Lords of Shadow takes place in the year 1094, where Gabriel Belmont inherits the famous vampire-hunting name. The world is in disarray, as Lycans (werewolves), vampires and undead run amuck, the souls of the dead float in Limbo and God has supposedly forsaken everyone, as the realms of heaven and earth are cut-off from one another. In order to restore balance to the worlds and resurrect his deceased beloved, Gabriel, a Knight from the Brotherhood of Light, must face the three Dark Lords of Shadow, and gather the three separate pieces of the God Mask. Defeating the three Dark Lords is meant to restore balance while the God Mask is said to give the wearer the power to see through God’s eyes.
The story itself is a radical and impressive departure from the Japanese B-grade hot-pot mix of anything to do with werewolf, vampire and undead mythology. Lords of Shadow has the most considered and detailed use of Eastern European folklore and mythology seen throughout the series, as well as Medieval Christianity and heaps of historical fictional literature to complement the package. It presents a much deeper and darker narrative than the usual ‘kill Dracula, save the maiden’, making it a much more compelling effort. The developers have still managed to litter a heap of Castlevania references as well, so be sure to watch out for them. It’s arguable that this is the most ‘Castlevania’ game of all. It’s just a shame that it doesn’t quite all tie together at the end, as the developers reached to cover a little too much.
3D Castlevania titles have a checkered history, from the underappreciated Castlevania 64 to the confused identities of Lament of Innocence and Curse of Darkness. So in searching for alternate inspiration, is Castlevania: Lords of Shadow a God of War clone with a famous name slapped on top of it? Yes, Gabriel belongs to the heavier, brutal and less agile and technical class of action anti-heroes, such as Kratos, Dante and Conan. Still, the best way to describe the Lords of Shadow is the amalgamation of the perceived evolution that would have taken place had it not been for the Metroidvanias and just about all of the action games from the 3D gaming era.
One of the most impressive aspects of Lords of Shadow is how it’s divvied up into almost 50 levels across 12 chapters. This is actually a great and innovative idea, as no level lasts too long, yet it provides an ample of variety. There will be a huge variety of exploration, combat, modern platforming and puzzle solving. Impressively, not a single of the levels is a rehash of a previous one. Some levels may only be an extensive puzzle or just a boss battle. Even more impressively, this will take a bare minimum of 20 hours to play through the first time. Later, many of the levels provide a bevy of extra paths, secrets and enhancements to go and look out for. Overall, this structure is an expansion on traditional Castlevania level maps, as it covers the world and not just the one castle, and it makes you wonder why no one thought of this structure before.
Out of the combat, exploration, modern platforming and puzzle solving, you’ll spend most of your time in combat. Given Gabriel’s whip-like cross is an extendable weapon with uses in both combat and platforming, its similarity to Kratos’ Blades of Chaos make the game an easy target for the clone moniker. Never mind that the traditional Castlevania titles revolved around the Belmont whip for both combat and platforming for the best part of their existance and a decade before Kratos, this must be a God of War clone, according to a few jaded critics. However, this similarity is overstated. Combat in Lords of Shadow, while nowhere near as technical as say, Ninja Gaiden or Devil May Cry, it's definitely more demanding than either God of War or Dante’s Inferno.
Namely because greed and button mashing will get you nowhere in Lords of Shadow. Combat demands use of an extendable weapon, reasonably sophisticated combos, liberal use of the dodges and parries, as well as careful examination of your enemy’s abilities. Everything in the game will hurt you bad. An impressive aspect is that the game will be throwing new varied enemies at you all the way up until the end, so you’re always on your toes and and not constantly facing the different skins. Sophisticated use of combos and damage avoidance rewards you with life (yay!) and neutral element orbs. The better the attack, the more orbs you get. These feed your Light magic, which heals you as you make successful attacks, and Shadow magic which boosts your attack power. Note, there are no health orbs being dropped here.
Ultimately, the gamer will get more out of this than the masses. Lords of Shadow is a challenging title, but immensely rewarding with its ample gameplay variety and particularly magnificent boss battles, which are some of the most epic ever seen in an action game. The checkpoint system is lenient enough, the majority of the time; though this is occasionally sullied by the odd scenario where everything is stacked against you and luck more than skill will get you through. There is also an argument to classify this game as a light platformer. The fixed camera and linear nature of the levels harks back to the early 3D platformers of the PS1 and N64, though there is a greater focus on the puzzles and the combat, while the majority of the platforming is similar to what you’d find in titles such as Prince of Persia and Uncharted.
Despite the linear and constricted levels, there is a lot of room for exploration, as you’ll come across the bodies of other fallen Brotherhood knights holding travel scrolls or health and magic gems, while numerous other item enhancements will only be reachable after completing certain parts of the game. Some scrolls will give you clues of what’s lying ahead, while others will give clues for how to solve the upcoming puzzle. If you’re willing to sacrifice the experience points, you can ‘buy’ the solution. 90% of the puzzles are implemented in an excellent manner, such as the Music Box level, though the remaining 10% spoil the bunch with some asinine expectations of the player. Overall, the major strength of Castlevania: Lords of Shadow comes from the variety it provides. From the remarkable variation afforded across levels, to the changes of pace within a level, this is a hugely endearing and well realised adventure.
All things considered, the liberal borrowing from other action games is fairly negligible. In the end, there is only one primary issue that stops Lords of Shadow from being a premier action title: consistency. While relatively minor, it’s the occasional room or scenario, where the fixed camera, space restrictions and enemy set conspire to defeat you many a time. It’s the occasionally poor camera placement. It’s the occasionally sloppy hit detection or physics. It’s the inconsistency in checkpoint liberation. It’s the relatively weak, unimaginative use and inconsistent punishment of the quick time events. It’s the occasionally unreasonable puzzle. If these aspects were to be cleaned up, Lords of Shadow would have been sitting happily at the top of the genre.
Castlevania: Lords of Shadow has one of the most impressive audio and visual presentations of the year, especially from an artistic perspective. Graphically, there is an amazing variety to the environments and they’re all presented in breathtaking detail. The most stunning aspect is that out of the near 50 levels in the game, they’re all remarkably different from one another. There is amazing contrast across the board, from the lairs of the lycans, to the castles of the vampires, to the graveyards of the undead. All of the creatures that you encounter are all superbly detailed and animated, especially some of the ridiculously huge bosses. The technical performance is a little questionable at times though, with the occasional frame rate dip and load times for each level taking away from what is otherwise an amazing console game engine.
The cut-scenes and interface are quite remarkably detailed and personal too. The attention to detail in the story scenes is quite obviously shows off the influence of Kojima Productions, and thankfully, the only lengthy cut-scenes are right at the end. The travel book interface just tops off an intricately presented title. You have one of the best voice casts seen in a game, with the talents of Robert Carlyle, Jason Isaacs and Sir Patrick Stewart as a character and the narrator (though he occasionally overdoes this role). All voice actors apply themselves with total aplomb, complementing the superb orchestral sound track, which is silent at the right times, and devastating sound effects. While the sound track is totally revamped, listen out and see if you hear a well disguised version of ‘Vampire Killer’.
Castlevania: Lords of Shadow is a superb mix of classic Castlevania, modern action implementation as well as huge mix of time-tested literature. It’s a reboot and it borrows elements from far and wide, but there is still a lot of Castlevania here. You’ll be treated to a proper, deep interpretation and consideration of European folklore, Medieval Christianity and historical fictional literature, remarkable variety across 20 hours worth of gameplay, a very rewarding challenge and one of the most impressive presentations you’ll ever see. Had it not been for the inexperience and inconsistency, it would have been Lord of the Action Genre.

Loading...

