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Cian Hassett
07 Aug, 2010

Lara Croft co-op delayed

360 News | But not for everyone.
In an unfortunate turn of events for Xbox 360 owners, Lara Croft and the Guardian of Light will not be released with co-operative multiplayer. Instead, developer Crystal Dynamics has been forced to delay the feature until the end of September.

The report comes from an interview conducted by Joystiq. Karl Stewart, Crystal Dynamic's global brand director, stated that; 'We made a decision recently because we were focusing on how we can deliver the best possible experience to the players. If we had launched with online co-op, we wouldn't feel comfortable that it was the best possible experience for the player'. For most people following this title since the original announcement, the delay will come as a shock. Considering how the game places a heavy focus on co-operative multiplayer, it's difficult to understand exactly why a delay was the only option. Oddly enough, PC and PlayStation 3 owners won't be affected and both versions will be fully online-enabled.

Lara Croft and the Guardian of Light is scheduled to be released on August 18 on Xbox Live, with the multiplayer following on September 28. Crystal Dynamics will make a free downloadable patch available on that day, allowing players to take the adventure online. The game will be the final part of Microsoft's Winter Arcade series.

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9 Comments
2 years ago
Sounds like a bullshit cover up response to me. Not that I care because I have no interest in this game anyway.
2 years ago
Glad the PS3 version won't be affected. Shame for all those 360 owners though.
2 years ago
The more I think about it, the more it sounds like a cover up. Apparently the game is a timed exclusive for Xbox Live and the other versions aren't released until the end of September...coincidnce?
2 years ago
Sounds more like: "Oh crap this isn't going to be ready in time to meet our contractual engagement with Microsoft for the Winter Arcade. What can we cut to make the deadline in time? Multiplayer? Done!"
2 years ago
Looks like a crappy rush job using old Akuji (PS1) content and knowing how the last couple of Tomb Raiders have 'borrowed' levels, weapons and even story from the Kain franchise it wouldn't be surprising.

They've gotta let Lara Croft die already.
2 years ago
Weird.. it's usually the other way around. Developed on X360 and ported.. It does make you wonder what the real story is behind it because it's very obvious the statement is not the whole truth. I mean, yes.. they want to ensure the best experience.. that much is true.. guess we will just have to wait and see what happens.
2 years ago
grim-one wrote
Sounds more like: "Oh crap this isn't going to be ready in time to meet our contractual engagement with Microsoft for the Winter Arcade. What can we cut to make the deadline in time? Multiplayer? Done!"
yeah especially with that get 1200 points back thing they got going on, could have been a disaster.
2 years ago
From what I understood Co-Op was the main draw so I find this hilarious
2 years ago
Production is running behind, plain and simple, so they're locking off the main content in a bid to hit release, and then they'll patch in co-op once it's working correctly. Nothing sinister or cover-uppy about it, this sort of thing happens all the time.

That's how I read it, anyway.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  15/11/2010 (PreLoaded)
Publisher:
  Direct Online by Publisher **
Genre:
  Action
Year Made:
  2010
Players:
  1

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