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Jeremy Jastrzab
29 Nov, 2009

Borderlands: The Zombie Island of Dr. Ned Review

360 Feature | Who is totally not Dr. Zed in disguise.
Even before 2K Games’ shoot-and-loot fest Borderlands was released, the obligatory big game DLC had already been announced. Even though the game has only been out for just over a month, the DLC has arrived fresh off the data stream while interest in the game is still hot. While there are aspects of The Zombie Island of Dr. Ned that are better than the original game, there are a few things that could be improved on if Gearbox are going to go another round.

Firstly, the quaint little scenario, though preying the recent popularisation of zombies and shooters (taking bets on the next DLC being about vampires), actually has a self-contained story that is more amusing than the story of the original game. The much more focused experience has allowed for the writers to make the best possible use of the quirky and dry humour that Borderlands had to offer. Basically, you head to Jakobs Cove, which has been overrun by zombies who are the reanimated former workers of the Jakobs Corporation (who made some of the game’s most powerful weapons). Dr. Ned, who despite looking like him is apparently not Dr. Zed, is supposed to have the cure and you need to help him out. Of course, players who have gone through Borderlands will realise that things won’t quite pan out as expected.

And that's just the first wave.

And that's just the first wave.
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While the story itself is highly amusing and worthwhile to romp through for those who have finished the original game, there are a couple of things that could have been done better. Firstly, and probably most crucially, is that the difficulty is tied to your story progress and not your actual level. The problem here is that if you’ve levelled up highly through taking a lot of extra side missions, you’ll likely find that this piece of DLC is quite easy. Sure, there are a lot of zombie waves to contend with, so the lower difficulty isn’t so bad, but it probably would have made more sense if it was tied to your actual level and not story progress.

It’s not just the locale and focused humour that make The Zombie Island of Dr. Ned a refreshing change. Sure, the dank and dark mills of Jakobs Cove are a huge step away from usual arid expanses of Pandora. However, you’ll have to change your gunplay style somewhat to accommodate the unrelenting zombie waves. Zombies are often a good excuse for poor AI and cannon fodder, but fighting off the waves of undead scoundrels actually makes for furiously hectic gameplay. Some appear in front, some behind. Some pop out of the group and others drop from trees. In short, it’s different and it’s fun. That, and shuffling zombies aren’t the only creatures that you’ll be coming up against.

As with the original game, it’s more fun when you’re playing with your buddies. However, each of them needs to have downloaded the content before you can all get together. This could have allowed for some innovative distribution, but alas, none has transpired. Apart from the aforementioned differences, it’s business as usual in The Zombie Island of Dr. Ned. You’ll shoot, you’ll loot, you’ll pick up story missions and have the option for side missions. If you didn’t like Borderlands and expected something different, we have no idea why you're reading this sentence, let alone this review.

Not where you want your next holiday.

Not where you want your next holiday.
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While Gearbox are certainly showing that they’ve put a big effort into The Zombie Island of Dr. Ned with a download size of over a gigabyte, the final contentious aspect, as with most DLC, is the length. You can romp through most of what the content has to offer in around three to four hours. Unlike the rest of the game, there isn’t that much to explore or find outside of what the content offers. So after you’re done, you’re just likely to head back to the main game and continue exploring the more fruitful nooks and crannies of Pandora. That is, until the next piece of DLC…

The Zombie Island of Dr. Ned is definitely a worthwhile piece of DLC that provides a nice variation to the Borderlands experience. While zombies might have seemed a bit of an overload, they’ve been implemented very well and the DLC makes full use of the wicked Borderlands humour through a more focused experience. It’s still good and unrelenting by yourself, but a real blast once you get two or more people playing through it. As with most DLC, the primary contention comes from the length, but it’s not something that’s stopped the avid loot hunters of the past.


Worth buying? Yes


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Downloadable content ratings system

We've given a 'buy' rating of 'Yes', 'Maybe', or 'No'.

Yes means that the content is either great value or brings some substantial additions to the game, or possibly both.

Maybe means that the content may be fun while it lasts, but may either be too short or not enough to fully justify the price tag.

No means that we don't recommend downloading this insubstantial content.

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27 Mar, 2010 Riot only included when you bring a friend or three.
11 Comments
3 years ago
just finished it (apart from finding out how to start the brains mission) & it is worth buying thats for sure.
3 years ago
^ without giving too much away, explore the SE area of Hallow's End.

unfortunately, all the brains you have already collected don't count.
3 years ago
^yeah jesus that pissed me off, i must have collected upwards of 500 brains thinking i'd need them eventually, except when you find what you need to do to activate the quest, it resets the brain counter.

lame.

Otherwise, a pretty cool download.Not gamechanging in any of its mechanics, but a fun distraction.
3 years ago
I don't even own the game yet.If I can I'm gonna pick it up on Fri.
3 years ago
I found it a pretty good move that they used the echo-communicator more often for this. It's always refreshing to hear some of the smart-ass, tongue-in-cheek quips the characters spout in this game. Also, I found the most involving part of the game the last 2 hours, where you are constantly having npc's talking to you, driving the plot forward, so it was cool that in the DLC, you didn't go more than 10-20 minutes without hearing a little something from Dr. Ned.
3 years ago
Like the original game, this is just as fun. Shoot the zombies in the legs for some hilarity.
3 years ago
Does any one know when they may release this content for the PC fans?
3 years ago
^ it's out now. icon_cool.gif

If you have the retail version of the game, get zombie island here, or if you got it through steam, download link for the add-on is here.
3 years ago
I'm playing playthrough 2 and was wondering if people wouls suggest I finiah playthrough 2 then dl or dl it durinf playing the 2nd playthrough?
3 years ago
i would say during, lots of wasted xp if you are level 50
3 years ago
I decied to dl it anyway.I just found out the some of the trophies are for the DLC so I had done all the missions on my first playthrough.


It's dl-ing really slow.I've been dl-ng for 10-15 minutes and it's only up to 27%


So far this DLC sucks.It's annoying as hell.Stupid Zombies that seem to never stop coming, being surrounded by 20 of them and being spat at which slows you down so you get raped by all the zombies and a stupid boss that regenerates all it's health in half a second is F-ING annoying.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/10/2009 (Confirmed)
Publisher:
  Take 2 Interactive
Genre:
  Shooter
Year Made:
  2008
Players:
  1

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