it can be tough. Aside from following the story, each town in the game has been overrun by zombies, and for you to earn some ammo and a place to sleep, you’ll need to help the survivors out. This can be done by collecting ammo for them and/or eliminating zombies. Outside of this, you’ve got a whole stable of challenges, stranger missions, random ‘zombie’ encounters and missing persons (replacing bounties) to keep you occupied.
That actually sounds a lot better than I originally thought it was going to be. I am glad they have finally expanded the singleplayer experience. But after reading the rest of the review this one definitely goes into my "It can wait" basket of things... I loved the riding around stuff to be sure but the collection stuff, I didn't enjoy as much. Also, I have to agree with the "out of cover" mechanics not being able to cope terribly well.. especially when there are more than 3 or 4 enemies to dispatch.. Maybe Red Dead 3 (if they make one) will be everything I hope for icon_smile.gif
1 year ago
el_rezzo wrote
PALGN wrote
While it won’t require the original game to be played, it’s a pack that’s rather light on unless you intend to play multiplayer. Which then begs the question, why didn't you just download it?
Because you can pick up the disc for cheaper than buying all the content separately silly icon_smile.gif

http://www.ozgameshop.com/xbox-360-games/red-dead-redemption-undead-nightmare-game-xbox-360

I love Red Dead but I'm holding off until the retail disc gets cheaper, doesn't help that Vanquish finally arrived today and is currently doing cartwheels in my mind as I write this.
Well you can also get the whole undead collection which includes all the other dlc for 1600MSP. http://marketplace.xbox.com/en-AU/Product/Undead-Nightmare-Collection/95a7d99c-7764-40aa-985a-47038ed79d95?cid=SLink
1 year ago
light487 wrote
Slightly off-topic: To be fair, DLC started with player-made mods and maps.
To counter your 'to be fair' with another... there's a reason that those items are referred to as 'mods' (and similar) - the term 'DLC' has a weight to it suggestive of officially produced content, often at a price.
1 year ago
Ultimately, we can blame id software for everything. Not only did they basically single-handedly create the modding community, but they picked up user-made mods right before their free release and turned them in to commercial products.
1 year ago
Karai Pantsu wrote
light487 wrote
Slightly off-topic: To be fair, DLC started with player-made mods and maps.
To counter your 'to be fair' with another... there's a reason that those items are referred to as 'mods' (and similar) - the term 'DLC' has a weight to it suggestive of officially produced content, often at a price.
Well that's why I used "DownLoadable Content" in the quotes, to show that I was making a broad, sweeping reference to DLC rather than the now well established DLC term as being "stuff you get extra from the original developer".. not always paid for admittedly. I was not having a go at the DLC concept itself.. but rather the shutting down of the creativity of fans of the games. It's no different to fan-fiction vs officially release books.

Anyway.. it's just semantics and not the point of my original post icon_smile.gif
1 year ago
Well, no, it's not just semantics - you seemed to be responding to Jeremy's summary of the evolution of DLC, correcting the notion that DLC is simply officially released content by the Devs. My point was that while what you are saying is true, the term DLC as it is used in gaming media (and by most gamers generally) refers specifically to the Dev created content, so the correction was unnecessary.
1 year ago
Also, even the Xbox terms of service uses the term "user-created content" to differentiate.

Common terms are common.
1 year ago
Karai Pantsu wrote
Well, no, it's not just semantics - you seemed to be responding to Jeremy's summary of the evolution of DLC, correcting the notion that DLC is simply officially released content by the Devs. My point was that while what you are saying is true, the term DLC as it is used in gaming media (and by most gamers generally) refers specifically to the Dev created content, so the correction was unnecessary.
Oh... I wasn't correcting him. icon_smile.gif Misunderstanding and poor choice of words on my part. icon_smile.gif Yup yup.. sorry.. didn't mean it like that. icon_smile.gif
1 year ago
silentAggressor wrote
el_rezzo wrote
PALGN wrote
While it won’t require the original game to be played, it’s a pack that’s rather light on unless you intend to play multiplayer. Which then begs the question, why didn't you just download it?
Because you can pick up the disc for cheaper than buying all the content separately silly icon_smile.gif

http://www.ozgameshop.com/xbox-360-games/red-dead-redemption-undead-nightmare-game-xbox-360

I love Red Dead but I'm holding off until the retail disc gets cheaper, doesn't help that Vanquish finally arrived today and is currently doing cartwheels in my mind as I write this.
Nice that turns out to be about $25 although it takes up a big chunk of my little launch hard drive icon_sad.gif
Had no idea that they were offering the pack like this, Epic did a similar thing with the GeOW2 content when the GOTY edition came out. Wish Bioware would do the same.


Well you can also get the whole undead collection which includes all the other dlc for 1600MSP. http://marketplace.xbox.com/en-AU/Product/Undead-Nightmare-Collection/95a7d99c-7764-40aa-985a-47038ed79d95?cid=SLink
1 year ago
I keep hoping the guys that made saints row go and make a doomtown setting game or any other games company for that matter.......nightmare just dosnt cut it
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  21/05/2010 (Confirmed)
Publisher:
  Take 2 Interactive
Genre:
  Shooter
Year Made:
  2009
Players:
  1

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