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Jeremy Jastrzab
27 Oct, 2010

International Cricket 2010 Review

360 Review | Don't pray for rain just yet.
So long as the main audiences of interest remain in gaming development backwaters, it’s unlikely that cricket fans will ever see a ‘great’ game based on their favourite summer past time. While they’re never likely to have a FIFA or a Madden to look forward to, the past few efforts have been fun, functional and competent. Last year’s Ashes Cricket 2009 showed that while the games were improving, they still had some scope to get better. A full year and a new developer later, International Cricket 2010 emerges from the pavilion for another crack at the big time, right on queue for the new summer.

If you need an explanation of anything cricket, then you might as well stop reading here and head to a local pub during the summer and ask for help there. This review is of no use to you. International Cricket 2010 makes a few relatively incremental changes over its predecessor and adds a feature that has never worked in a cricket game before, until now. Traditionally, the only functional perspective was the broadcast perspective – similar to what you’d see when watching on TV. There have been a litany of miserable failures from trying any other perspective but now there is one that works. This time around, you will be able to play essentially from a third person perspective for both the batsman and bowler using the Action Cam.

Bowling or squating?

Bowling or squating?
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As the batsman, this adds a new dynamic to the game, where before the bowler is allowed to run in, you can look around and see where the gaps in the field are. Once you’ve done so, you can either indicate that you’re ready or wait till you timer runs out, whereby the normal game resumes. After a few balls of acclimatising, this new perspective is fine to use and includes options such as watching the ball as you run (which you shouldn’t be doing the whole time, really), watching your crease or your partner. The other change to the batting is that you’re now able to gauge your shot strength along with your direction, which is dictated by how far you push the analogue stick.

As the bowler, the perspective is third-person but around the shoulder that’s in line with the outside of the pitch. Off somewhere in the distance, you’ll see what might be a bowling marker. Thankfully, there is an arrow coming off it now (as well as the colour indicator) telling you where the ball will land and whether or not it’s any good. Furthermore, the marker is no longer static, so you will need to hold it in place carefully. Failing to do so may see your ball pitch way off line. The camera probably would have been better serviced above the bowlers head, but again, the perspective still is interesting once you get used to it.

Batting is a little bit harder this time around, as the developers have changed the timings with the shot meter, though now it can be occasionally fiddly. On higher difficulties, it really demands that you know what shot to play, against what type of bowler, as anything but the right shot and timing is unlikely to come off. However, there is risk-and-reward at play, as the riskier shot is less likely to come off than the forward defensive. Bowling remains especially thankless, particularly against confident high-leveled AI who will mercilessly send your perfect good length balls to parts of the ground you didn’t think possible. However, it is more demanding and engaging with the changes in configurations. Fielding has remained virtually untouched from last year, as most aspects are automated and occasionally superhuman.

Hey! There's a marker over in the distance...

Hey! There's a marker over in the distance...
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There have been minor improvements to other aspects of the game too. Confidence has played a role in the last two cricket games, but this time around it seems to have the most tangible effect on your abilities. Players will markedly improve as you perform well with them, and markedly decline if you perform poorly. Still, the system feels redundant on higher difficulties, as batsmen make merry in any case. Another crucial improvement has been in the AI. Opposition batsmen will now be more conscientious about which areas to play, while opposition bowlers will start to change their lines and lengths (particularly on higher difficulties). It still feels like there could be some balancing and tuning but it’s definitely on the right track. After all, you no longer see someone like Andrew Flintoff coming in to bat at number eleven.

While making the game for the 2010-11 Ashes series would have made sense, International Cricket 2010 doesn’t feature any such luxuries. At best, you can set up exhibitions and bilateral series for Tests, ODI and Twenty20 matches, while there are some tournament options as well for ODIs and Twenty20s, either as knockouts or pseudo-leagues. The game retains the basic kit, skill and name customisation features found in its predecessors, but training modes have devolved from the colourful commentary of Legends Training to just text explanations. If you get bored of the AI, you apparently have online play, which now has a ‘Sportsmanship Rating’ feature, which will supposedly allow you to rate an opponent’s behaviour. Aside from the poor reception this feature received from the UK release in June, good luck finding anyone actually playing at the moment. Further problems arise, when you actually DO get a game, the online is broken. It seems to disconnect whenever you hit a boundary or take a wicket. This was a known problem when the game was released in June in the UK, so it's disgraceful that it's still a problem on release here.

Ashes Cricket 2009 was a fun and functional but low-key title with a lot of room for improvement. The continual lack of licenses hurts as well, meaning the addition of four international teams is completely moot. This might be forgivable if the gameplay was stellar, but unfortunately, it’s not. And aside from a weak and unclear menu interface, International Cricket 2010 doesn’t stray too far from its predecessor. There have been some minor improvements, but pretty much all of the new features are nice-to-haves rather than improvements. The Action Cam is an interesting addition, but hardly one that changes or improves the game. However, something like the inaccuracy in the batting meter is a feature that could have been improved, particularly in making the meaning of 'perfect' less ambiguous. Overall, there is the distinct feeling that the game really hasn’t moved forward too much from last year.

Just because you can't decide on the team colours doesn't mean you should wear all of them!

Just because you can't decide on the team colours doesn't mean you should wear all of them!
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Visually, International Cricket 2010 is a more detailed game than its predecessor, but this has come somewhat at the expense of how well the game runs. This year’s addition isn’t quite as smooth at times. Otherwise, aspects such as the presentation are closer to being what you’d expect from watching on TV, while the Action Cam provides a visceral view of the action. Unfortunately, player animations can still be quite jarring and often contort into positions you didn’t think possible. Commentary has been shorn of the likes of Sir Ian Botham and (thankfully!) Tony Grieg, but the replacement is the affable David ‘Bumble’ Lloyd. Like last year, while the commentators give you a decent yarn, they simply don’t have enough to say in the long run.

So when it comes down to it, International Cricket 2010 provides a similarly fun and (mostly) functional game of cricket, that is interspersed with moments of stupidity and technical deficiency. Sure, it’s unlikely to ever challenge the likes of FIFA or Madden in terms of being a quality sporting title, as it likely gets a tiny fraction of the development budget. However, the fact that the game is so similar to its predecessor, the additions to the games are mainly nice-to-haves, bare-bones licensing and modes make this package one that’s got very little to entice, particularly if you’re already spent a lot of hours playing Ashes Cricket 2009. Furthermore, while you're unlikely to miss it due to lack of players, it's a disgrace that the online play was shipped in a broken state.
The Score
The additions and improvements make International Cricket 2010 as fun and functional as its predecessor, as long as you're not looking to play online. 6
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related International Cricket 2010 Content

International Cricket 2010 announced
19 Mar, 2010 The follow up to Ashes Cricket this winter.
Ricky Ponting International Cricket 2007 Review
11 Apr, 2007 Crack out the beers and take a seat, the cricket is Live tonight.
Ricky Ponting International Cricket 2007 Review
29 Mar, 2007 It won't bowl you over but it might hit some expectations for six.
12 Comments
1 year ago
Of all the problems with Ashes 2009, the most frustrating was that only 1/10 edges actually carried to the slip cordon. That and the fact that the developers seemed to have little idea about how cricket is actually played - half-volleys outside off stump ARE NOT 'good' balls.

The review sounds about right as to what I expect - competent, basic fun, but ultimately unsatisfying. That seems to be the best we can hope for with cricket games. I'll pick this up at some point, purely out of love for the sport, but I know the fun won't last long.
1 year ago
I think the last good cricket game i played was on the commodore 64 quite sad.
1 year ago
So how is the dodgy fielding this time? Still making mistakes that make no sense? Disappointing they couldn't make another step up after the improvement in Ashes over the horrid Ponting Cricket before it, I'll wait for a sale again.
1 year ago
i think it is sad this wasn't made for move. They could have been a contender if it were. Online co-op with move would have been sweet.
1 year ago
Have had the game since July, havn't played it for a few months now (waiting for the Aussie international season to begin, will get the urge to play it once i start watching cricket on tv)

mantra79 wrote
I think the last good cricket game i played was on the commodore 64 quite sad.
Allan Border's Cricket FTW!

I tell a lie though, i had it on Commodore Amiga and picked up the pc version way back in 1995.
1 year ago
This is a decent series though, and as long as it gets support, they'll keep improving it.
1 year ago
Knowing the way that studio goes, and Codemasters... if it keeps going, the improvements will come slowly.
1 year ago
i take it old mate heath is still part of this game.....at least i guess they got that bowling thing into it finally.
1 year ago
Haha, you know it. I'd actually quite like to give this one a go, see how all that actually panned out.
1 year ago
Arnies armchair cricket FTW. Well not really.
1 year ago
wonder if they kept the karai pantsu umpire in it....
1 year ago
^I was actually considering scoring the game significantly lower due to the omission of such a key feature... icon_razz.gif
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  15/10/2010 (Tentative)
Publisher:
  Namco Bandai Partners (Atari)
Genre:
  Sports
Year Made:
  2010
Players:
  2

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