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Anthony Capone
19 Jun, 2010

E3 2010 Feature: Star Wars: The Force Unleashed II Preview

360 Feature | Return of the Starkiller.
The Force Unleashed (also known as TFU) was undoubtedly one of the best Star Wars games of recent years. After numerous ho-hum additions to George Lucas’ endearing sci-fi franchise, LucasArts really hit TFU on the head, casting players as Darth Vader’s secret apprentice. With sales of over seven-million copies, LucasArts has elected to resume the story in Star Wars: The Force Unleashed II. With the game’s first public outing last week at E3, Star Wars veteran and Executive Producer of The Force Unleashed II Haden Blackman displayed a title that’s shaping up to be just as good, if not better, than its predecessor.

In the original The Force Unleashed, players could conclude the adventure of the secret apprentice, named Starkiller, either as a disciple of the Light or Dark Side of the Force. Each path finished with vastly different consequences, for both the Star Wars galaxy and Starkiller. It’s unclear which ending TFU II picks up on, but since the Light Side ending is the only official canon, the choice seems obvious. Six months have passed, and once again, players pick up the mantle of Starkiller. Things kick off with Darth Vader landing on Kamino, the planet responsible for producing the prequel trilogy’s clone army. Meeting with Starkiller, Vader pronounces the Jedi but a mere clone of his former apprentice, and officially terminates his services. Of course, Starkiller escapes, on the run from Imperial agents and in search of true identity and past lover, Juno Eclipse.

Just singing, and slashing in the rain…

Just singing, and slashing in the rain…
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The Force Unleashed II incorporates a number of new additions and modifications, starting with Starkiller himself. The apprentice now wields dual lightsabers, which can be used with rather devastating results. Watching Starkiller in action with the two blades, his animations looked much more fluid and natural. Another new feature added to the arsenal of powers on offer is the Jedi Mind Trick. Rather then simply getting through checkpoints with a few droids in tow, players can trick enemies into fighting alongside them or even into committing suicide.

In the original TFU, LucasArts believes they cast the net too far with the high number of different enemy units. For the sequel, the developer is focusing on much more defined enemy types. As opposed to just knocking a few out of the sky with the Force, TIE Fighters now make up just one of the new opponents in the game. Players can expect to encounter them frequently as they engage in ground combat. Thankfully, Starkiller’s talents should not be underestimated. With the aid of the Force, he can crush the starfighters into tiny balls, which can then be used as projectiles to destroy other TIE Fighters.

Pacing is another area to have undergone some changes for The Force Unleashed II. The first game was centred heavily on combat, with hardly a second going by without someone taking a shot at you. TFU II contains its fair share of fights, but more emphasis is placed on platforming and exploration. In addition, there are new sections called ‘controlled dives’, reminiscent of Anakin Skywalker’s leap of faith in Attack of the Clones. In these segments, Starkiller jumps from a high platform, falling hundreds of meters to the next area. On the way down, players will have to avoid obstacles and use their prowess with the Force to destroy enemies, such as TIE Fighters, that may be standing in the way.

Atta boy.

Atta boy.
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From what we have seen so far, The Force Unleashed II has all the necessary visual qualities. Computer-generated cut-scenes look astonishing, and in the Kamino level on show, a great deal of detail could be viewed in both the environment and characters. Technologies such as Euphoria and DMM (Digital Molecular Matter) are making a comeback for the sequel, aiding in making the environment react naturally to the pressures of the Force. For example, after coming out of a controlled dive, Starkiller sent a shockwave out destroying much of the building he landed in, twisting metal and breaking various objects.

Star Wars: The Force Unleashed II looks set to continue the legacy established in the first game, with enthralling Force destruction and satisfying lightsaber combat. If LucasArts can improve on the previous iteration and deliver another spellbinding narrative, this game may be contender for other such classics as Jedi Outcast and Knights of the Old Republic. Star Wars: The Force Unleashed II is set to be released on Xbox 360, PlayStation 3, Wii, Nintendo DS and PC in October.

Related Star Wars: The Force Unleashed 2 Content

Star Wars: The Force Unleashed 2 demo to arrive next week
06 Oct, 2010 We swear it's not a Jedi mind-trick.
Pre-E3 2010: Star Wars: The Force Unleashed II cinematics trailer
12 Jun, 2010 Don't get on this guys bad side.
The Force Unleashed II collector's edition
09 Jun, 2010 Buy this one, you must.
12 Comments
1 year ago
I haven't played the first game (yet), but this one makes me pretty excited. Willing to bet it'll look fantastic too.
1 year ago
i have one question:
Can i cut people, into two pieces?
1 year ago
I don't remember too many scenes in Star Wars where torsos were severed from legs, so I'm going to say no icon_smile.gif
1 year ago
Darth Maul got slashed in half horizontally. I'd hope so.

I've been replaying TFU1 recently. Such a fun game so looking forward to it.
1 year ago
Starkiller in this game is a clone of the first game's Starkiller. Which means yet another entry to Wookieepedia's 'Vader's Apprentice' disambiguation page. I long ago decided that the only Star Wars for me was my VHS copies of the Original Original Trilogy, but every now and then I like to check up on things just to see how ridiculous official Star Wars canon has become.

I see it's coming along nicely, then icon_lol.gif
1 year ago
JP2daMC wrote
I don't remember too many scenes in Star Wars where torsos were severed from legs, so I'm going to say no icon_smile.gif
its a lightsaber, a big glowing laser sword that cuts anything in half, and they use it to fight.

And anyways, one of the best starwars games ever allowed you to cut people into pieces ( jedi knight ), but you did need to activate a 'console command'
1 year ago
Not sure about people going in half but i know limbs will be coming off icon_smile.gif

http://au.xbox360.ign.com/articles/109/1096237p1.html
1 year ago
Seems odd they would go towards that sortt of limb severing violence as it's not what the films were like. Denny - that was once and I assume Cavedog is talking about it being a regular thing he wants in the game, which it wasn't in the films.

It wouldn't be true to them if you can slash people in half and it's full of violence and gets an MA. But I guess the last three films changed the tone of the series somewhat, so who knows. And clearly, people want light sabre violence.
1 year ago
JP2daMC wrote
Seems odd they would go towards that sortt of limb severing violence as it's not what the films were like. Denny - that was once and I assume Cavedog is talking about it being a regular thing he wants in the game, which it wasn't in the films.

It wouldn't be true to them if you can slash people in half and it's full of violence and gets an MA. But I guess the last three films changed the tone of the series somewhat, so who knows. And clearly, people want light sabre violence.
Actually there was, take the trial for instance and then actually see how many people had limbs severed through the sabre, plenty of hands were lost int he making of the films and while not gratuitous, the problem with translating them to games is that you simply increase the instances exponentially since you can't be as selective.

We knew from the original trilogy that when sabre meets flesh, flesh comes off second best, we saw this with Luke. what we didn't ultimately see was the collateral damage caused which is where the expansion was. In the attack on Endor you saw several instances of creatures being killed by laser, which carries with it the same effects as the lightsabre, yet you saw some explosions and then dead. whereas in the later trilogy you saw the expansion of this with force lightning in that it can be disfiguring, it can be painful, it's not just bang dead.

Ultimately all that was done was that the violence was made more realistic to the environment and action than it was in the original trilogy. A guy loses his hand he's going to have a fair chance to go into shock, not continue a conversation scream a bit and then leap off a tall scaffold. icon_razz.gif

With games, you either choose to not include it at all or code for its inclusion and runt he risk that everyone will then run around and abuse it. it's definitely part of the "culture" though, especially losing hands and arms.
1 year ago
The first time a lightsaber is used someone's arm is cut off! I think there is a decent amount of precedent.
1 year ago
JP2daMC wrote
Seems odd they would go towards that sortt of limb severing violence as it's not what the films were like. Denny - that was once and I assume Cavedog is talking about it being a regular thing he wants in the game, which it wasn't in the films.

It wouldn't be true to them if you can slash people in half and it's full of violence and gets an MA. But I guess the last three films changed the tone of the series somewhat, so who knows. And clearly, people want light sabre violence.
your talking about the film, this is the game and in the game is role is to kill as many people as possible ( pretty much ), so unlike the films, we need more graphic violence haha.

Wacking people with a baseball bat that looks like a light saber isnt fun or appealing, all because they dont show people being cut in the movies, doesnt mean the light saber doesnt cut them

( + you're supposed to be an evil character in the game, so comon! )
1 year ago
Lest we forget the (although off camera) loss of head from the shoulders Dooku death, or the original bloody wolfman arm in the cantina. It's been there in one way or another, but the games have never really explored that aspect. In many ways, Jedi Outcast was unrealistic because of it, from a fans perspective at least.

It wouldn't be an MA game, though, when you consider 'how' a lightsabre cuts through flesh. Besides that obi-wan bit in the first movie, there's rarely any blood involved, and that's one of the biggest reasons why an MA comes into play. Without that, and the fact that you're cutting up stormtroopers, I doubt it would get higher than an M.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  27/10/2010 (Confirmed)
Publisher:
  Activision
Genre:
  Action
Year Made:
  2009
Players:
  1

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