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Jeremy Jastrzab
30 Jun, 2010

E3 2010 Feature: Dance Masters Hands-Free

360 Feature | Oh, a use for Kinect!
As game mediums evolved into being developed on CDs, which allowed for better music and sound quality, the rhythm game genre took flight at home having been an arcade staple for some time. Then, consoles became powerful enough to support a wide variety of mats and plastic instruments, so players no longer needed to leave home and endlessly sink coins into their local arcade. For all the Rock Band and Guitar Hero titles out there, as far as dance games go, Konami would have to be the undisputed kings of the genre.

However, Ubisoft has crept onto their turf with the surprise Wii hit, Just Dance. With the endless parade of Dance Dance Revolution titles only being able to take the genre so far, a change was needed. The catalyst for this change came, when Microsoft finally revealed Project Natal to be Kinect. And to compete with the MTV Games announcement of Dance Central, Konami presented their own Kinect dance game, Dance Masters, at E3 2010. Unlike the previous stable of Konami dance titles, which required a mat or the most recent Wii titles which required the Wii Remote and Nunchuck, Dance Masters only requires the Kinect camera.

A Marilyn moment coming up?

A Marilyn moment coming up?
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Having gone 'hands-free', some readers may be scoffing at us right now and thinking, “What! Seriously?” but if you saw the queues to get into some of the other Kinect games and how many things we had to cover, then well, beggars can’t be choosers. In truth, menu navigation was much tougher than had been previously demonstrated in the Microsoft Conference. We knew the song and difficulty we wanted but it kept flipping when we didn’t want it to! Maybe it still has a bit of calibrating before it’s ready for the masses?

Having picked Night of Fire, we found that the dancing was surprisingly enjoyable and quite responsive. With two of is ini tow, we mainly played on the ‘light’ mode, where we had to mimic the silhouette action on screen or touch circles that appeared above our heads on the screen. It’s difficult to explain, especially since the current screenshots don’t reveal too much. However, it’s quite easy to get a hold of once you get going. It seems that the game is designed so that you start off quite smoothly, as the silhouettes are well spaced out and would help teach you to do the actual dance. Most of the dances we saw seemed to have been inspired by Japanese ‘Para Para’ group dances.

To really explain how well it worked, a divergence of the usual PALGN style convergence is required. When it comes to dancing or rhythm games, I'm totally hopeless. Seriously, I’ve failed songs on Guitar Hero on easy, I’m that bad. However, while playing Dance Masters, I somehow managed to string combos of 10 and more together. Success! Having even managed to beat the Mindscape PR that was giving us the tour, I fancied my chances at more opposition. That was until two Japanese journalists came on stage, cranked up the difficulty and totally blew everyone away… Yeah, no chance. On higher difficulties, you actually have to complete the dance properly and use advance moves such as switching places, rather than just match the silhouettes as they come, to have any hope of competing.

Nice hat.

Nice hat.
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There are two issues with the game that may become a bit of a stepping stone once it’s released. The first is Kinect specific, and one that is highly likely to become a sticking point for a lot of players. Simply, there is a level of feedback missing, so it can be difficult to tell exactly what you did wrong, other than trying to see it in the TV. For a fast-paced dance game, this will most certainly be an issue players will be weary of. Secondly, while the game will have 30 tracks to dance to and further downloadable ones, they seem to heavily favour the Asian market. Not a problem, per se, but something that may limit its overall appeal.

Dance Masters does two things. Firstly, it proves that the Kinect does have a purpose and a place. While its application to the ‘core’ gaming side will depend on how games like Child of Eden work out, the casual markets around rhythm, dance and exercise seem like they will be well covered. Secondly, it gives dance and rhythm game fans, who may or may not be tired of DDR, something different and a ‘hands-free’ approach to look forward to.

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6 Comments
2 years ago
"Having picked Night of Fire"

Wait. Wait. Wait. As in, Night of Fire, the eurobeat song? With the parapara dance?

http://www.youtube.com/watch?v=mUz3G8W7fxQ

HOLY MONKEYPANTS IT IS. I'M SOLD. GAME OF THE YEAR YESSSSS

Never in my wildest dreams did I expect parapara to ever be in an English-language game. This is like... news of the year for me.
2 years ago
I was about to link which version it was... but I don't have access to youtube from here icon_sad.gif I will confirm for you as soon as I have youtube access icon_smile.gif
2 years ago
I've looked around on the internet, it's the version I was hoping for... thanks for bringing this game to my attention, it totally slipped under my radar...

I don't know which one I want more now, Dance Central or Dance Masters... I guess one will be for Western music, one for Japanese, I won't complain!
2 years ago
Naoki Maeda is probably one of the most passionate developers I've ever seen.
2 years ago
im excited for the dance games coming to 360 - DSU was lacking something
2 years ago
Just remembering the announcement at Konami's press conference was hilarious XD
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